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[spoilers] Pindicator Steals the Mapmakers Naming Theme

Toying with the idea of running an engineer with the scientist specialists.  If I get the low-odds GE I'll cut Astronomy, rush Globe in Alhambra, and use it to whip units up until I get Nationalism.  Then probably use Liberalism for Astronomy  Mainly I'm thinking I need more production once I get my tech into place, and that would be a great way to get there.

Also, once I get my next civic swap I'll have a 10xp Treb out - and that means I'll be able to start building Heroic Epic.  Need to decide whether that goes in La Fontaine or Wolfpack Tower.
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Turn 200 Update

Yeah, I know it's only t75 but PBSpy is telling me 200 so I figure it's time for a big update.

So let's get into the cities:




I'm really liking Belem's growth. The farm needs to be turned into a watermill and I still need to put 2 cottages down on the last two grass tiles, but overall I'm happy with this town's development. The forge was largely delayed before because it doesn't get quite as much benefit when you're already in Bureau - however, I am probably going to switch out of Bureau for at least the next 10 turns, possibly longer. Next turn we go to Vassalage/Caste/Pacifism, grab the deer from Matsumoto-Jo, and then hire 9 scientist specialists to start our great person journey. After 5 turns of that, we switch to Vassalage/Serfdom/Theocracy (or Slavery?) and pump out some 6xp boats for a bit. I've left the galley unfinished here for exactly that purpose. Then if everything is going well we'll switch back to our last 6 turns in Caste/Pacifism to finish up the great people.

Long-term this is going to be my bureau-cap: cottages and watermills. I don't want to make this entirely commerce because you absolutely need production on this map - the units have to keep coming. However, this is about a third of my economy right now.




Doué-la-Fontaine is the production hub and military pump of my empire. I've been holding back on completing a number of units in anticipation of my Vassalage swap, but starting next turn we'll complete the trebuchet, then the longbow, and then the crossbow. The trebuchet needs to go first because we'll promote it straight away to CR3 and unlock Heroic Epic. Then we'll pump out longbows and catapults here for a bit.

I don't see this city doing anything but units for the rest of the game. Long-term we want to mine all the hills, farm all the grasslands, and then if we can get to size 14 we'll be getting base 32hpt.




Alhambra is kind of the red-headed step child of my empire. I'm never quite sure what to do with it. I could put a bunch of cottages down here, but it's coastal and I really need all the help I can get putting out navy (especially when I have neighbors like Thoth and Commodore). My current idea is to put down farms and workshops and build nothing but navy and units from here. And possibly Globe. I'm still toying with that (but I'm not going to use a GE for it).

One thing the city will contribute right away is starting next turn we are going to hire 5 scientists. This is the other half of my plan to get 3 Great Scientists in the next 15 turns and help me get to Astronomy.

Ah, but then why the cottages? Well, my future filler city is going to go to the east of Alhambra and that city will just work cottages and be a commerce city. (As soon as I figure out when I can build a settler for it...)




Matsumoto-Jo is going to build boats, and not a whole lot else. I will try to whip a forge out of here at some point, but right now it is just too much of a need. I'll leave the caravel here unfinished just like I plan on doing in the capital, and work to get a 6xp galley here as well. Having a pair of 3-move galleys will be nice for the turns ahead.

I considered making this my second great person city, instead of Alhambra. But this city feels too exposed, and I don't want to stop building boats.




Wolfpack Tower is my production center of the north. Right now I have some time, but Yuri will not hold out forever. I'm hoping he holds out long enough for me to put a large garrison of longbows here, along with the Heroic Epic. Once I feel this city is secure I will start building boats here again. But there aren't a lot of other good cities in my north, so right now I need to ensure this does not fall.




Bacon's Castle is what they call "castles" here in North America. It's a weird name for a weird city. But I'm hoping I can get a barracks out and then start pumping out longbows. I might try to squeeze out a settler here for that filler spot I mentioned, but I think it will be a long build. My goal is to windmill all these hills and then put workshops down on the plains tiles. If I need boats on the outer rim, this is the city that is going to have to do it.




Farms on the flatland and mines in the hills. This city needs worker help and I'm not sure when it will get it. Look for me to whip one out when I possibly switch to slavery in 6 turns. When we get the citadel out and some production going then this will be the boat city for the outer coast.




Fesil Ghebbi needs to be ready for my enforced peace with Commodore to end in 5 turns. We chopped out a theatre to make sure the culture was going to be set - because it is a cheap buildling and because I'm still toying with the idea of Globe. We'll build a mine next and get the Citadel in place next, followed by a wall. Inside the city I'll have at least 1 longbow, and behind it I'll have 7 more units along with 4 siege units. I also need to get the hills roaded before peace is up.

I saw Scooter turn his force around this last turn, and there certainly is enough time for Commodore to strike a peace deal and then send his knights my way next.




I'm saving up for Theology - I decided against running Wealth so I ended up not turning up the slider this turn. I finished Feudalism end of t73, Scooter picked up Optics t74. Not sure if I mentioned but Yuri picked up Engineering a few turns back as well. Thoth is saving up a TON of gold - he's up near 600g already - so I wonder what he's going for - Guilds and Civil Service are both good bets. Right now Thoth is in last place when it comes to the tech race; he's leaning heavily on his military strength and the gains against Yuri. Scooter and Yuri both have 5 techs, and Comm and I have 6. I see Comm and Scooter saving gold at about 40gpt, Thoth saving around 60gpt. I'm saving over 100gpt.




Only two wonders built so far. I'm eyeing Great Library, but it's something I'd have to chop out in the north. Great Lib + Nat Epic would be a nice combination to help fuel later great people, though. I'm not really considering many wonders right now; I want to make sure I have enough units.

I know I just did graphs recently, but there are a few developments over the last 4 turns:










Commodore has spiked in mfg after switching to Caste: using Caste & Guilds to get 1f4h grassland and 5h plains workshops in his empire. It's stymied his growth a bit, and he still is 3rd in MFG to Thoth and I - though he is growing fast. Yuri has turned on his beakers as of late and is close to me now for top spot in beaker rate. He must be going for Feudalism and longbows now.




And finally, the world:




Long term I can't stay in this corner. I have to either take Yuri or Commodore.

Comm flashed his new Caravel this turn.
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Instead of a Fesil Ghebbi screenshot there is Killyleagh twice.
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Thanks, fixed
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078

Changing the plan a bit. Didn't think about how much being out of Bureaucracy was going to tank my research, but it looks like something like 20% overall. Also, it doesn't make as much sense for me to not be working my best tiles, so we're going to switch up the Great person plan.

First Great Scientist still coming out of Belem, still due eot79:




Second Great Scientist still coming out of Alhambra, due during the second session of Caste+Pacifism.




Third Great Scientist is now coming out of Matsumoto-Jo, due during the second GP session. I took the Deer back and hired all the scientists I could.




4th Great Scientist now can also come out of Alhambra if I choose. Also, Matsumoto is really the better Great Person site long-term: 3 food sources and lots of coast. I really should switch my priorities around and try to get National Epic here.

Edit: Long-term I think I'm going to cap out Belem at somewhere between size 12-16, and give all the bonus food tiles out other cities. Matsu will have 3 bonus food tiles for great people. Alhambra will have the clam & wheat for its growth - and I can then use the Deer to grow that filler city in the middle.

Speaking of filler city, I can 5-turn settlers out of La Fontaine. As soon as I'm convinced it's safe to do so I need to get 2 more settlers out.

Comm scouted my Caravel stack this turn. Also, Thoth is making a push for Yuri's capital. I hope Yuri holds a little longer.

Theology finished end-of-turn.
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079

I think we're going to have to table the Great Bulb plan for a while. Going to need a lot more units for the north really soon.




I'm still going to try for Heroic first - that might be folly. But definitely won't be building any settlers anytime soon.

Thoth is also burning gold hard on a tech, and I would bet it is Guilds.
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080

Yuri bloodied Thoth's troops, but his capital still fell.

Commodore is flashing his knights, telling me I better not attack.




At least, that better be what this is. Because if he attacks he's going to lose a lot of knights.

Wish I had some horse archers to raze Yuri's city on my border. But I building catapults instead, out of a more pressing need.

The one silver lining was Thoth researched Civil Service. So no knights any time soon. Just berserkers...

Edit: Great scientist was born in Belem end-of-turn.
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What's this? I'm going to completely change my mind and try to squeeze out 2 settlers for those filler spots I have marked? Sure, I don't see any way that can go wrong!
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083

Things are looking tight for a t94 Astronomy.  Trying to get a better feel on the tech requirements, and also trying to hide my plan as long as possible.

Currently I'm making 200bpt at max science, and a cost of about 100gpt.  I bank 100gpt when I run max tax.  1700 beakers per GS bulb still seems about right, though it might be a little higher in the end as my population grows.  I doubt we get as high as 1750 though (that would need 20 more pop than what I currently have).

So let's refer to the tech costs again:
TechCostCost After Bulb
Education2,152452
Printing Press1,913213
Astronomy2,392692

Using 200bpt as a baseline, this means we will tech Education in 1.9 turns at max science, Printing Press in 0.9 turns, and Astronomy in 3.5 turns.  Add in the 2 turns to finish Paper, and I need to have 8 turns worth of burn saved up.  Currently I have 4 turns, so we're a little lacking on the tech side.  Perhaps I utilize some Wealth builds?

What about Great Person generation?  Perhaps I should have stuck with the plan to get GPs out of the capital, but I like having it work cottages and still focus on being a good bureau cap.  Right now I am growing Alhambra and Matsumoto-Jo for the next Pacifism push.  Both cities will need to reach size 10 in order to get enough population, and then it will take 6 turns for either Matsu or Alhambra to reach 400 GP points.  (I'm still not set on which city gets which, but it's lookin like Matsu will need to reach 400 simply due to it coming later in city order.)  I'll be at size 10 in both cities by end of t87.  Then it will take 6 turns to generate both great people.

So when do I turn on the slider?  I think we save up for 2 more turns at least, and then we'll be 9 turns out from our target.

This also means I can't waste any time on Guilds.  While it would be nice to have +1h on Workshops and Knights (and on the path to Gunpowder, and closer to Mercantilism....) this would be an 8-turn delay.
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085




Getting Heroic Epic in place is big. I think I have enough boats for now, i just need to make sure I don't get run over by Thoth next.

Once Alhambra and Matsumoto-Jo get to size 10 then we switch to Caste/Pacifism.

I think we save gold for one more turn and then turn on the science.
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