Thought I'd take a bit of time to give a few "mid-term" grades. I think we're a bit past the midway point, and obviously I don't have all the information to make truly objective grades (if I can possibly be objective since I'm playing in the game)
* Krill - A+. Really don't know what he could have done better. He's bullied his way into a huge swath of land, and while he's a bit behind Scooter tech-wise, I see him catching up
* Scooter - A-. Played a great game - landed several wonders and crippled his neighbor (Mist). Bad points are a) that he hasn't eliminated Mist yet, and b) that he hasn't expanded more / kept Krill in check in the age of 4 move galleys and zerks. Again, not being privy to exactly what is going on there means I may be missing valid reasons for this.
* Us - B. I think we have played a pretty solid game. We got in trouble by an unexpected early attack from Commodore, which really hamstrung our early growth. Remember had he not attacked, we would have a) landed Monotheism, b) and the Great Lighthouse, and c) been able to use our first GP on a shrine rather than bulbing Theology. Then we got bullied by Krill into giving him a good city and cutting off our eastern expansion, but we've been able to take advantage of knights to get a huge amount of land from Yuri which may be able to catapult us back into contention
* Nakor - B-. Had a solid early game, including taking out Plako and should have had double the land to play with. Landed the Hanging Gardens with I believe double digit cities, but got bullied by Krill (anyone noticing a theme?
) into losing 3 cities and access to the whole southeast of our continent. Since then, we haven't heard much out of them. They are muddling along in the upper-middle ranges. I expect us to pass them in score once we get all of Yuri-ville under control.
* Commodore - C+. He's played a decent game. Sure, he made an ill-advised attack on us, but his land, as we've discussed earlier, is REALLY REALLY bad. SO he may have felt like he had no choice. He was just unfortunate that he attacked a team that actually knows how to defend, not to mention across a landmass. I mean had he been able to attack say Yuri early, he may have knocked him out and been able to control much of his continent. Also gets good marks for waging a mostly successful war against Cyneheard
* Cyneheard - C-. Didn't have great land, but didn't seem to expand very well. I'm not sure why he didn't end up with a good chunk of Yuri-ville. I do know that he and Commodore have been warring for quite awhile, so that probably contributed to it. At this point, having lost 3 cities to Commodore, he's doomed to being a rump state in this game. Does get credit for a spirited defense against a larger and technologically superior foe, with the retake of "One Moved"
* Azza - C-. Played a decent start, including nabbing Monotheism (when we had to give up on it). Took a barb city near Krill, but then lost it and much more to an aggressive Krill. At this point, he doesn't have much of a chance.
* Yuri - D. Played a good start. He got a great amount of good land, and is keeping up technologically. His big problem is that he really should have prepared better when he saw our power spiking. Also does not seem to be putting a whole lot of thought / effort into the game at this point, and was about 2-3 turns too late with the massive whipping to try and save his empire. A decent defense could have saved most of his empire I think but as it stands, he's going to lose his entire mainland within 2-3 turns.
* BRickAstley / Mist - D-. I know BRick has said that he was fairly new and really misplayed his start and.... yeah, he really did. I''m not sure what if any kind of defense he's played preventing Scooter from eliminating him by now, so he may get credit for that if true but he's hopelessly backwards and with barely any land.
* Plako - F. Remember he was in this game?
Actually this should probably be an Incomplete, but when you get eliminated in the first 20 turns, you know it's not going to be good.