Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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CoM version 1.5.0, looking for a few testers

There is no limit to the number of files, in theory it should be possible.
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(June 26th, 2023, 02:37)Seravy Wrote: There is no limit to the number of files, in theory it should be possible.

Thank you.
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(June 23rd, 2023, 01:02)Seravy Wrote:
(June 22nd, 2023, 07:01)Slingers Wrote: DEALCOMBATDAMAGE (U,1,0,0) used in CombatEndTurn.CAS generates 2HP of damage per combat turn.

Sounds like you apply damage on both player's "end of turn" phase, not just one of them?

Finally it worked! I must have been fooled by the brackets ...
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I try to have combat start with defending side start with warp reality if city enchanted with specific city enchantment in version 1.5 by put code below into entercombat.cas but thing not go as I want as result end up with defending side of any combat start with Warp Reality already casted instead. Is it bug in entercombat.cas or I coding script wrong? if I code script wrong, how to do it properly?

Code:
A=ATTACKER();
D=DEFENDER();

FOR U=1 TO MAXUNIT();

IF INCOMBAT(U) THEN {
  IF ((GetStat(U,SOwner,0))=D) THEN {
   IF (CITYENCHANT((CITYONTILE(U)),CEChaosBless)>-1) THEN {
    SETCOMBATGLOBAL(D,CGWarpReality,1,1)
   }
  }
}

NEXT;

Edited: I think I found reason. CityOnTile return zero I'd end up trigger thing everywhere. I have to add condition if C>0 so that it would not trigger on no city.
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Last bug was found 10 days ago.

Sounds like the game is stable?
Should I send it in for release after my current test game is done?

What about casapi.dll? There was no response to that.
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I think exposing the API is good, who knows if someone will write some tools for CoM 2, it would come in quite handy then.
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It seems like the Tactician and Astrologer retorts are not being reported by the combat info display in battle. Save attached, test by entering the Sorcery node nearby.


Attached Files
.zip   1.zip (Size: 57.58 KB / Downloads: 1)
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(June 30th, 2023, 09:27)Anskiy Wrote: It seems like the Tactician and Astrologer retorts are not being reported by the combat info display in battle. Save attached, test by entering the Sorcery node nearby.

Confirmed and fixed for the next update. The script had W in the "Addabilityline" for retorts instead of J.
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AddAbilityLine in DisInfo.cas does not recognize I value (display ID) higher than 38. I try to find way to add more of it (39,40,41) but I could not found where they are. and it seem to not exist in modding.ini.
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Good Moon's description doesn't mention doubling the power from Life temples. Check Bad Moon's description as well for similar omissions.
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