I ll try to follow the rule of 1.5 workers for cities as much as possible!
[SPOILERS]A new adventure of Vanrober always guided by chumchu
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Turn 35-36
civac jowy and cairo did a city turn 35 On turn 36 Gira and LAqteuq end tech and mjmd and civac growed. We are scouting the east witht he scout and going to see where is amicalola. Demos and graphs. Finally got the grpahs of Amicalola, he is doing great
turn 37
Civac, Ruff, AT and us took a tech this turn. Noble LAzteuq and mjmd growed. Ruff took Archery since is pro and felt in trouble with our warriors. Im having more work than expected this days and i have been unable (and will be unable) to work on the sim. For now i just thougth to raise capitol to 4 pop making 2 warriors, and after the warrior of pomegranate make another worker with the chop. Also i think that making those red dots that are already conected by river, could be done pretty easy. The doubt i have is if its worth to make the red dots over the whites, i feel that the white hill spot is much better than the red dots. I want to know your opinion about it. Also Amica is really close to us, but the spot should be warranty for us, eventhough it might be good to go to that spot soon. Finally demos and graphs.
Ruff teching archery is OK for us. He could choke if we only have warriors but it seems like a defensive move.
Growing the capitol to 4 and then another settler while pomegranate gets the fourth worker sounds good. I think you are right that city F is higher priority now. I think it should be city 4. We could use the cow worker and use the worker from pomegranate to road towards it and improve copper soon as possible. Techwise, that makes masonry for cheaper border pops and fishing more interesting. In a pinch I think we can make do with a monument in F as it is only 10 hammers more than a dun before we connect stone. However, Dun has many other bonuses so I think it is better to go masonry, fishing, sailing, pottery in our current situation. That also leads to the question of when/how to quarry the stone. Since it does not provide any extra hammers over the mine I think the two workers near city 3 should do that after corn and cow and leaving the capitols stone not quarried until much later. Masonry also unlocks wonders and we have stone. I do not see a huge priority on any of them. Pyramids and Moai will be nice later on for sure. Stonehenge is not really necessary unless we want a prophet or is in a culture war with Ruff. However I can see building on Stonehnge/great wall for failgold when we have stone connected and some more build queues after turn 50. That would help our economy.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
(December 1st, 2020, 04:10)chumchu Wrote: Ruff teching archery is OK for us. He could choke if we only have warriors but it seems like a defensive move. Do you mean after agriculture or indtead of ? I agree masonry is a need. But also archery. Lets see how things go. What do you think aboit the red dots or white dots?
I think red looks better. If we can get all those cities this will be cottage heaven.
Agriculture first then Masonry was my suggestion. If we get copper we have less need for archery. A lot depends on the timing however. If we do not get archery directly after agriculture we will be vulnerable until we hook copper. That is a safer play which is perfectly fine.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
I thought one of the warriors of the capitol to send it south to see who is next to mjmd, hopefully not a pro, so we look less tasty, if thats the case we should get archery so our duns become godlike.
I ve been thinking about masonry and the third city has stone which would be nice to work to get a boost of prod in that city. So it might be worth.
Okey this is weird i have no idea what happened at all.
Ruff has 2 neighbours, Amicalola and us. Amica played first this turn and the one before. We played before last turn and this turn he tried to play first. So if there has been a problem this time it has to be with us. But how did he atack? did he flanked us somehow? i think thats not possible at all. Is he trying to atack the warriors i have on the forest? he wopuld need in 4-5 warriors to make it work, but he has no 5 warriors. So is he war peacing? Im not sure what is up, i dont really want to go into the game until read your thoughts, chumchu
Even weirder when i wake up and ruff has played.
Am i wrong and it was not trouble with us? It seems it was. But it has to be something without controversy since nothing happened on lurkers thread and it was a matter of minutes. So it has no RNG involved nor priviledge vision (Like on PB53 when Scooter missclicked with a HA and almost suicide it, and lurkers decided that he got vision and that was an advantage). So maybe he just war peaced and after that he refused? I have no idea, and thats killing me xD
I'm guessing it might be a scouting workboat in that case.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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