(October 23rd, 2015, 15:41)The Black Sword Wrote: I may be overstepping my bounds a bit here ... but from my perspective you guys still have a pretty good position and it's improved relative to Commodore in the last 20-30 turns.
You guys have more information than me of course, so I could be wrong and I certainly respect if the game is taking too much time then there's nothing wrong with bowing out. But I'm enjoying lurking this game and I'd like to see you play it out.
Donovan hasn't conceded in his thread btw, so if you guys do want to call it I guess we'll have to think about how to approach it.
Hi TBS! Thanks for the encouraging post. I think it's incorrect to say that we're in a better position. We've fought an uphill battle all game, but IMO we're at our lowest chance all game.
On T190, one of the turns in which neither MC nor us were in GA, compared to MC we had:
-higher food
-lower GNP but the promise of Representation meant that we might catch up. The future with Rathuses meant we should exceed MC.
-higher soldier count
-higher land
-City count we've had a 2-7 city count advantage all game. Not sure what our position was back then, but we had more.
-We were some 30% behind in hammers which was in part due to MC having Replaceable parts. Post replaceable parts we were 11% behind.
Tactically/strategically we were in a good positon back then:
-MC had just started eating Retep but we were about to launch our own invasion of Gavagai.
-We had a greater ability to concentrate our military due to near unbreakable chokepoints.
-MC was suffering a lot of war weariness. This was prior to Donovan doing MC a favour and killing off Retep's last cities.
-Diplomatically we only had 2 enemies, and we had had a mutually interested naval alliance with Tasunke the Mad. Our suffering of the endless naval choke had only just begun and so we had hope that that could change.
Our position on T216:
-MC's beating us by more than 100 food. And he's only just taken Ruff's Battle Island cites so that number will get larger.
-We've failed to errode MC`s tech advantage due to necessity of cash upgrading. That Astronomy steal means that we haven't closed the tech gap at all unfortunately.
-MC's opened up a 200/33% hammer advantage over us. This time there's no Replaceable parts fix.
-MC's matched or pulled ahead of us in cities. This is the first time that this has happened all game.
-Because of Drydock + ironclads + no Retep, MC now has a greater ability to concentrate military than us. He's bottled up all of the waterways and we're can't effectively challenge him until we get Steel + Drydock. He can go wherever he wants while we really only have 1 last location (through Sonic) that allows naval mobility. This is also a new first in this game.
-Prior to the last 10T we'd been steadily rising in score and came to within 50 points of MC. We're now 500 points behind him.
Earlier in the game we drafted our pop in order to gain an advantage in cities/land. Now we're 2-pop drafting away our cities in order to stop cities getting razed by Frigates and galleons.
So this is definately a low point, probably the lowest point, that we've been in all game. With fewer cities, and hammers, and mobility mattering more we don`t have the sense that time will swing things in our favour.
Nevertheless, KEEP CALM AND CARRY ON.
(October 28th, 2015, 21:50)HitAnyKey Wrote: Just another quick post for now with the Demos and Power:
I just really don't know what to do right now. Commodore is coming at me from all sides with Frigates, Galleons, Triremes, and Iron Clads. Ruff has retreated everything now to Sparta, so Athens will fall this turn, which I'm fine with. I have like 22+ Caravels that can't do anything at all except hide in ports for the most part. I've transfered some troops to the SE island to try to keep him from easily taking Belligerent and Grumpy, and trying to decide if I should transfer a few more Rifles this turn or not. I know I kinda need to keep drafting, but other than from Popeyes which I just drafted again this turn, I'm really running out of decent prospects to draft from. Anywhere else I draft from gets the city close to being unhappy (or would throw it into unhappy) or drafts away good production tiles.
Sigh, will sleep on things again and hopefully not wake up from Civ4 nightmares.
HAK, we don't really have to concern ourselves too much with what MC's doing with his Frigates and whatnot. MC will nip at our edges, and he'll get a city raze or two. We can't let ourselves be distrated too much by that stuff. Do what we can to prevent that, but that`s a tactical problem and we need to focus on our strategic objective.
For the lurkers,...I've been convincing HAK to take a stab at Donovan. My knee-jerk reaction was to hit Donovan in order to end the game. But I'm not really trying to convince HAK to do it for that reason. Essentially, our long-shot in playing to win to beat MC is to take Donovan's new cities to regain a city count advantage. Our play to keep 2nd place also involves attacking Donovan. So we've been moving our Cuirassiers and cavalary through our only remaining naval passage through Sonic. We'll probably have to do a massive cash upgrade of Cuirs to Cavs in order to have a reasonable advantage over Don's Cuirs + Grenadiers.
Sparta being Ruff's last stand is perfect for us. Despite the risk of this play (Donovan has enough of an army to fight a defensive war), with luck this could work out for us. Donovan will regret holding this game up. :LOL: