It would be very interesting to know more about how the AI decides such things. It often seems like the AI is not really trrying to win, but rather just plays its preferred game plan (cultural/builder for Gandhi in this case) until it kind of accidentally stumbles into a victory. It is not really goal-seeking the way a human player would, which explains why it does not optimize things like running engineers for Manhattan Project rather than artists in its potential third legendary city.
Civ AI Survivor: Season Five
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(June 18th, 2020, 19:11)haphazard1 Wrote: It would be very interesting to know more about how the AI decides such things. It often seems like the AI is not really trrying to win, but rather just plays its preferred game plan (cultural/builder for Gandhi in this case) until it kind of accidentally stumbles into a victory. It is not really goal-seeking the way a human player would, which explains why it does not optimize things like running engineers for Manhattan Project rather than artists in its potential third legendary city. I'm pretty sure this is well understood because in the Realism Invictus mod there is a checkmark "AI plays to win" and they will choose an appropriate win condition and ... er, win the game. They will burn captured cities, turn on the culture slider, build alliances, etc. I don't know anything about modding, but if someone understands that mod I'd wager they can explain to us how the base AI plays to win.
So I'm not sure yet about culture, etc.
However, I do know that on rare occasions (this should really reveal how much i suck at the game) the AI will inform the player that: "We'd rather win the game, thank you very much." This response is available by attempting to bribe a top-of-the-pack late-game AI into ceasing a war. How dominant does this AI have to be? See this piece of code from CvTeamAI::AI_makePeaceTrade Code: int landRatio = ((getTotalLand(true) * 100) / std::max(20, GET_TEAM(eTeam).getTotalLand(true))); It appears that although the devs put in certain safeguards to keep AI's on the path of domination, similar safeguard were not put in for space/culture, at least as far as I know.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman (June 18th, 2020, 23:12)GeneralKilCavalry Wrote: How dominant does this AI have to be? See this piece of code from CvTeamAI::AI_makePeaceTrade The AI is reluctant to trade away late-game technologies if it's committed to space. (I don't know what the exact conditions for this are.) This is partly so we don't get Civ 3-style shenanigans of paying tons of gold-per-turn to obtain space race techs. Tech trading is banned in AI Survivor, though, so it never comes up here.
It seems that these Cold maps are more cramped, giving some advantage to AI’s who end up with a roomier starting position.
Can I just say again how much I love Sullla's involved reporting? Most sportscasters should have public bets.
If only you and me and dead people know hex, then only deaf people know hex.
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Could the EP difference between observer and AI be prompting AI espionage spending? Or is the AI unaffected?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Thats why when i test the AI myself, i always put no espionage.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48. (June 19th, 2020, 15:39)GeneralKilCavalry Wrote: Could the EP difference between observer and AI be prompting AI espionage spending? Or is the AI unaffected? No it definitely has a huge effect and has been brought up basically every season. I think it really skews things since once a civ hits a breakpoint against sullla in courthouses or whatever they can turn off their espionage slider and launch their research way above their competitors still wasting a fifth of their entire GDP on the observer civ. Can't remember which poster has posted the text edit solution to this for several years and sullla keeps saying he doesn't want to mod the game. |