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RMOG: Renaissance Men of Genius

(August 30th, 2016, 20:33)oledavy Wrote:
(August 30th, 2016, 17:22)Krill Wrote: We need an /r/PYongYang banning meme around here.

What is that?

This is that.
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Since dave has finished the analysis, I'll finish it all off by adding a few comments of my own:

Sculla - Julius of Aztec

Not much needs to be said about Julius, it's debatable whether he is the strongest or not but he is definitely top tier. Aztec was out of left field and I'm not really sure why they went for it. Halving the whip penalty allows more smaller pop whips, but 1-2 pop whips are most effective early and to enable it you need to build the SA first. OTOH it is relatively easy to 1 pop whip the initial SA and from there you are golden. It may work out for them with cities starting with 2pop, but it's hard to see this strategy being superior to Russia or even HRE (if they wanted the REX).


Alhazard & Co. - Gandhi of Ottoman

Otto's have decent synergy with Gandhi, but both of them are a bit under-powered. Their opening should be interesting to watch at the very least, but I don't know how they'll convert that into a win.


mackoti - Mansa of Byz

Somehow was able to land Mansa with last leader pick, and that's with picking Phracts first. I expect a tech heavy opening similar to ours, using Phracts for early game security and then crush everyone later on after Industrializing before anyone else (aside from us wink).


RMOG - Vicky of Dutch

dave summed us up nicely and I don't have much to add. Game plan in a nutshell is expand with IMP, tech with FIN to Dikes and use MFG to win.


Nicolae - Asoka of Khmer

A solid pick with plenty of flexibility, and probably tied 1st with us in terms of having a power curve throughtout all stages. You've got the food bonus early and SPI/ORG gets better the later the game goes. There's nothing here that really stands out as an obvious strategy to pursue, but that's not a bad thing. The real question is how influential REM is on their team. Nothing against Nicolae but in this field he probably is the weakest player here, without REM I don't think he can keep up.


plako - Suleiman of England

I agree with dave that this pick seems like the worst one, but I'm going to give plako the benefit of the doubt and look for upsides:
  • IMP is obviously great for the early expansion.
  • Rifles aren't as bad as Cav when boating is a major factor, as the mobility advantage is neutralized. And his Rifle is a UU (obviously).
  • Maybe he picked PHI for a bulbing strat towards Rifles? The GE bulbs Gunpowder and it's not too difficult to bulb PP either. If you wanted to avoid SPI it could work.
  • Stock Exchange is kinda meh but you don't pick England for that.
So his strategy in this case would be using bulbs to get Rifling quickly and then use the UU to crush people. I can see why he would pick Suleiman if he wanted to avoid SPI and this is plako we are talking about so it could work. That said, if he wanted the military crush Redcoats I would still favor Russia despite the decent water level. In the meantime we do have a naval advantage with our UU, so I'm not too concerned about him.


General Thoughts:

Biggest surprise is no-one picked Russia. That's pretty shocking, as Cav are useful for a long time (late Ren to end of Industrial). Especially with Ottomans and Aztec being picked instead, I have no clue why they remained unpicked.

No France is another surprise, although with hindsight they are a bit of a rusher civ in Ren. At least with Byz, Phracts are useful for a long time even after Rifling. Musketeers not so much IMO.

No-one picking CHA or AGG is a little surprising, I guess everyone does wants to just build.
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(August 30th, 2016, 20:21)oledavy Wrote: How many settlers do we want from the capital?

Probably 2ish. I want to start growing it as soon as possible. We'll sort this out as we continue to edit the micro though.

When do we want to switch our other cities over to building settlers?

Kinda just going to have to wait and see on this, see what the forest/food situation is. I do agree that we should try to make our second city a food/gp plant though, and whip it hard for settlers. I think we'll have a better idea of how to answer this question once we get some more scouting in, however.

See, when I mentioned the 2nd city being high in food I was not referring to our current location as being high in food. After going through the sims twice I can say that whatever city works the pigs will have enough food to whip consistently. You've assumed that the 2nd city will do so and once we start growing the cap onto cottages and I agree. However in the early going we will be whipping the capital for settlers so it is better for the cap to work the pigs, and without the pigs there is not enough food to consistently whip in the 2nd city.

I agree we should wait and see what scouting reveals before trying to answer these questions further.

(August 30th, 2016, 20:21)oledavy Wrote: Is 35% enough for circumnavigation? If that's the case, I would like to semi-prioritize that. Is there a lurker who can confirm that 35% water is enough for Circumnavigation? Also, how sure are you on the math WK?

I know 33% is enough for circumnavigation, unless Seven lied to us back in PB6. As for the math/logic, I'm pretty sure it's right but I'll double check tonight. contemplate

The most likely factor that determines the winner of the circumnavigation race is map trades, so there is a high degree of luck involved. 35% water is a decent amount though so it is worth taking a shot.

(August 30th, 2016, 20:33)oledavy Wrote: I'm cool with you being the primary turnplayer until the 12th, at some point after which I'd like to start playing some. We can tentatively alternate so the reporting load is not too much.

I don't mind giving you the full-time turnplayer role as soon as you are able to as you're a better reporter than I am. That said I am happy to step in if you think the reporting load is too much solo. A rotation could work too.

On other roles, I don't mind keeping track of C&D as long as I don't have to do any more simming. :P Can you think of anything else we should keep tabs on?
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Circumnavigation confirmed.

I double checked the land points by loading up a duel map and counting tiles. Sure enough it matched so land points total is accurate. I sure hope it doesn't change with map size but I struggle to think why it would. Also going into WB and changing land tiles to sea doesn't affect this number, but I have to assume that it doesn't affect us in this scenario.

Confirming my strategy for finding map size was a bit trickier. I started a Ren game, counting the ETA's that a longbow takes to reach the NS poles or the EW wrap on the other side of the world. Then I hop into WB, give myself Satellites and start counting tiles. I must have confused myself at some point in my first test in the N-S tile counting but in the second test everything worked out. So the strategy I employed is sound.

Then I logged into the game and counted out the tiles again by looking at ETA's for unit movement. With the LBow we have in the city we have a 9t ETA for the south pole and a 29t ETA from the north pole. For the EW wrap we have 29t eta before we either head in the opposite direction. (I obviously can't give myself Satellites in this scenario...)

Remember that A) the LBow has already moved this turn (so subtract 1 from every count) and B) Since we moved N there is a extra tile to the edge in the south and one less in the north compared to the original estimate (no effect on the EW wrap count). Also neither wrap includes the starting square so +1 needs to be added for each wrap.

Put it all together and we have:

NS: 8 [distance to S pole] + 1[starting] + 28 [distance to N pole] = 37
EW: 28 + 1 + 28 = 57

37 x 57, the same dimensions I came up with originally. From there, this math holds:

(August 26th, 2016, 19:32)WarriorKnight Wrote: 37x57 = 2109 tiles
2109 - 1370 = 739 water tiles
739 / 2109 = 35% water

Since 35 > 33, circumnavigation is possible.

[Image: QED.gif]

(BTW dave, pretty sure you are the only one who can comment on this if there's a mistake so can you double check plz?)
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(August 31st, 2016, 01:03)WarriorKnight Wrote: See, when I mentioned the 2nd city being high in food I was not referring to our current location as being high in food. After going through the sims twice I can say that whatever city works the pigs will have enough food to whip consistently. You've assumed that the 2nd city will do so and once we start growing the cap onto cottages and I agree. However in the early going we will be whipping the capital for settlers so it is better for the cap to work the pigs, and without the pigs there is not enough food to consistently whip in the 2nd city.

Ah, I misspoke there. What I should have typed was 3rd city...

I'm just too used to thinking of the first settler you build as founding your second city crazyeye

(August 31st, 2016, 01:03)WarriorKnight Wrote: On other roles, I don't mind keeping track of C&D as long as I don't have to do any more simming. :P Can you think of anything else we should keep tabs on?

Some early C&D tracking would be helpful. I know it gets really hard to do as the game goes on however, so I don't expect you to practice the dark arts forever.

Nothing else I can think of off the top of my head!
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(August 31st, 2016, 04:52)WarriorKnight Wrote: BTW dave, pretty sure you are the only one who can comment on this if there's a mistake so can you double check plz?)

Your math looks good!

Let's see if we can win the circumnavigation lottery jive
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A good naming scheme would be to let the lurker with the most posts since the last city was settled choose the name.

Darrell

P.S. Everyone take a shot.
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(September 1st, 2016, 11:38)darrelljs Wrote: A good naming scheme would be to let the lurker with the most posts since the last city was settled choose the name.

Darrell

P.S. Everyone take a shot.

I'm down for that. We can lay out a selection of names and let the winning lurker pick which one they think suits it best (along with opening the floor to suggestions that go with the theme).

Is it alright if I take the shot tomorrow night?
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If you wait until tomorrow night, compound interest makes it 3 shots, but I'm okay with that smile.

Darrell
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(September 1st, 2016, 15:21)darrelljs Wrote: If you wait until tomorrow night, compound interest makes it 3 shots, but I'm okay with that smile.

Darrell

Had a margarita with dinner last night, does that count?

Let's try this r/Pyongyang thing.....

Bless the memory of our valiant stallion of a leader, Kim Jon Il.
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