September 5th, 2013, 07:22
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Turn rolled. Not much to report. Info screen:
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 5th, 2013, 17:34
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I have a workweekend coming up, I will be gone Fri/Sat/Sun returning in the afternoon. I may be able to chime in here via my phone. I hope you don't mind taking a few turns solo.
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 5th, 2013, 23:57
(This post was last modified: September 6th, 2013, 00:04 by classical_hero.)
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Sure, no problem. Don't just work too hard.
At the beginning of this turn we had team Boowslng/Aivoturso research a tech. We also had team Eggheads and Care Bears both grow their capital. Judging from the demographics screen we have one civ that has either two of the following of Sailing, Hunting, AH and Mining and one warrior or one population increase. Since no one has 8000 soldiers or mre, means that BW hasn't been researched yet. So that means that team GG didn't research BW, but more than likely it was Sailing.
September 6th, 2013, 00:48
(This post was last modified: September 6th, 2013, 01:32 by classical_hero.)
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I decided to do another test and I managed to get the henge even faster. I managed to get it on turn 43. This time I had only one worker and the build order was warrior-Henge. Here is the worker orders that I did.
![[Image: workermoves_zps7cb34bea.jpg]](http://i1160.photobucket.com/albums/q485/classical_hero/workermoves_zps7cb34bea.jpg)
There is one change in order needed and that on the first mined hill. You have to build a road first, since mining isn't competed, but will be completed when you finish the road. So that will need to read t29 road, t31 mine.
To maximise the growth at first the citizens join the deer on growth to 2. Size 3 the citizen goes on a forest so we get 2 food and 1 hammer. Growth to size 4 we work the plains forest hill and after we have finished the warrior we move the citizen from the grassland forest to the plains forest so we now can get extra production. We want to have as many citizens as possible so we can work more tiles, but I am thinking that after we grow to size 5, we can maximise hammers, so when that happens we should be working pigs, two mined hills, plains forest and plains hills forest.
I have tried a new test where I build warrior-worker-henge. The thing is that I get it only 2 turns later we get the henge and we have an extra worker already. If we go this way then getting mining first and the mysticism is better.
September 6th, 2013, 11:50
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Since we are able to get stone, Iam thinking that we should try for the Mids, but only after we have a few cities up and running. Since the capital has plenty of forests we should be working towards a goal where we have also Maths by that time, so we can get even more hammers from the chop.
September 7th, 2013, 16:53
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Some interesting things happened at the turn over. It looks like that someon could have researched BW, But it could be a team with 6000 already and thus they reearched a small military tech and population growth.
September 7th, 2013, 22:07
(This post was last modified: September 7th, 2013, 22:49 by classical_hero.)
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Here is what Commodore found while scouting.
Here is the demographics for the last turn.
September 8th, 2013, 00:28
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If you go by the soldier numbers the last Demo screen had a total of, after taking out the numbers we can see, 22 and then this turn it is 25, so that means we have one tech and a city growth to account for.
Judging from the Food area, there are four teams working two plots to get them a total of 11 food, meaning they have a five and a three yield plot and 4 teams are working a four yield plot. So we are the only team to be working solely a 5 yield plot.
It also means that from the land, we have 18 land tiles and the worst has only 13 land tiles. So that is good news for our capital.
September 8th, 2013, 11:13
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![[Image: Scouting7_zps1b54b622.jpg]](http://i1160.photobucket.com/albums/q485/classical_hero/Scouting7_zps1b54b622.jpg)
It looks their is far more to the west of us than I imagined. We have two choices with the scout move further north, or move west to discover more land. I am thinking that Commodore should move to the silver hill and from there we can see what direction we can go, since it is somewhat in both directions. I am suggesting the hill and not the ferst hill is that we will be able to see more north on that spot and not be blocked by the mountain.
![[Image: Demographics2_zpscf29228b.jpg]](http://i1160.photobucket.com/albums/q485/classical_hero/Demographics2_zpscf29228b.jpg)
We grow next turn so that give us food and then we are back on top of food and soldiers
September 8th, 2013, 17:03
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I am back! (not overworked either, just tired after a looong weekend of work-related stress)
I like your henge/mid turn scheme, and the tacticals that you have put up are looking good.
I'll continue the good work tomorrow since Aivoturso appear to be delayed.
Actually, I am reminiscent of another game where one team got the henge really early, it was similar in the making I found out afterwards. Cool coinky-dink.
About the build order, if one extra worker makes the henge appear two turns later I think it would be good for the future cities to have extra workers ready.
But in this matter, speed is key. I say t43 henge is the best option. Can we make that happen?
Our citizens live long and approves of our judgement so far.
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
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