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Civ 6 does have a decent World Builder now. The last few PBEMs have had fully custom, handmade maps. The advanced mode can be a little buggy every once in a while but works fairly good once you figure it out.
One thing I think we need to have in order for "better" MP games, is a discussion on what makes a good "balanced" map in Civ 6 and that discussion should go beyond tile yields, e.g. city state types and placement.
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(May 21st, 2020, 10:11)scooter Wrote: 4) Extremely shallow combat system, which I think to many others including myself is the most exciting part of playing against humans
I extremely disagree there.
I think the combat system is by far the best of all CIVs thanks to movement restrictions, terrain and other stuff.
It is way better then the doomstacks of CIV IV.
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I think stack combat and 1upt combat are so different, they cannot be compared. But the tactics of stack combat can be very underrated, there's a lot of thought going into stack composition, finding ways to take favourable trades, and forcing opponent into movement which exposes them to said favourable trades
I always found Civ6's movement restrictions frustrating rather than fun. I see why one might prefer it over Civ5's combat, but I didn't find the system engaging enough to figure out the details and optimal tactics. In any case, imo the point is moot now, as Old World blows both out of the water
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Uh, can Switch and PC players play together now!?
I bought Civ VI for my Switch back in September hoping I could use it to substitute for a PC, and was crushed to find out there's only local multiplayer on the Switch. But now there's a UNIFIED MULTIPLAYER OPTION? Three months before I leave this country!?
I'm torn between upset and pleased. D:
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The Spiffing Brit has a wonderfully entertaining take on Grand Columbia......
fnord
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Quote:The June 2020 Game Update introduces Red Death - Season 2, our new iteration of the PC multiplayer battle royale mode. We’ll be going more in-depth on the two new factions, as well as what’s changed with the season 1 factions, as we get closer to release.
This update also fixes a few exploits in Civilization VI, such as being able to choose multiple Pantheon bonuses, and tweaks the yields on some Natural Wonders. We also took a pass at Religion and adjusted some Beliefs … and even added a few new ones!
Look for the full breakdown on this update when it launches on June 25!
Curious to see how religions change in the new update. Could impact PBEM18.
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Update patch notes are out. This is pulled from a post over at CivFanatics. These are just the balance changes to the Gathering Storm ruleset. There are no changes to vanilla/R&F and I omitted all the Red Death 2 stuff.
[BALANCE/POLISH]
Items in the list below apply to the Gathering Storm ruleset only.
Natural Wonders
Eye of Sahara: +2 Production and +1 Science base yield while still providing +3 Science and +1 Production once the game reaches the Atomic Era.
Yosemite: Additional +1 Food while still providing +1 Gold, +1 Science, and +2 Appeal to adjacent tiles.
Cliffs of Dover: +4 Appeal to adjacent tiles and still provides +3 Culture and +2 Gold for land tiles. (Before just+2 Appeal.)
Religion/Beliefs
(NEW) Sacred Places – Founder: +2 Science, Culture, Gold and Faith for each city following this Religion that has a World Wonder.
(NEW) Holy Waters – Enhancer: Increases Healing of your religious units by +10 in Holy Site districts belonging to cities with your majority religion, or any adjacent tiles.
Lady of the Reed and Marshes – Pantheon: +2 Production from Marsh, Oasis, and Desert Floodplains. (Before just +1 Production from Marsh, Oasis, and Desert Floodplains.)
Dar-e Mehr – Worship: This building is no longer pillaged by Environmental Effects. Still provides +3 Faith and +1 additional Faith for each Era since constructed or last repaired.
Gurdwara – Worship: Grants +1 Housing, +3 Faith, and +2 Food. (Before just +3 Faith and +2 Food.)
Pagoda – Worship: +3 Faith and +1 Favor (Before +3 Faith and +1 Housing)
Feed the World – Follower: Shrines and Temple provide +3 Food and +2 Housing each. (Before Shrines and Temples provided Food equal to their Faith output.)
Religious Community – Follower: International Trade Routes provide +1 Gold for every Temple and Shrine in the origin city. (Before Shrines and Temples each provided +1 Housing.)
Warrior Monks – Follower: Spending Faith to train Warrior Monks. Also, Culture Bomb adjacent tiles when completing a Holy Site. (Before only allowed spending to train Warrior Monks.)
Work Ethic – Follower: Holy Site district’s Faith adjacency bonus provides production as well. (Before just +1% Production for each follower up to 15%)
Church Property – Founder: Removed
Cross-Cultural Dialogue - Founder: +1 Science for every 4 followers. (Before +1 Science for every 5 followers of this Religion in other civilizations.)
Pilgrimage – Founder: +2 Faith for each city following this Religion. (Before +2 Faith for every city following this religion in other civilizations and City-States.)
Tithe – Founder: +3 Gold for each city following the Religion. (Before +1 Gold for every 4 followers of this Religion.)
World Church – Founder: +1 Culture for every 4 followers of this Religion. (Before +1 Culture for every 5 followers of this Religion in other civilizations.)
Burial Grounds – Enhancer: Removed
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mjw's list
Always banned:
Civs:
-Hungry
-Colombia
-Australia
-Scythia
-Maori
Other:
-Venetian Arsenal
-Religious Settlements Pantheon
-Nan Madol
-No pillaging City States except for farms and fishing boats (trade routes don't count).
Banned on random map and for duel: Sumer
Banned on desert map: Lady of the Reed and Marshes
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(June 25th, 2020, 13:16)MJW (ya that one) Wrote: mjw's list
Always banned:
Banned on desert map: Lady of the Reed and Marshes
What's your rationale for this one?
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(June 25th, 2020, 14:33)suboptimal Wrote: (June 25th, 2020, 13:16)MJW (ya that one) Wrote: mjw's list
Always banned:
Banned on desert map: Lady of the Reed and Marshes
What's your rationale for this one?
Best pantheon on that type of map. Not overpowered like other stuff but pantheons happen before anyone can do anything so it's just dumb luck who gets it.
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