Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers]Pindicator With All the First Strikes in PB71

Yes, I forgot to add that: we do want to try to peace out Thoth after Murder Squad is burned. The army then needs to go home ... though I'm tempted to go for Commodore straight away but I think we'll need to replenish forces first. Also, we probably won't get much farther than that
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128

Superdeath got the save to me at the last possible moment, so I snuck the turn in quick.

Advance in the south:




Just have to hope he doesn't have a bunch of catapults and horse archers waiting in the fog...

Reckless came out of revolt. That added to expenses, but also to our commerce, and we still appear to be on track for (barely) getting Currency by end of t132.

And the barbarians have shown up in the east:




Just not the barbarians you were thinking of.

Edit: Let's hold off on moving the settler to that marked spot until the samurai can get there first and make sure it's safe.
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Barb worker in the fog is hilarious.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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And Kassite being larger than any of Pindicator's cities (before capture) is amusing too.

On the one hand, populous cities and diligent Workers. On the other, bloodthirsty and greedy plunderers. 
Who are the true Barbarians? Really makes you think. contemplate.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens), Pitboss 81 (lurking giraflorens), Pitboss 83 (lurking Krill)

Criticism welcome!
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If every coin matters, why were you not pillaging the (barbarian & Thoth) improvments to get money. it seems you have enough worker around to replant-rebuild-refarm (maybe keep the few barbarian cottages if developped)
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Mostly from a lack of units in the area. Scooter, if you see an opportunity to pillage one of the farms by Kassite then go for it.

Also I'm getting more confident that we will hit Currency in 3t even without any capture gold from Murder Squad. Kassite came through for us there.

Scooter did share some screen shots from after Thoth played. He offered peace and stuffed M.S. full of more defenders than we have attackers. I've instructed him to re-offer peace. The reduced Unit Supply cost will definitely let us get to Currency.
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I'm attempting to offer peace per Pindicator's instructions, but I'm only able to offer a cease fire. Is this some weird Krillian RtR thing, or is this a bug?
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Both? I'm pretty sure it's both. At one point, RtR removed the immediate war/peace option to get 10 turns' guaranteed peace, and required all wars to last 5 turns before a peace treaty could be offered. (At the same time, it made peace treaties last just 5 turns.) This behavior was supposed to be reverted to "normal" in RtR 6 (the mod this game is testing) but it looks like maybe it restored peace treaty length to 10 turns without removing the waiting period for initiating peace. (I don't know if that also became 10 turns or is still 5, since either way, it's a bug!) Except ... did Thoth offer peace on his turn? Maybe the restriction is/was/is-now-bugged-to-be only against early offers of peace by the player who declared war?

Regardless of my rambling, it sounds like a bug that needs fixing to me.
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Ok, a look at the action. Luckily pindicator was able to play yesterday, and then tonight when the turn got back to me he had internet right then, so I was able to play with him sending instructions. The short of it is yesterday after Thoth played, the situation changed.





Thoth had a lot more units this turn. Not pictured: 18 units stuffed into Murder Squad, which is of course 1 unit more than the 17 hitters available. I talked to pindicator and he decided to change tactics. He's concerned that there are no Horse Archers visible, and he says he know they're out there. So the path forward instead came to be targeting hitters and get some cheap kills, then offer peace. The goal was to hit a bunch of axes and swords which were disproportionately located on the hill rather than the city. As a result, while I did hit the city once or twice, I mostly attacked the hill. The toughest 3 battles of the whole turn were first.





Guerilla 2 Drill 2 Archer, and it was still 84%. This was followed by a pair of Shock Axes at 76%, both won. From there the odds got extremely favorable as these units were not well-promoted. Full combat log (I stopped tracking health remaining halfway through as it got too hard):


Quote:drill2 samurai vs g2d2 archer: 84% WIN (5.3h)
drill2 samurai vs shock axe: 76% FLAWLESS WIN
drill2 samurai vs shock axe: 76% WIN (3.2h)
c1 drill2/3 samurai vs axe: 87% WIN (3.4h)
drill2 samurai vs shock sword: 90% WIN (2.2h)
drill 2/3 samurai vs shock sword: 90% WIN (6.6h)
c1 drill2 samurai vs archer: 99% WIN
drill 2/3 samurai vs axe: 92% WIN
drill 2/3/4 samurai vs axe: 95% WIN
drill2/form samurai vs axe: 90% WIN
drill2/form samurau vs axe: 90% WIN
drill 2/3/4 samurai vs sword: 96% WIN
drill 2/form samurai vs sword: 97% WIN


Just an utter stomp. That's 7 axes, 4 swords, and 2 archers dead and none in return. There were some very weird things going on with Drill/Archers/Axes. For example, it's entirely unclear why there was a 99% archer attack in the middle of all this followed by axes that were clearly better defenders. I know it has to do with First Strike weirdness, but it's whatever. Pindicator was originally only planning to have me do 3-4 attacks and pop a GG, but as the results were good, he had me keep going:


Pindicator Wrote:Go ahead and keep hitting the sxe/sword stack as long as it is 90%+.

His other instructions were to leave most of the Formation Samurai un-used as Horse Archer defenders. This leaves the following as the situation post-turn.





I moved up a few Samurai to reinforce in case Thoth doesn't accept peace. But offer peace I did.





Basically pindicator felt with the threat of Horse Archers there was real risk to losing the stack, and Murder Squad was not holdable, so this was all for raze gold anyway. So peace it is. Unless Thoth does not accept anyway. Then my marching orders are: 1) preserve the stack, 2) if you can burn the city while accomplishing #1 that's a bonus.
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Oh one more thing. I knew as a lurker that pindicator is desperate to get to Currency, but I didn't viscerally understand how desperate until I saw these two cities.










[Image: giphy.gif]
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