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The Antisocial Team

I have a warrior going that way. He can investigate things soon. After the barracks, I could make 3/4 chariots and call Davey's bluff, if you are, in fact, right. I'm going to take a very careful look at the situation next turn.

We have already an axe in place. The horses will be connected close to the time the barracks finish at Composure.

Davey knows he's behind in expansion. And he's likely to go for a farmers gambit... Isn't that nice, huh? devil
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I wonder if Davey has archery. If he's defending with axes, he can be in a lot of trouble if we show up with chariots. Our new city gets the diagonal of his, so we can attack it in 1 turn with chariots.

Another option is going for HR and getting 3/4 HAs. That'd be a considerable force too, at least for a pink dot city.

I really like the idea, though. I think we can muster a considerable chariot force in ~10 turns. I really doubt Davey will be worried about empire defense when we have 3 cities more than him. I'm considering whipping a monument in the fp city when possible, just so have better vision of the area. i was planning on waiting for a library or a religion spread. But now that this new situation arrived, popping the borders in ~8 turns could be really nice.
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He has henge, we need culture there fast or he'll dominate the territory just with that.
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Mist Wrote:He has henge, we need culture there fast or he'll dominate the territory just with that.

But that city of his already popped second ring borders. All the fps would be in its third ring. But, yeah, culture there soon is needed.
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Mist was right. That is a pink dot city from Davey (I found a road leading to nowhere connecting it). He covered a worker of his with an axe this turn and he showed a warrior before. I doubt he has more than 1 axe 1 warrior in there.

I whipped a monument in our city. 5 turns to border pop which will allow we make a 1t attack into Davey's city (which is on flatland) from our borders. I really doubt that's the stonehenge city (it'd have popped its borders already), so I think we can do it on time before Davey's 3rd border pop. I wish I knew if Davey has vision in my prefered staging tile (the one 1W of our border city), he could whip a spear if he can see that tile.

What do you think are the odds of 8 chariots against a spear, axe and warrior in a flatland city? I could pillage Davey's road in the turn we stage the attack. That would be really funny. It may not work if he has copper in that city or sailing, but it's worth it.

Or we could wait for Horse Archers. Or even make an attack with slow movers. What do you think, Mist?
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Horse archers, possibly even catapults. He has stone, it's possible he built walls in there, and even if not, whipping walls with stone is cheap. I'm not hot about odds of Chariot vs Spear behind Walls with 20% cultural defence. Shame we found it so late.

What we could do is make few chariots and have them go around, do some settler hunting when he tries fill the empty land. Having to heavily escort settlers should slow him immensely.
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I'm considering the spear to be a whipped for defense unit, so he wouldn't be able to get walls too. But I'm not too happy with chariots odds either.

What about going for Horseback Riding after Currency? I think we have to move quickly and capitalize on the fact that Davy is backfilling/running to get even in city numbers. HR is not that expensive and I'd be ready to 2 pop whip composure and long shots for 4 quick HAs + have some chariots ready.

I'll think about it. Getting some chariots may indeed be a good idea. Just look at how undefended our cities are. Davey has it even worst. 8 chariots are a force to be reckoned with this early. 3 chariots have >95% odds to get a spearman in a city. We only need 1 to kill an axe and a warrior. And with currency online soon, we can attack when Davey doesn't have money for upgrades.

It's a though decision... I'll have to consider it carefully. Whatever we decide, though, I'll probably sign open borders with Davey soon, because I can make a connection to his land with a road in a tile. I think it'll help explain why we are roading to his cities...
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Ichabod Wrote:I'm considering the spear to be a whipped for defense unit, so he wouldn't be able to get walls too. But I'm not too happy with chariots odds either.

What about going for Horseback Riding after Currency? I think we have to move quickly and capitalize on the fact that Davy is backfilling/running to get even in city numbers. HR is not that expensive and I'd be ready to 2 pop whip composure and long shots for 4 quick HAs + have some chariots ready.
Go for it. We can't put that off forever, and 4 HA's with some chariots should be more than enough to take the city.
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Also, that settler we're building in the capital

[Image: t59_settler0000.JPG]

Here?

And call it Aggression? lol
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We have a big decision to make next turn. Do we tech currency or HR? I've been saving money for a run at currency and I have enough for getting it in 4/5 turns. We could get HR in 3 turns, I think. Than I could whip slow build some forces and go get Davey.

I think speed is essential here. The beakers we'll lose by getting currency later are not worth losing the opportunity to get a city + secure a lot of land. We have a lot of cottage potential and we already have writing. There's no fear of bankruptcy before currency.

And we won't delay it by much, especially since we are likely to have the gold from the conquest to help us.

With all that being said I say: let's go for a quick HR, get that city from Davey and its stone and than see where do we stand. We are talking about 10t for an attack here. It'll be pretty quick. So time is of essence.

Let's teach the wonder huggers a lesson about the dangers of pinkdotting and not building enoough defenses. devil
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