Ok, detailed sim:
Found t0. Work 3H tile. Build worker. Tech hunting.
T8: Finish hunting. Tech pottery.
T10. Worker completes. Moves 1NW and begins farm. Build warrior. Work deer tile.
T14. Corn farm completes. Work corn tile. Grow end of turn.
option a - worker support
T15. Worker1 moves SE,E. Begin building worker2. Work deer and corn
T16. Worker1 moves NE.
T17. Worker1 begins camp.
T20. Pottery completes. Camp completes. Tech mining.
T21. Swap build to warrior. Worker1 moves SW and roads. Worker 2 moves SW and roads. Cancel all roading at eot.
T22. Worker1 moves 1S and finishes road. Worker2 moves 1S and begins cottage.
T23. Deer is connected.
Worker1 moves 1S and assists cottaging. City grows at end of turn.
T24. Cottage completes. Work corn, deer and fp cottage. Build settler.
T25. Worker1 moves 1W and begins cottage. Worker2 moves 1W and begins road.
T26. Worker1 continue cottage. Worker2 moves 1SW and begins road. Cancel actions eot.
T27. Worker2 continues road. Worker1 continues cottage. Cancel all actions eot.
T28. Mining completes. Begin BW. Worker1 moves 1NE and begins cottage. Worker2 moves 1NE and builds road. Cancel all worker actions at eot.
T29. Worker1 move 1N and begin cottage. Worker2 finish road.
T30. Worker1 moves 1N and begins cottage. Worker2 completes road.
T31. Worker2 finishes cottage. Settler completed at eot.
T32. Worker2 moves 1SW and finishes road BEFORE moving settler who can move into position. Worker 1 finishes cottage.
Could settle city2 on Turn33. Micro can be adjusted to fit a different location but an overlapping floodplains area isn't horrific.
Total beakers: 376.
2nd city founded: T33. This means we gain a minimum of 3f,3c per turn on any micro plan that settles the city later.
2 warriors.
2 workers.
Size 3 growing into size4 eot 33 and size 5 eot 36.
I would suggest we then pump out a warrior or two whilst growing and then whipping down once BW comes in.