October 24th, 2014, 10:46
Posts: 1,183
Threads: 11
Joined: Aug 2014
(October 24th, 2014, 08:24)Whosit Wrote: My votes for settings stuff:
*Mod: RtR (I like the balance mods better for MP games)
*Snake pick...? I dunno.
*Difficulty: Whatever's standard for these MP games
*Barbs: Yes
*Huts and Events: No
*City Trading: Complex issue, but I think yes~ It feels wrong to me that cities can't be given up as part of a peace treaty, or even bullied from someone with a show of force.
*If we're doing AI Diplomacy, then I would like to avoid coded messages.
I agree with all of these, except I'd be ok with huts/events. Like Whosit, I'm inclined to allow city trading because there are so many situations where it's useful. The only thing I would worry about is someone who's losing just giving up and turning all of their cities over to someone without a fight.
October 24th, 2014, 10:53
Posts: 4,778
Threads: 21
Joined: Nov 2009
Hopefully we can rely on people to not be jerks? Maybe....?
I'm just doing my best out here.
October 24th, 2014, 11:30
Posts: 7,616
Threads: 36
Joined: Jan 2006
Well, the recipient doesn't have to accept, plus since we're Teaming it's less likely the whole team ragequits. suggestions look good; would prefer huts/events on, but no problem if we decide against.
October 24th, 2014, 12:40
Posts: 6,249
Threads: 17
Joined: Jul 2014
Mod : with or without is fine
Snake Pick : yeah ?
Huts and events : yes
City trading : With mentors overseeing stuff I'd say yes, people shouldn't accept unreasonable offers
No coded messages is probably best
October 24th, 2014, 13:04
Posts: 2,744
Threads: 18
Joined: Feb 2013
I can guarantee you wouldn't be stepping on anyone's toes WLP, but I see where you're coming from. I'd enjoy having you participate. I'd enjoy playing a game with you in the future also, of course, if the PB11-Part Deux ever becomes a thing, then that would be delayed a bit more.
October 24th, 2014, 18:21
(This post was last modified: October 24th, 2014, 18:21 by Boldly Going Nowhere.)
Posts: 5,455
Threads: 18
Joined: Jul 2011
(October 24th, 2014, 13:04)wetbandit Wrote: I can guarantee you wouldn't be stepping on anyone's toes WLP, but I see where you're coming from. I'd enjoy having you participate. I'd enjoy playing a game with you in the future also, of course, if the PB11-Part Deux ever becomes a thing, then that would be delayed a bit more.
PB11 never happened (for those who didn't have access to unlimited private resort islands). What are you talking about?
October 24th, 2014, 21:24
Posts: 3,199
Threads: 11
Joined: Jan 2010
(October 24th, 2014, 18:21)Boldly Going Nowhere Wrote: (October 24th, 2014, 13:04)wetbandit Wrote: I can guarantee you wouldn't be stepping on anyone's toes WLP, but I see where you're coming from. I'd enjoy having you participate. I'd enjoy playing a game with you in the future also, of course, if the PB11-Part Deux ever becomes a thing, then that would be delayed a bit more.
PB11 never happened (for those who didn't have access to unlimited private resort islands). What are you talking about?
Wait, I seem to remember it happening... oh, ah... I see your point now.
October 24th, 2014, 22:55
Posts: 2,744
Threads: 18
Joined: Feb 2013
(October 24th, 2014, 18:21)Boldly Going Nowhere Wrote: (October 24th, 2014, 13:04)wetbandit Wrote: I can guarantee you wouldn't be stepping on anyone's toes WLP, but I see where you're coming from. I'd enjoy having you participate. I'd enjoy playing a game with you in the future also, of course, if the PB11-Part Deux ever becomes a thing, then that would be delayed a bit more.
PB11 never happened (for those who didn't have access to unlimited private resort islands). What are you talking about?
Forget the private islands, focus on the guy who never had to build a military before T150. I did get a chance to satisfy that revenge in PBEM51.
October 24th, 2014, 23:44
(This post was last modified: October 24th, 2014, 23:45 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
October 25th, 2014, 06:59
Posts: 7,658
Threads: 31
Joined: Jun 2011
Players didn't ask for a balance map, got one of the most unbalanced maps used here since we learned that balancing maps is a good idea. Basically some of the teams had access to a lot more land than others because of the large number of cross sea islands available. Among the teams with access to those islands one had basically no way to be attacked before galleons, creating a highly asymmetrical situation. He wasn't the player who won but it was a huge pain in the ass anyway.
|