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Turn 147[/SIZE]
Okay, let's see if I can't get back on the turn updating wagon:
First off, this happened:
I suppose the lesson here is if you want something, you need to go all out. Batting both the Music GA and the GL was too muh to hope for. Fortunately, I only wasted two chops into the GL so far.
I took the 96 failgold, and put the chops into one-turning a worker.
Pindicator IV just whipped a HA for max overflow, and next turn starts a settler with a chop coming in. StN's scout has been snooping around our western border, but hasn't come close enough to kill. We've seen nothing of Sian since he killed our archer, except he does have a lone archer scouting around to the east.
Oh, and Commodore, you're a bastard :neenernee
It's looking like there may be nothing but a sea in the middle of the map, with lots of peninsulas poking into it.
StN started out by researching music:
I need help deciding where and when to plant cities.
I have a general idea of how i would like to expand, but would love to hear some second opinions on where and when to settle. Right now we have:
4 workers
2 archers
1 horse archer
Let me know what you guys think!
End Turn.
Apologies again for letting my ded-lurkers down

Hopefully, I'll be updating regularly from here on out.