Also I'll try to cover your turns for the weekend. Anything you want in particular or have planned?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[PB59] Pindicator's One Thread to Rule Them All
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Also I'll try to cover your turns for the weekend. Anything you want in particular or have planned?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
(May 27th, 2021, 19:41)Lewwyn Wrote: You will survive to the end of the game. Welcome to a fate worse than death. My problem is I feel an obligation that everybody have a fun game, even if it means I don't (May 27th, 2021, 19:44)Lewwyn Wrote: Also I'll try to cover your turns for the weekend. Anything you want in particular or have planned? Thanks! So I'll be able to play turn 100 and will put up more detail there; I leave in about 24 hours from now. But just in case, the big general ideas are: Settle the Copper/Corn island I'm hoping that Old Harry Mr. Cairo is in full turtle mode (poor guy seems to have gotten it worse than me!) and so I can grab that island before anybody else. I plan to unload the axe on the hill in the center of that island next turn, and if it's clear then I'll unload the worker on the corn. Whip the settler in Took and the other galley will pick it up along with a spear. Load t101. Unload t102. Settle t103. Settle the northern flood plans Honestly, I'm not sure what to do with the settler being built in the capital yet. Either I replant Proudfoot or I go north, and I suspect I want to go north. Really, it depends on how hostile naufrager looks. Keep looking for enemy stacks Scouts in both naufrager and amicalola are supposed to give me advance warning on any stacks being built. I've drifted away from that a bit to also do some scouting in general. First sign of trouble then everything goes to military.
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Dodo Tier Player
All right Lewwyn, I played t100 but sadly no time for a big write-up (leaving shortly and still not packed, aaaaaahhhhggggg)
I put signs up everywhere but there aren't much worker turns. There's an interesting thing about naufrager declaring on amicalola and moving 4 chariots northwest of Hornblower. If you see a settler show up there then abandon all plans to settle on the marked hill and instead resettle down by the Sheep/Copper; capital has too much food now anyway. Two workers in the west need to be shuttled east to help with this, but I haven't figured out how to do that. Also, the worker on the iron island should be picked up and shuttled to help chop the corn, but probably should finish the cottage its on first since that is 3/4 done. I'm really tempted to pick up the archer too. yes, pick up the archer too. After that city whips its lighthouse it can build itself another. Really weird game. I'll give it a big report when i get back, it deserves one
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Dodo Tier Player
Turn 103, in the Reporting of the Shire
We've rebounded back to 8 cities, but we're still far off the pace of our neighbors. Amicalola and naufrager are both at least double that and both continuing to settle. Naufrager is now claiming my northern peninsula and honestly there isn't anything I can do to stop him. If Amicalola hadn't burned my cities then I would have grabbed this instead of resettling my west coast. Not a whole lot to say except that everything seems pretty hopeless. I'm a little disappointed one of my neighbors wasn't keen enough to finish the job, because we're starting to leave the window where I'm a complete pushover. My newer cities are finally getting granaries and some population to them, so I can actually whip up an army again on short notice. If naufrager had built up and hit me again when peace went out then he probably would have won handily. But if he had all these new spots to settle then perhaps it did not matter to him. I'm starting on Currency, but honestly I'm not sure if I finish that. I might just go straight to Construction and try to whip together an army. I fear that if I wait for Currency then I'll have waited too long. But Construction would let me come at naufrager with an army of war elephants, catapults, and swords. I'll have to whip like mad for them, but there isn't a whole lot else to go for here. And if naufrager is going to settle my northern peninsula for me then perhaps that is ideal. If I do go for Currency then I need to start running mass scientists and build at least 1 more library. We should still aim for the East Indiamen plan; it will give me something to aim for in this awful game. I did hire a pair of scientists at the capital, and really I think I will get a pair going in Took when it gets large enough. The newest city is the farthest south, Longholes. I'm not sure if I can hold that but I felt like I had to try settling south because north and east seem so precarious to hold on to. Individiaul graphs seem pointless to show, but here are demos: At least I'm not last place any more
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Dodo Tier Player
Turn 104, in the Resettling of the Shire
Naufrager landed his settler on a grass hill and founded his own city. This forced my hand as I really only had 1 good choice left for a city in the north. So we founded Sandheaver: I'm not sure, but I think naufrager should have tried for settling on the hill 2 tiles south. He would have had the corn and iron and would have shut me out of the north entirely. Now I get a city that isn't in a great defensive spot, but which I can use to launch an attack from either Madras or Hornblower down the road. Perhaps that is optimistic of me, thinking there is a "down the road". There are 2 more spots for me to settle and then I am out of space. I probably should look at getting those settlers started. But I might be able to end up with 11 cities despite all that happened earlier.
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Dodo Tier Player
Turn 110 in the Bullying of the Shire
Naufrager canceled open borders And I have enough EP on him to see that he's teching HBR. There's only one thing this adds up to. Going to start my Horcher production now. Well, I'll try to finish up my current builds. But Construction will be my next tech now.
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Dodo Tier Player
Turn 111 in the Seeing Stones of the Shire
I wonder if naufrager knows I have tech vision on him. Spears and horchers is the name of the day. I should have swapped those libraries to horchers last turn but ah, they were so close to done! Maybe they'll never finish now.
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Dodo Tier Player
Turn 112 in Fuck This Game
The only reason I stretched down to grab this spot was because the Mod gave me wrong information. It told me Mr. Cairo was on 3 cities at the time. Surprise: he's at a dozen. Also, if I'm about to be double teamed AGAIN then I might just rage quit. I deleted the workers. Swapped my coastal cities to galleys off the horse archers that I desperately already need for the naufrager attack that's going to happen soon. Seriously: this is the worst experience I've had here in a long time. But having every neighbor gang up on you from the start will do that.
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Dodo Tier Player
Weird - what happened on t104 to jump him from 4 to 12 cities? Did you do some exploration?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Naufrager declared on Amicalola, not me. Amicalola sent me a Copper + Fish for Copper + Fish. I accepted because I wanted naufrager to see.
Horse archers and chariots, swords and spears. Those two lovely libraries at Underhill and Brandybuck are so tempting to finish but we need units for when I attack naufrager.
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Dodo Tier Player |