T83
Smoke rises from the lands of Naufrager. The hour grows late when Mjmd the Conqueror asks for open borders from Vanrober once again. The world has one last chance. Vanrober has but to reach out and accept it and the Spanish can still be defeated. Will Vanrober abandon reason for madness again or join together for one last ray of hope?
Now that you hopefully read that in a LOTR inner voice, here is an Irish song from PB59, because music and long report?
Honestly I'm probably a fool for offering open borders from Vanrober. Even if we took down T/C together I can be back stabbed in a million places with ease (again why that is such an intrusive can't let it stand spot). But something about minimal casualties this turn makes me an optimist. Also, letting T/C win a game just because they rushed a green while everyone else decided to antagonize me doesn't sit with me the best. Vanrober are you at least going to make them earn it?!?! I'm willing to try this horrible horrible aweful stinky border now that it looks like I get to roll over Nauf. But mind you, we could have done that together without the awkwardness....... and more efficiently, speed, and with greater gains on your end. Oh right the current turn:
Started in the north. 2 shock chariots died against the 1 spear, but honestly that was the min I expected. Everything else I won or withdrew (i have a nice guerilla III skirm btw); I probably should have lost 1 more somewhere this turn. Down south Nauf had parked one chariot on the hill east of copper last turn. This turn a second chariot joined it. Even if I take The Pit my units up there will need some time to heal, so decided to take the shot and kill both chariots. I discovered a large % of the remaining metal units 2axe and 1 spear coming up. Is he just abandoning it to SD? I keep expecting SD to hop in, but hasn't yet, I wonder if he is about to. In any case they are blocked off now.
In some ways its lucky I didn't A) lose more but also B) got more withdraws. It gives me options. I literally do think this game hinges on Vanrober. He has denied open borders once already, but my next decisions all rest on him accepting or rejecting.
Vanrober accepts:
-Overflow into some scouts
-Take the pit.
-Probably move everything up to take Nauf capital. Additional 2 axes can join the 4 units and those 6 and healed units from the Pit can probably get the job done.
-Grow, cottage, and expand
-Resettle the copper city (don't build galley)
-Chop out Stonehenge (maybe aggravates Vanrober but listen, if I can live with Van being within 1 tile of my entire core he can lose a sheep)
Vanrober rejects:
-BURN THE WORLD, BURN IT ALL!!!!!!!!!!!
-Raze The Pit. (I would border Vanrober twice over and can't defend all the flanks plus against remaining Nauf)
-Withdraw all units.
-Prepare for another bloodbath with Vanrober
-Settle the island so I can't die / trade can't be cut
-Road to Tarkeel (I got open borders, but pretty sure current trade is flowing through Vanrober)
-Request a gold along with a separate request to go to war with Vanrober. I can't imagine T/C not being thrilled Vanrober and I are fighting, so hopefully get.
Vanrober has to be the only one that hasn't conceded. So I would think he would want peace. If not I guess I can start whipping and chopping again and keep wondering why this game is continuing. Just for the record IF IF IF Vanrober opens borders I will withdraw my concession.