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Nothing much happened this turn. With all good farms around the capital done, Worker is moving to the Rice that City F will have(Since it's in our borders) to farm it so City F grows quickly.
Settler in 1T, Mysticism in 3T. I'll double revolt to Agranianism and God King.
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I guess my Puppet-Eye combo moved differently enough to reveal some more tiles...
So, City B-3 has Mana too. So much mana. Very nice site there.
Also shows a lack of animals in that direction. I think we can send a Settler to City B-3 with only two Warriors, if the situation does not change. Thoughts?
Settler for City F is done.
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That sounds like a good plan. Did we settle on 1S of the sign for city F, so it'd be able to push military?
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Caustic Soda Wrote:That sounds like a good plan. Did we settle on 1S of the sign for city F, so it'd be able to push military?
Yes, we did, I think I moved the sign to the right spot but will check again when save comes around.
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So, moving my scout...
We meet OBERON, KING OF THE FAIRIES. I mean Selrahc. As the elves, I don't think they'll be rushing us any time soon, further helped by us not expanding towards them. Current threat level: Low.
I presume he is the blazer, because forests. But I'm going to go on ahead to see his borders anyway, then double back towards the south.
Unfortunately, with no diplo, I can't really offer a NAP or a-
HEY
HEY FUCKASS
Hm?
Who goes there?
IT'S ME FUCKASS.
YOU KNOW SELRAHC
THE ONE IN YOUR HEAD.
Oh, hello.
WE DON'T WANT ANY FUCKING NAP GOD
NAPS ARE FOR PUSSIES AND BABIES AND OLD PEOPLE
ALSO IF YOU SO MUCH AS TOUCH MY FUCKING BORDERS
I WILL RIP YOUR HEAD OFF AND FEED IT TO MY TIGERS!
Um.
LOOK AT MY TIGER.
ISN'T IT AMAZIIIIIIIIIING?!
R...right...
HAVE A NICE FUCKING DAY.
Aside from that, Settler on the move. I will hold the capital at size six instead of Size 7 becaose one of those sizes is Charismatic, which is shaky at staying on Perpentach.
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Heh, that bit with the voices is pretty cool  . BTW, is there any particular reason you plan on ending the scout south after finding Elfland? Not that it really matters, but north seems to be no further from our borders than south :shrug:
Avatar by Ninja Chocobo, on the GiTP forums
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Caustic Soda Wrote:Heh, that bit with the voices is pretty cool . BTW, is there any particular reason you plan on ending the scout south after finding Elfland? Not that it really matters, but north seems to be no further from our borders than south :shrug:
IIRC, I mentioned this before: With a Floating Eye once, I saw a wounded Tiger in the south. So, assuming animals can't kill other barbs, the Tiger must have killed a unit, so it's more likely there is somebody in the south.
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Right. That makes sense. On a different note, will we be heading for Aristograrianism when we have Exploration?
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I think we might wanna look at our civ in a bit before we decide that, but it seems like a good option. It'd certainly further boost the economy.
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I'm going to make an executive descision to go for Runes of Kilmorph over Bronze Working next. Because I suspect from chatting that at least someone is going for Runes and, with my only met neighbor the more late game Elves and the ease in which we can hook our copper up I feel safe.
Also LOL @ Bob joking I should go Esus when we plan too.
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