Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers] Commodore is Kublai Khan of Greece...yeah.

wow. That was... epic.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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I usually just lurk here but had to make a post congratulating you on this. Really kickass maneuver! :2dance:
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Thanks guys! The really confusing thing to me is that Scooter was obviously planning a commando strike himself, given those two GG/cav pairs I sniped. I'd been always making a point to keep two units in Volantis and I'm sure he's been Fast Worker scouting me, but still. I was really helped by Agg, enabling C4 at the 10xp mark.

Burning Abed, nice as that was, would still have had me behind long-term. It was the weird exposed 6(!?) great people that massively helped my relative position here. I guess it was only exposed A) After Abed's culture went away and B) to a Morale cav on rail lines. Even so.

It'll be interesting to see which way Pindicator swings now.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Oooooooh Ahhhhhhhh Awesome!
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Context: Commodore had messaged me asking me to ooh and ahh, so that is what I did. wink

In all seriousness though, brilliant play. Denying all those great people is huge huge huge.

So, are you highest power/GNP/etc now? How soon will your awesome railroad/MG net of UberDefense be operational?
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oh - the GP weren't in Abed? I didn't realize.

and, i dunno about long term - you lose your best city, you get hurt. I never really recovered from losing my 2nd best city.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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BRickAstley Wrote:So, are you highest power/GNP/etc now? How soon will your awesome railroad/MG net of UberDefense be operational?

Yes/Yes/some. Power, I'm barely ahead, and my drafting friends are neatly keeping up, my hammer advantage works out to about equal 1.5 more rifles per turn. GNP is steady, if Scooter flips back to Free Speech I'm behind though. MFG is great, and crop yield is middling. We can do this, full speed to tanks!

My rail network is pretty solid in the west where I've been conducting offensive operations. The continual pressure I've been exerting is key. I'll be linking the east in the next few turns, but I have more room there to spot incoming death. South is tricky, I think it's about time to burn the Mayan infestation along my borders before he gets machine guns of his own.

AT Wrote:i dunno about long term - you lose your best city, you get hurt. I never really recovered from losing my 2nd best city.

Agreed, Abed was a body-blow. But Scooter was massively, massively ahead and he still has quite a few major advantages. In general, we've reached the point in the game where even tiny filler cities are very strong, and with Free Speech towns his GNP is relying on his green-belt cities of Troy, Jeff, and Britta mostly. Assuming I've not missed something, he's got a solid core of six cities still, and he's up in the Assembly Line race, although not so much in the Physics->Modern Era meat race.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Very impressive!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Do you have a screenshot of what survived in Scooter's capital after capture? Just curious, to see what you briefly held in the palm of your hand before you crushed the life out of it.
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Nicolae Carpathia Wrote:Do you have a screenshot of what survived in Scooter's capital after capture? Just curious, to see what you briefly held in the palm of your hand before you crushed the life out of it.

[Image: Civ4ScreenShot1547.JPG]

...it hurt...a lot...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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