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(April 19th, 2013, 08:41)Bigger Wrote: wow. I thought you just kept half your food if the granary was complete before you grew. If it works the way you describe, that is really complicated.. and kind of retarded too.
That's how it worked in Civ3. I think the Civ4 system is supposed to be fairer to non-micromanagers, since you get an effect from the granary that is somewhat proportional to how early in the growth cycle you build it, instead of the Civ3 system where you micro it to complete just before growth.
I have to run.
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(April 19th, 2013, 08:40)novice Wrote: (April 19th, 2013, 00:30)Bigger Wrote: im pretty sure we'll take his only source of iron when A7x comes out of revolt (we still have 14 culture in the city, so I'm pretty sure we'll get first ring borders).
Speaking of mechanics, this is entirely dependent on how much tile culture Azza has on the tiles in question. If Azza had expanded borders in A7x, it's unlikely that you'll claim the first ring borders with just 14 culture in the city, at least not the tiles that are furthest from your other cities.
the iron tile is 1st ring for A7x\Beowulf, 4th ring for Tenacious D and 3rd ring for presets.
regardless, we'll be building a theatre right after the walls so I'll get first ring back before too long.
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Nice trireme RNG work Bigger! Something about "who dares wins" would seem appropriate.
And Novice - will you be submitting "how to use the granary" to Seven for inclusion in the "collected wisdom of RB" page of the website?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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(April 19th, 2013, 09:27)Old Harry Wrote: Nice trireme RNG work Bigger! Something about "who dares wins" would seem appropriate.
And Novice - will you be submitting "how to use the granary" to Seven for inclusion in the "collected wisdom of RB" page of the website?
well I would have been happy with a 1 for 1 trade (injuring the trieme then killing it with a second trieme) - but the free kill is nice too
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SQUEE! Azza made his first major mistake of this war.
This turn was the last A7x is in revolt. I was hoping he would realize it may be his last turn to retake, since it would soon have cultural defenses. He did!
here's what survived on our side:
and his side:
I was going to try to squeeze in a turn before my plans tonight, but since I see that I will have to take my time. but I'll wipe that stack out
he only has 2 cats and an elephant in range to attack.. his stack of doom is gone . that will leave him with 4 archers in presets, the 2 cats and elephant, a crossbow in tenacious d (plus warrior) and a mace in muse (plus warrior). so forget this hit 'em on the edges crap, once our stack heals we should be able to march straight for tenacious D! (or maybe presets instead, we'll see).
also, got our great general in gilgamesh. still not sure what do with it. i don't attack great generals to units much, but maybe attach him to our HA? ok it looks like he may have been one of the casualties, so we make a new HA in maths and attach it?
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Oh hell yes.
9 cats in A7x? And all those maces have promos? No chance his stack survives.
Going to need to whip out even more units for a land based attack.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Yeah, we'll need more units. I'm going to be shipping units over via galley from the east. I think we'll build globe in the odyssey so ill whip more there. Ill play in about 2 hours.
I really am not sure what to do with the great general. Any ideas?
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(April 19th, 2013, 21:08)Bigger Wrote: Yeah, we'll need more units. I'm going to be shipping units over via galley from the east. I think we'll build globe in the odyssey so ill whip more there. Ill play in about 2 hours.
I really am not sure what to do with the great general. Any ideas?
I think attaching it to a unit would be fine. I'm not sure I would attach it to an HA though because we're not going for knights anytime soon. Instead I'd think about attacking it to a mace and getting a 2-move mace. Another option is attaching it to some galleys and trireemes and getting some nav promos in order to get 3 move naval units. Lastly its always good to have a combat 3 medic. That might actually be the best. Attach it to a chariot or scout so that it stays at the bottom of the pile.
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Well I wAs thinking medic 3. A two move mace wouldn't do much good since it would have to say behind for the stack anyway. Ok, chariot is better than ha? That makes sense actually
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Chariot medic to heal quick and move on presets/tenacious d? Any idea how many units he has left? How many do you need to leave in a7x?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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