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SG4-Immortality Scares Me

Looking good. Maybe we can expand south past that barb city to prevent Ragnar from taking to much land there.

I say let's grab MC with that merchant or settle it in the capital. I'd go with bulbing myself.
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Does bulbing make sense when we don't have people to really trade with?
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Gold Ergo Sum Wrote:Does bulbing make sense when we don't have people to really trade with?

Well, we can trade with Ramesses and Ragnar as soon as one of them gets alphabet. I'd expect that to happen pretty soon.

But settling it would give us extra gold to pay for expansion.
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Gold Ergo Sum Wrote:Scooter, are you back in play on this, or does TT need to grab the save?

Sorry guys - I think I'm going to stay on the sidelines for now. Things are settling down for me quite a bit thankfully, but I think I probably bit off a little more than I could chew in joining this game. If anyone would like to hop in and take my place, feel free!
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If TT doesn't grab it soon, I will grab it tonight.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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I have the save. I will play tonight.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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T109: Max research on CoL.

T110: Scouting w/ WB. Researching Alphabet. I don't know if this is the right play. I couldn't pick up on any suggestions, so my plan is to grab Alphabet, check out Ragnar and Ramesses and bulb MC if there is trade bait available.

T111: Met KK of the Aztecs. Sangria finishes granary, onto LH. Woodford finishes LH, onto CH. Bacardi finishes WB, onto WB. Make this series of trades:

[Image: Civ4ScreenShot0068-1.jpg]

[Image: Civ4ScreenShot0069-1.jpg]

[Image: Civ4ScreenShot0070-1.jpg]

Net: +1 gpt, +1 happy, three potential diplo increases.

T112: Building Axe in MM. Settler finishes at Knob Creek, onto LH. Settler will go for double fish island.

T113: WB finishes at Bacardi. Building library since we're creative and every city gets OK early game commerce with TGLH.

T114: Settle Buffalo Trace for double clam site.

T115: Alphabet in. Screen looked like this:

[Image: Civ4ScreenShot0071-1.jpg]

Made this trade:
[Image: Civ4ScreenShot0073.jpg]

Bulbed MC.

[Image: Civ4ScreenShot0072.jpg]

T116: Founded 1792 Ridgemont on the filler site. Gpt only goes down 1gpt. Can share pigs to grow. Scouting WB died to barb galley. Made this trade:

[Image: Civ4ScreenShot0074.jpg]

T117: Changed Ssal from library to forge because it can be whipped for +2 happy soon. Trying to decide where we can get a couple Triremes up to scout. Found a dead-end in the south. Operation farm XP from barb city gets us an Axe with enough XP for the Heroic Epic. Gave Ridgemont the pigs to grow faster. Another settler finishes and I have no idea where to put it. I would load both onto a galley and take them to some decent city sites, but that is risky without a Trireme escort, so I start one in Bacardi.
[Image: Civ4ScreenShot0075.jpg]

T118: Wild Turkey founded on double fish island. WB ready to net one fish when borders pop. Growing MM and Ssal into unhappiness to whip forges. We stole another tile from the barb city.

Rejected this trade because we no use for Calendar and I don't want to trade Currency or Alphabet unless we get something really tasty because the AI will benefit too much:

[Image: Civ4ScreenShot0076-1.jpg]

T119: Quad-whipped a forge at MM. With that much food, it can regrow to the happy cap in 4-5 turns. With the forge, we might consider stealing the marble mine, eventually building Globe, and just whipping/drafting the hell out of MM. Ready to load the second settler onto the galley at Bacardi next turn. Trireme due in two turns, and then back to WBs. I still think we should finish the library, and a forge will be useful there too. Workers are cottaging around Ssal and Ridgemont, and now chopping a granary at Ridgemont. Whipped WB at Knob Creek to take to Wild Turkey.

I adopted HR. Hinduism spread to us, but would put us against Ramesses and Ragnar, so I declined. We are Spiritual, so we can adopt if need be.

Right now, I have research set to Compass since this is a water map, and harbors could be a good build with TGLH. I have enough gold (399) to get it in 3-turns of max research. But we can change this to pretty much anything.

We really need to get a worker over to Clam Juice, Moonshine, and Wild Turkey.

There is an island south of the horse/clam site that we can continue following to hopefully find more islands for scouting.

Overview:

[Image: Civ4ScreenShot0081-1.jpg]

[Image: Civ4ScreenShot0082-1.jpg]

[Image: Civ4ScreenShot0083-1.jpg]

[Image: Civ4ScreenShot0084.jpg]

[Image: Civ4ScreenShot0085.jpg]

[Image: Civ4ScreenShot0086.jpg]

[Image: Civ4ScreenShot0087.jpg]

Our best cities:

[Image: Civ4ScreenShot0088.jpg]

[Image: Civ4ScreenShot0089.jpg]

[Image: Civ4ScreenShot0090.jpg]

[Image: Civ4ScreenShot0091.jpg]

[Image: Civ4ScreenShot0092.jpg]

Demos:

[Image: Civ4ScreenShot0094.jpg]

Tech screen:
[Image: Civ4ScreenShot0078-1.jpg]

World's Great Cities:

[Image: Civ4ScreenShot0095.jpg]

And oh yeah, the borders of our new city finally popped that hut on my last turn. I am the God of Huts:

[Image: Civ4ScreenShot0077-1.jpg]

SAVE: http://dl.dropbox.com/u/25875988/SG4-Imm...dSwordSave
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Great job, GES!
I hope to play tonight or else tomorrow night. Any thoughts on how to proceed, guys? What is the best tech-path and where do we settle next? Seems to me like we're doing a good job so far.
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Looking good! bulbing MC seems like it worked out well, with getting us extra happiness. I really want to know who that runaway AI is with twice the Rival Average food.

Going forward, I think we should research compass and civil service. And since we're spiritual, we can alternate between a round of whips, and using caste system for mass scientists in the capital.

Since we have iron working, it might be worth it now to take out that barb city and start settling the rest of our main island. But we can keep settling the smaller islands too.
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Nice game. Thanks for sharing and all the fish (and clams, and crabs.....).
This map is shounting for SidSushi, isn´t it? lol
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