(January 31st, 2013, 23:01)Qgqqqqq Wrote: On that note, Lewwyn, where's your name come from?
I made it up for an elven Ranger I was playing in DnD. I just really liked it and have used it online. I also used to use Braehum as my net handle who I created, ironicly, as a character for Baldur's Gate...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
(January 31st, 2013, 23:01)Qgqqqqq Wrote: On that note, Lewwyn, where's your name come from?
I made it up for an elven Ranger I was playing in DnD. I just really liked it and have used it online. I also used to use Braehum as my net handle who I created, ironicly, as a character for Baldur's Gate...
Gah why'd you have to mention D&D. I'm brainstorming a West Marches styles PF game right now and it's already eating up too much of my brainpower....
Hm I'll didn't get my first choice. Perhaps because it was a tad too little known
Hey.
I’ll be Molach, the Human Necromancer.
(A character I usually make in the AD&D-based DURIS MUD)…online text RPG.
HELP NECROMANCER:
Necromancers are the branch of magic-users devoted to spells dealing with
the dead and undead. The spells available to a Necromancer are primarily
offensive in nature and are not granted by a deity. In fact, many of a
Necromancer's spells are viewed as evil by the gods. While they can cast spells similar to a Sorcerer they will never cause as much damage or have as much arcane potential. Their greatest power comes from the ability to raise and command undead servants, lowly zombies and skeletons, highlevel vampire warriors, spellcasting wraiths and liches and mighty Dracoliches.
==Equipment usage==
Necromancers have their own classification of item restriction. They have
a small range of weapons that they can wield and a smaller range of armor
to choose from. They can, however, use most magical items.
==See also==
* Necromancer Skills
==Allowed races==
*Human
*Gnome
*Orc
HELP NECROMANCER SKILLS
==Skills==
; 1st level: 1h bludgeon, 1h piercing, 2h bludgeon,
Carve, Climb, Dodge, Feign Death, First Aid,
Fishing, Meditate, Mine, Mount, Quick Chant,
Retreat, Scribe, Sorcerous Spell Knowledge, Swim
; 20th level: Age Corpse
(January 31st, 2013, 23:01)Qgqqqqq Wrote: On that note, Lewwyn, where's your name come from?
I made it up for an elven Ranger I was playing in DnD. I just really liked it and have used it online. I also used to use Braehum as my net handle who I created, ironicly, as a character for Baldur's Gate...
Gah why'd you have to mention D&D. I'm brainstorming a West Marches styles PF game right now and it's already eating up too much of my brainpower....
Goddang it, I miss D&D so much...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(January 31st, 2013, 23:01)Qgqqqqq Wrote: On that note, Lewwyn, where's your name come from?
I made it up for an elven Ranger I was playing in DnD. I just really liked it and have used it online. I also used to use Braehum as my net handle who I created, ironicly, as a character for Baldur's Gate...
Gah why'd you have to mention D&D. I'm brainstorming a West Marches styles PF game right now and it's already eating up too much of my brainpower....
Goddang it, I miss D&D so much...
You guys realize it is possible to play D&D on forums? I've actually done it before.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”