Sorry, by the time I saw your post I didn't have time to respond to any of the other stuff.
Couple longbows will be good. We'll need some city defenders for these cities we're capturing.
Agreed.
Yeah let's get Red Wings up another size, then stagnate it in a hammer config, and let Trailblazers grow a bit more. Let's at least get that next Knight out of there before switching TB back to a more normal growth setup.
I really don't think we need them THAT badly on the islands. We need them, yeah, but the islands just need a granary + lighthouse and they can work FIN coast freely. I just mean that we're less dependent on the land tiles on the islands than we are on the mainland. Like, we can't even farm on the islands, and we probably don't want to work workshops in many of them JUST yet (since we want them to grow), sooo... I guess we could cottage a bit? But I guess what I'm getting at is the tile improvements are less crucial out there. All that said, I do agree that Valiants = worker pump just about infinitely.
Fine with me.
Yeah let's get at least a couple more longbows out of there. The mainland is devoted to attack units, so making that our defense pump (islands first, then maybe some for mainland) would be great. Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
(December 11th, 2013, 18:20)pindicator Wrote: After that knight finishes we probably have Tigers build longbows or catapults. Maybe we can build our missionaries here since it's Confucianist, although it does have a barracks.
Couple longbows will be good. We'll need some city defenders for these cities we're capturing.
(December 11th, 2013, 18:20)pindicator Wrote: With Orioles, go ahead and keep it as is. Getting that knight an extra turn sooner won't speed up the attack or gain us an extra unit for the war.
Agreed.
(December 11th, 2013, 18:20)pindicator Wrote: We probably will want to start growing Trailblazers again soon. So let's figure out when we give the wheat back to the capital - maybe after we attack for real on t143? Or after Red Wings grows another size?
Yeah let's get Red Wings up another size, then stagnate it in a hammer config, and let Trailblazers grow a bit more. Let's at least get that next Knight out of there before switching TB back to a more normal growth setup.
(December 11th, 2013, 18:20)pindicator Wrote: And with workers, we really need more in the islands. Well, I know we need more on the mainland too, but I think we can build those at Bills or Timbers. So keep spamming them out of Valiants. That city should be worker, worker, worker on until we feel we have enough. Maybe chop a worker a Packers or Lions (i forget which one has the forests). We still need 3 workshops built at Boilermakers; farms and mines on Legends; and lots of farms and workshops and chopping at NFC North. Not to mention workers needed for Seahawks.
I really don't think we need them THAT badly on the islands. We need them, yeah, but the islands just need a granary + lighthouse and they can work FIN coast freely. I just mean that we're less dependent on the land tiles on the islands than we are on the mainland. Like, we can't even farm on the islands, and we probably don't want to work workshops in many of them JUST yet (since we want them to grow), sooo... I guess we could cottage a bit? But I guess what I'm getting at is the tile improvements are less crucial out there. All that said, I do agree that Valiants = worker pump just about infinitely.
(December 11th, 2013, 18:20)pindicator Wrote: I think with Boilermakers, after it grows to size 12 we give the fish to Wolverines. We're going to lose a happy pretty soon when we declare war on Nakor anyway.
Fine with me.
(December 11th, 2013, 18:20)pindicator Wrote: What do you think Boilermakers should make? I figured some longbows are needed to prevent against Commodore sneak-attacks, but after that we could really use more navy as well.
Yeah let's get at least a couple more longbows out of there. The mainland is devoted to attack units, so making that our defense pump (islands first, then maybe some for mainland) would be great. Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.