Quote: I think Krills solution is bad but proposing it at least starts some discussion. Maybe a rework of the loyalty system allows conquerred cities to overcome the occupational penalty?
Quote: Is there really no way to set occupation penalties to 0, without removing the status itself?
Also, what DOES happen with Loyalty under occupation?
If it could be made somehow proportional to Loyalty that could be interesting. Can gank colonies and use them pretty much right away but the core is more stubborn. Haven't played enough R&F to know if that'd be redundant, though.