(May 2nd, 2022, 00:16)RefSteel Wrote: Cleaning out the whole galaxy during your set would be impressive - a testament to your play and to the powerful empire the whole team has built up over the course of the game!
Much more the latter than the former. These turns were played pretty sloppily, but our tech advantage was so overwhelming that it didn't matter.
On opening the save, it was clear that this game was very much over.
As I think haphazard said earlier, once the human player gains a lead in total power, and especially in technology, a win is pretty much a foregone conclusion. We are roughly double the total power of any other race, with an enormous lead in planets and population.
Current political status:
We're at war with the bears and birds, at peace with the bugs and brains. We have bomber fleets that cleared missile bases from three Alkari worlds. Conveniently enough, I can send those fleets to the remaining three Alkari worlds in a single turn. Although Ref was diligent about sending troops to incorporate the aliens' worlds into our empire, I think the game has reached the stage where it's more efficient to bomb the worlds down to zero population (especially since we can't send troops to most of the remaining worlds until we have a fleet in orbit). The exception is the one remaining Bulrathi world, which we have scouted and has no missile bases. I need to chase away the remnants of the Bulrathi fleet, though, and my nearest space superiority ships are two turns away.
I set up the invasion forces, and hit next turn. Alkari missile bases manage to kill a few of our bombers, but are overwhelmed in the end.
The genocide hurts our relations with the bugs and brains, but I don't care. The Omicron fleet can reach the Klackon homeworld next turn, and the other fleets can reach the Psilon worlds in a few turns. So, next turn again.
The space marines arrive at Gienah, the last Bulrathi world:
I guess I should have sent a few more.
Meanwhile, at the Klackon homeworld, their ships just stood around and watched while I dumped all ten racks of bombs, then retreated:
I didn't get a screenshot of the always-amusing "Klackons are destroyed by Klackons" announcement, sorry.
But I did grab this one:
The Psilons are clearly smart enough to see which way the wind is blowing:
I'm sure the logistics could have been managed better against the Psilons, but it was the same story of them picking off a few bombers while we slagged their planets. I destroyed one of their planets in 2474, but didn't grab a screenie. In 2475, I took out their homeworld:
The next domino fell in 2478:
And the last one in 2479:
Good game, team. This set was pretty easy because our bombers were so much better than the AI missile bases, and our space superiority ships were able to clear out the AI chaff ships.