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[SPOILERS] Scooticator and Pindooter give a sporting try

Sorry, by the time I saw your post I didn't have time to respond to any of the other stuff.

(December 11th, 2013, 18:20)pindicator Wrote: After that knight finishes we probably have Tigers build longbows or catapults.  Maybe we can build our missionaries here since it's Confucianist, although it does have a barracks.

Couple longbows will be good. We'll need some city defenders for these cities we're capturing.

(December 11th, 2013, 18:20)pindicator Wrote: With Orioles, go ahead and keep it as is.  Getting that knight an extra turn sooner won't speed up the attack or gain us an extra unit for the war.

Agreed.

(December 11th, 2013, 18:20)pindicator Wrote: We probably will want to start growing Trailblazers again soon.  So let's figure out when we give the wheat back to the capital - maybe after we attack for real on t143?  Or after Red Wings grows another size?

Yeah let's get Red Wings up another size, then stagnate it in a hammer config, and let Trailblazers grow a bit more. Let's at least get that next Knight out of there before switching TB back to a more normal growth setup.

(December 11th, 2013, 18:20)pindicator Wrote: And with workers, we really need more in the islands.  Well, I know we need more on the mainland too, but I think we can build those at Bills or Timbers.  So keep spamming them out of Valiants.  That city should be worker, worker, worker on until we feel we have enough.  Maybe chop a worker a Packers or Lions (i forget which one has the forests).  We still need 3 workshops built at Boilermakers; farms and mines on Legends; and lots of farms and workshops and chopping at NFC North.  Not to mention workers needed for Seahawks.

I really don't think we need them THAT badly on the islands. We need them, yeah, but the islands just need a granary + lighthouse and they can work FIN coast freely. I just mean that we're less dependent on the land tiles on the islands than we are on the mainland. Like, we can't even farm on the islands, and we probably don't want to work workshops in many of them JUST yet (since we want them to grow), sooo... I guess we could cottage a bit? But I guess what I'm getting at is the tile improvements are less crucial out there. All that said, I do agree that Valiants = worker pump just about infinitely.

(December 11th, 2013, 18:20)pindicator Wrote: I think with Boilermakers, after it grows to size 12 we give the fish to Wolverines.  We're going to lose a happy pretty soon when we declare war on Nakor anyway.

Fine with me.

(December 11th, 2013, 18:20)pindicator Wrote: What do you think Boilermakers should make?  I figured some longbows are needed to prevent against Commodore sneak-attacks, but after that we could really use more navy as well.

Yeah let's get at least a couple more longbows out of there. The mainland is devoted to attack units, so making that our defense pump (islands first, then maybe some for mainland) would be great. Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
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(December 11th, 2013, 20:45)scooter Wrote: Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
Psst... you already have MC. wink
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(December 11th, 2013, 21:51)Zed-F Wrote:
(December 11th, 2013, 20:45)scooter Wrote: Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
Psst... you already have MC. wink

And reason #275185 that Zed-F is following the game better than either of the players.
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lol.
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(December 11th, 2013, 21:52)Cyneheard Wrote:
(December 11th, 2013, 21:51)Zed-F Wrote:
(December 11th, 2013, 20:45)scooter Wrote: Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
Psst... you already have MC. wink

And reason #275185 that Zed-F is following the game better than either of the players.

Or they've just let slip that this has been a 148 turn troll game.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(December 11th, 2013, 21:58)antisocialmunky Wrote:
(December 11th, 2013, 21:52)Cyneheard Wrote:
(December 11th, 2013, 21:51)Zed-F Wrote:
(December 11th, 2013, 20:45)scooter Wrote: Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
Psst... you already have MC. wink

And reason #275185 that Zed-F is following the game better than either of the players.

Or they've just let slip that this has been a 148 turn troll game.

Been there, done that.
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(December 11th, 2013, 21:51)Zed-F Wrote:
(December 11th, 2013, 20:45)scooter Wrote: Whenever we get around to MC or Optics would be a really nice time to build some stronger navy out of there.
Psst... you already have MC. wink

No joke: as soon as I hit post it flashed across my mind what a dumb thing that was to type, and then I thought "I bet this gets me a bunch of comments since it's a mistake" so I left it. lol
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If we can avoid building triremes I would be okay with that. But more galleys will always be useful. And I don't think we're too far away from optics.

Took a peek in game before running off to work:

Commodore built the AP, so maybe we should have picked Christianity? lol
He also built hte Hagia Sophia last turn, so kudos to him for scoring all the Theology wonders.
Black Sword started a golden age.

Be sure to finish the plains farm at Tigers this turn or next.
Suffer Game Sicko
Dodo Tier Player
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I guess he's turned over a new leaf and found god and inner peace.

How is the Monkonomy in KrillMod?
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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On a map this size i imagine its pretty good. Longer tech times mean the wonders are effective over more turns too
Suffer Game Sicko
Dodo Tier Player
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