What were the settings that made maintenance so bad?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[PB65 LURKERS] We lurk in single-file to hide our numbers
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What were the settings that made maintenance so bad?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
The same setting that makes it bad in every game:
The need to (over)expand before your neighbor does it.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
T179
As always all the data can be found here: PB65 Tracking Since this PB is running CtH 3.0, we got some new data points. By now I've explained all data points here: data points explanation General state of the game City count
Wonders
Current turn Gold at 100%
Current turn total maintenance
Current turn maintenance-gold delta
Current turn Science at 100%
Accumulated actual science
But what exactly did the players do with all those beakers. Well fear not here it is: It should be fairly self explantory. It's all the techs the players have researched so far. The number in front is the turn the players acquired the tech. Food Accumulated food towards growth
Accumulated food kept (Granaries etc.)
Production Accumulated total production You will find the unmodified production in parenthesis if it differs. I only show relevant traits here.
Financial Bonus Current turn FIN bonus
Here the comparison for this lighthouse implementation compared to BtS (delta, reduction in percent):
Protective Bonus Current turn PRO bonus
Misc Great people born
Civics Government: Cornflakes still is in Representation thanks to Pyramids and pindicator, SucksAtCiv and Mjmd are still in Hereditary Rule. Although Cornflakes switched into Police State the last two turns Legal: Cornflakes stayed in Bureaucracy until T178 when he switched into Nationhood. Vassalage is still the civic for Superdeath, Mjmd and sucksAtCiv. Pindicator joined them in T161. Labor: Cornflakes switched into Serfdom in T150 and pindicator joined him in T161. The rest are slavers. Economics: Cornflakes just switched into Mercantilism in T150 and pindicator in T167. The rest is in Decentralization Religion: pindicator and Mjmd remain in Organized Religion. Cornflakes made a short visit to Organized Religion for 7 turns before turning to Theocracy in T157. Comparing traits The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. This really is a cottage poor map so far which explains these numbers somewhat. Also a bad map for PRO.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (February 13th, 2023, 22:19)Amicalola Wrote:(February 13th, 2023, 22:03)Miguelito Wrote: So, the timeline as I have it is: I haven't gotten through Mjmd's thread yet but you are missing the complete misunderstanding of diplomacy messages. Messages I received from Mjmd I took as demands - for example, he had a message come through where he asked me to give him my only wine in exchange for nothing. In addition, every time I suggested we gang up against Cornflakes he would counter a proposal which I interpreted as him wanting to go after someone easy and I could take on Cornflakes by myself. I would say things were already frayed well before the Bing war and the fallout from that. Edit: I don't mean to say those are the correct interpretation of the messages. I'm just giving an insight into how I interpreted them at the time and how that was a basis for my thinking about Mjmd. I certainly remarked on several occasions about how baffled I was at understanding what people meant with the diplo messages I received
Suffer Game Sicko
Dodo Tier Player
I was looking for help a lot of the time. I saw you as antagonistic without giving anything back. See excerpt from T100.
Quote:T100 If you read the thread there are large swaths of economic woes caused by lack of happy. I did not mean them as "demands" but as a "come on ally throw me a bone". And yes I wanted us both to go after weak other people first. 1) I had no economy and no whip capacity (see happy issue) along with horrible attack paths vs Cornflakes. 2) This plan probably would have been successful if SaC didn't keep hemorrhaging cites to Cornflakes every 15 turns / I think we had a descent chance if I didn't get backstabbed at a crucial moment......
I do want to note: people seem to think of me as a pscho illogical player, but I challenge you to find many players willing to live with a city placed on their border 3 tiles away. I honestly can't think of any instance this has happened and resulted in long term peace, except this game. At least until I was backstabbed.
I don't want to go circles on what we've already covered, but I don't think you are a psycho illogical player. I'm hoping to understand your thinking better and to show you mine, not to say I'm right and you're wrong or vice versa.
AI Diplo is very fraught with misunderstandings. For instance, I never thought Fish for Fish meant eternal allies. I just wanted a safe border on your side while I aimed to expand into Superdeath. The game didn't play out that way, but that was my initial plan.
Suffer Game Sicko
Dodo Tier Player
Ya rereading my James Craig placement thoughts, part of why I placed it there was to try to have the largest gap between our cities that I could imagine so we would never have a reason to fight. IE you go west mostly and I go east mostly. However, my thinking changed when you placed Citadel as my reading was "I'm placing this because it is very obvious who the leader is and I can get away with it". From that point on I kind of expected you to be a little more cooperative, as I was putting up with that plant for the sake of not weakening either of us with goal of taking down the leader. So ya I made some "demands" (was actually begging), but it was because by that point I thought we had evolved to a higher level of cooperation.
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