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[SPOILERS]The 3 Muscateers playing Ragnar of Rome!

NAP signed with Xenon and Azza, 10t each without any other clauses. Both will expire t42, meaning war may be declared on t42. Stone has been located in the position where waterbat's expansion is, we will likely settle there as well. Decided last turn to build a worker in BB instead of a settler, looks like that will pay off since we will be settling further away. TAD responded saying he's still interested in negotiations, I sent him back a counter offer and moved my warrior deeper into his lands.
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Boo, second guessing myself about micro plans. I will have to post them tomorrow. Should I fail to do so, you have free reins yikes
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TAD accepted! This is what I sent him:
Catwalk Wrote:New proposal:
- Immediate peace
- 20t rolling NAP, with 20t cooldown (can be cancelled at anytime, including during the first 20 turns)
- OB when either of us has Writing, not binding
- Borders to be defined as follows for the duration of the NAP:
http://i46.tinypic.com/287d6bk.jpg
You will not settle past the grey line, I will not settle past the purple line.

Going to wait a few hours before forwarding the save, hope you will have time to respond.

Respectfully,
Catwalk of Rome
This border agreement is even more generous than the previous ones, and it has a 20t rolling NAP. This is a double benefit to us, it heavily discourages him from settling past the line in the foreseeable (because of 20t warning) and gives us a lot of security later on when cataphracts start knocking.
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Micro plan is in!!! Revised the original plan a little bit, but stuck with the core of it. Getting the gold and the furs settled in a hurry for a new happy cap of 4, then growing cities a bit. Still beelining for Monotheism.

NOTE: Unless otherwise indicated, turn stamps say when to start the action.

W1
Farm corn
35: Mine PH
37: Road SW of sheep 1t, then cancel
38: Move on sheep
39: Road sheep
41: Move on forest and start chopping, remember to not finish chop before city is founded


W2
Cottage
35: Farm rice
37: Road rice
38: Road NW
39: Move on gold
40: Road gold

W3
34: Cottage S of AA

W4
35: Farm rice
37: Road rice
38: Road NW
39: Road NW

W5
42: Finish road SW of sheep
43: Road NE of wheat

AA
34: Switch to warrior (work corn for 2t growth)
36: Warrior (ditto)
38: Resume settler
42: Granary

BB
35: Settler
41: Warrior
43: Granary

CC
Warrior (grow to size 2, finish it with PH)
37: Worker
42: Granary

Tech path:
- Monotheism
- Iron Working
- Priesthood
- Writing
- Monarchy
- Mathematics
- Currency

And we DO want two barracks for praetorians smile
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Current deals

Azza
- NAP until t42

Xenon
- NAP until t42

TheArchDuke
- Rolling 20t NAP
- Borders for the duration of the NAP defined in this screenshot
[Image: 287d6bk.jpg]

waterbat
- contact, no messages exchanged

superjm
- no contact, he's south of me down the jungle arm
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Ok played today's save, was a little worried about Xenon having a warrior near our second city, but remembered we had an NAP smile
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No blurry screenshot? lol

Oh, if you catch the next save don't forget to rename every city to something completely off the naming scheme. Especially Great Dane.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Claiming the save, will play it within half an hour or so.
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I ended up playing, I took a photo unfortunately it came out even blurrier than usual.

[Image: Bigfoot.jpg]
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Nice turn reports cheetah thumbsup I will expand on it a little, so those out of the loop can get a better idea of what's going on.

t34 report

[Image: t34-AA.jpg]
AA is set to grow again, will grow to size 5 on two warriors. I need the warriors and I don't want to wait for a granary to finish, so waiting a while longer with that since I expect to be building workers and settlers for a little while longer.
[Image: t34-BB-1.jpg]
BB is not spectacular, other than the copper mine it brings no great tiles to the table. And long-term it isn't offering much either. I do hope and think that the city is not a mistake, time will tell. It was a priority to me to secure early copper, maybe I could have gambled on just settling iron instead a little later.
[Image: t34-CC.jpg]
I decided to stop CC's growth at 2 and get a worker to help with the connection to EE, rather than growing to size 4 on cottages as originally planned. It will get a granary after the worker in order to grow to size 4.
[Image: t34-W.jpg]
Almost done exploring the land between me and Azza. He has belatedly accepted my previous border proposal of no settlements anywhere north or south of the lakes, acknowledging that I'm not bound by the previous offer anymore. The lake is closer to me than to him, though, and I really want the tundra hill settlement shown in the screenshot. It has 2 seafood tiles and possibly another resource tile to the SE somewhere. I think I will send that border proposal by him and see what he responds, I might be able to offer him something in exchange. Maybe an offer of selling him praetorians later on would be doable. They cost 26 hammers to produce, so I think 50 gold a piece would be a steal for Combat I + 3 XP. This would be accompanied by a 20t rolling NAP, borders and praetorians being valid for the duration of that NAP.
[Image: t34-S.jpg]
Superjm has found our borders, and his warrior is probably contemplating his next moves. He will have a hard time getting visibility on my city without crossing borders, and I will have a warrior ready by the time he is able to invade should he choose to do so. Since Superjm is one of my preferred early bully targets, I will keep quiet with him same as I have done with Waterbat.
[Image: t34-NW.jpg]
There is excellent land up here. DD will have 6 flood plains to work, fresh water, +1 hammer on centra tile and desert hill gold.
[Image: t34-E.jpg]
I took this screenshot after moving, added in a warrior and a fast worker that I had visibility on this turn. I want to discourage him from moving his warrior towards me, so I have put it in a blocking position. He will not be able to pass it without exposing himself on flat land against a Combat I warrior (68% odds). With a little luck he will not have explored the right tundra arm yet, but unfortunately his cities let him explore the entire coast up to the marble. My first praetorian will go over here to discourage expansion, hopefully that will be soon enough. The aggressive plant will be made fairly soon, will be one of the 3-4 next cities after Frosty Frog (name change because Frenetic Frenchy exceeded max name length).
[Image: t34-demos.jpg]
I'm still competitive in demos, and superjm is catching up. Pretty sure he is last in MFG and Crop Yield because of staying on pop 1 for so long. I will update my spreadsheet soon to see what everybody's pop looks like.
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