181.
Unit buffs don't check for valid targets when they are chosen to be cast because they assume there are always enough normal units to target something.
It's not normal to have enough casting skill to buff all units, unless you use the debug key to give them that ability.
182. Sounds like it works as expected.
Smaller maps are unlikely to reach very rare spells due to small size resulting in shorter games and having less resources overall to spend on research.
Life and Death are the two weakest realms for the AI in the late game so this advantage is definitely intended.
183. The AI will keep X best units in the city depending on personality where X is 1-3. The rest will be used to build armies. It's inefficient to keep more than 3 Archangels guarding a city when they could be conquering stuff.
If there is an enemy, it's better to attack. If there isn't an enemy, garrison doesn't matter yet.
Again, in a real game the AI won't have this many archangels on such a small map with nothing to attack.
185. Yes, that hero has 40% chance to hit.
186. Holy Weapon adds a hit bonus to melee and nonmagic ranged attacks.
187. That's a feature in the DOS version. It was Drake178's idea. I'm not planning to add it to the windows version, at least not yet.
189. Updated the texts where necessary.
190. It's crowded and there is no enemy to attack. So it's all regrouping moves.
Unit buffs don't check for valid targets when they are chosen to be cast because they assume there are always enough normal units to target something.
It's not normal to have enough casting skill to buff all units, unless you use the debug key to give them that ability.
182. Sounds like it works as expected.
Smaller maps are unlikely to reach very rare spells due to small size resulting in shorter games and having less resources overall to spend on research.
Life and Death are the two weakest realms for the AI in the late game so this advantage is definitely intended.
183. The AI will keep X best units in the city depending on personality where X is 1-3. The rest will be used to build armies. It's inefficient to keep more than 3 Archangels guarding a city when they could be conquering stuff.
If there is an enemy, it's better to attack. If there isn't an enemy, garrison doesn't matter yet.
Again, in a real game the AI won't have this many archangels on such a small map with nothing to attack.
185. Yes, that hero has 40% chance to hit.
186. Holy Weapon adds a hit bonus to melee and nonmagic ranged attacks.
187. That's a feature in the DOS version. It was Drake178's idea. I'm not planning to add it to the windows version, at least not yet.
189. Updated the texts where necessary.
190. It's crowded and there is no enemy to attack. So it's all regrouping moves.