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ok, good news. azza finally played his turn. azza lost score and serdoa gained on azza's turn, which means serdoa offered him a peace deal for blink 182, and azza accepted. I can live with serdoa getting that and not living end (for now). also means I should be able to play our turn before work, yay.
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Interesting times! And some great updates in this pitboss, thanks Bigger!
Talking about times.. it's around 8pm eastern time in Aus when you posted last.. a little earlier if Azza is in SA or WA. So I can see that general turn playing can get a bit rough at times, intercontinentally speaking. This should be fixed in the Civ 6 quantum simultaneous turns patch (relativity notwithstanding).
Nevertheless, as you were, and good show.
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(April 22nd, 2013, 06:11)teleh Wrote: Interesting times! And some great updates in this pitboss, thanks Bigger!
Talking about times.. it's around 8pm eastern time in Aus when you posted last.. a little earlier if Azza is in SA or WA. So I can see that general turn playing can get a bit rough at times, intercontinentally speaking. This should be fixed in the Civ 6 quantum simultaneous turns patch (relativity notwithstanding).
Nevertheless, as you were, and good show.
yeah.. it was about 4 hours after his normal play time. Luckily I was up early and was able to play immediately after him, right before I went too work. the no double move code can make it awkward sometime if the first person doesnt play quickly (i.e. Brick asking for a pause because Serdoa didn't play in time for him to grab his turn)...
I'm a little paranoid about Serdoa being opportunistic and attempting to snipe a city while we're tied up with azza (mahabrata, or living end after we take it). that could get really awkward, if he declares after I've moved... Azza-Lewger-Serdoa-Brick, all having to wait for the previous person to go. might cause the turns to take 48 hours until one of the wars end. so, yeah.. hopefully that doesnt happen.
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here's a teaser for lurkers:
looking at azza's military, and what we'll be able to bring against him, I don't see that there's anything he can do to prevent us from capturing his capital. T minus 5 turns.
here's blink 182, now under mayan control. I really lvoe serdoa's play here. Blink 182 is just a beautiful city, and serdoa's timing was perfect. Not only did he wait until azza used his workers to clear out every drop of jungle and improve every tile, but he hit 1 turn after azza suicided almost his entire army and was completely exposed and vulnerable. well played. that said, this will be a point of tension in the future - blink 182 is too valuable, and leaves us exposed in too many places - if we ever have the chance to capture it from serdoa, I think we'll have to jump on that.
azza shipping his navy up to meet mine.
New city:
you can also see our little army marching on the living end. 3 maces, a crossbow, and 2 cats. I don't know if I'll be able to capture the city, but it really doesnt matter - if he defends against it, tenacious D will fall that much easier. and if he concentrates everything on tenacioud D then the living end will fall quite easily.
not sure why azza is trying to build a crossbow here. he had to have seen my mace and spear move onto his iron, and known I was planning to pillage it. anyway, since azza had already played and won't make a change, I guess the hammers will carry over to the next build.
the odyssey, poor thing, has been abused by the whip all the game. I 2 popped this pike to get it to the front in time to join the 2nd wave. i need to get a courthouse here, it will be the last whip in this city before we switch to caste during the golden age.
the aeneid has 2 more whips. the cat is completing naturally, but then Ill whip in a pike, and whip this market right before we revolt. the aeneid is actually our #4 commerce city (behind popol and the big 2), it needs a market
same thing. mace is completing from overflow from the settler. have to get a market here before we leave slavery, or it will never get built - popol's production is too poor.
I'll leave this out here for someone else to analyze
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well serdoa seems to really want to be friends. this was unnecessary, we get it from scooter and will have our own source in 9 turns or so.. but whatever, I accepted.
The Dutch Army is on the march!
strike force A
strike force B hits next turn, a pace behind:
that includes the stack in the city (minus archers) and the 3 units the cursor is on 1N of the city
this is what azza has defending:
living end only has the one archer, muse just the one warrior. so if he wants to hold his capital that much it will be easy to take living end in 2 turns. he still hasn't evacuated the archers out of presets, but I expect that soon.
I just held the navy in place to see what he did with his galley south of here. wouldnt mind going back to muse now that we are marching on tenacious D, but Im worried that galley will go to harass El Cid. El Cid just completed a galley, but doesnt have any troops to put on it.
brick still making me nervous:
I just gave him my maps for nothing so he could see there is no point in him exploring over here. I moved an archer towards the iliad just in case. if this were a diplo game I would ask him kindly to GTO
serdoa has taken 5 cities already, but at least he's putting up a fight here, finally. I hope he kills lots of knights .
so, this is fun:
a size 6 city with 18 unhappy. the no garrison is just one turn, temporarily, of course. the courthouse will be its last whip - probably ever.
hmmm, interesting build azza. at least he's building military in tenacious D.
graphs on commodore:
he popped a great scientist last turn, probably bulbed a part of education, and completed it as the turn rolled. his GNP came down to a more reasonable 760ish then, either with liberalism queued or no tech selected (more likely I guess). im a little depressed at how much this war is hurting out economy. I really can't tell if we can research nationalism and build taj before he can research liberalism and build taj. he can finish lib before, of course, but he isn't IND, and shouldnt be in a golden age by then, we'll have a few turns of golden age left. well its going to be close .
hoping I score some cash with living end and tenacious D, which would allow me to turn up the slider bar sooner. anyone know how much pillage cash ill get for a level 12 city and a level 14 capital?
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(April 23rd, 2013, 22:02)Bigger Wrote: anyone know how much pillage cash ill get for a level 12 city and a level 14 capital?
(20 + 10 × pop + rand(1..50) + rand(1..50)) × TurnsOwned/50
For any city over 50 turns old, its: 20 + 10*pop + rand (2 to 100)
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Does the gold get deducted from the other person's stockpile if possible? Or just get conjured?
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(April 23rd, 2013, 23:45)Ceiliazul Wrote: (April 23rd, 2013, 22:02)Bigger Wrote: anyone know how much pillage cash ill get for a level 12 city and a level 14 capital?
(20 + 10 × pop + rand(1..50) + rand(1..50)) × TurnsOwned/50
For any city over 50 turns old, its: 20 + 10*pop + rand (2 to 100)
what is rand?
anyway that seems like a lot, since he has owned tenacious D since the 2nd turn of the game and living end for quite awhile (its either his 2nd or 3rd city).
ok, I've decided we'll have to sale out now. going to turn research on this turn. it will take 9 turns to hit nationalism w/o a golden age. but we'll get our GP in 6 turns. so probably 8 turns. we have enough cash for 100% for 4 turns. to make up the difference we'll use the capture gold from those 2 cities, but also by building wealth in our hammer cities.
The hammer cities are, roughly in order of most hammers: Gilgamesh, maths, song of roland, king arthur, El Cid, and the aeneid.
gilgamesh will build wealth as soon as sistene is finished in 2 turns. song of roland and king arthur will build wealth as soon as they finish current build. if necessary, maths can build wealth in 2 turns when it finishes some necessary military and el cid can build wealth in 2 turns when it finally finishes the library. the aeneid will have to whip out the pike and market in its queue, though, as we'll be leaving slavery once that great person pops.
I think we have ample military already to run over tenacious D, living end, and muse. we need more navy, so it will delay slightly our capture of the island cities - but that will go quickly once we can pump military out of hammer heavy tenacious D and muse anyway.
hmm im going to log in now to play around with wealth builds.
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(April 23rd, 2013, 23:54)TheHumanHydra Wrote: Does the gold get deducted from the other person's stockpile if possible? Or just get conjured?
they just get conjured
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ok i probably will have to run max tax one more turn. but i can get creative with wealth builds in a couple of places building non-essential stuff - like beaowulf and mahabrata. ill play around with it more after azza has gone and I can play my turn.
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