While settling into his new responsibilities, the latest member of the OSG-38 wondered how he ended up in this position. He liked working in the Ministry of Industry, developing the production capacity needed to support the Psilon drive to learn as much as possible in all fields of science and expand across the galaxy. So how had he ended up in charge of a war? Before the Human invasion of Paradise, Psilons had not really thought about such things as war. Science was far more interesting to think about, after all. But it sadly looked like most of his time as leader of the OSG-38 would have to be spent on war, rather than science. It was very disappointing, but he would do the best job he could.
2460 (inherited)
We have incoming rock fleets at Tao and Lonnglast. I bolster defense spending at each just in case, as we do not have ships to help cover them.
Numerous planets are still adding factories and maxing pop. This continues.
I do as RefSteel suggested and change some of our huge ship pre-builds into ApeHurt bombers that will RELOC to Anraq to join the upcoming attack on the Humans.
We have Force Fields (PSX) and Propulsion (range 9) in percentages, and Computers (BC upgrade) is nearly a full bulb.
2461
Rock fleet at Longlast retreats; our missile bases destroy one ship before it can leave; merculites, so no real threat
Rock fleets incoming at Nature and Longlast and Tao; Nature will need ships to defend, but fleet is 6 turns out so lots of time
Range 9 completes; choose Ion Drives for more speed, although Star Gates was an interesting possibility
One more turn for attack fleet to gather at Anraq
2462
Our fleet departs Anraq for Sol; some 630+ bombers and 2 huges; with no knowledge of the planet we can not start sending pop to invade yet
2463
Rock fleets retreat from Tao and Longlast, destroy a couple more Sharks (slowest ships)
Spies steal Hard Beam from Mrrshan, frame rocks
Spies steal Cloning from Meklar, frame rocks. Could have gone for Computers and maybe get their top ECM, but could have gotten older tech. Cloning was only Planetology tech and will be very useful for raising invasion forces
Plantary Shield X completes; choose Personal Absorption Shield over Cloaking Device for better ground combat
2464
Our fleet arrives at Sol; lose about 200 bombers, some older Meteors; clear the bases and destroy some of the human fleet before they retreat
Sol has 116/130 pop, so we will need LOTS of invaders; begin sending pop from all available worlds and cloning spend to replace them
Pushback heads to Nature for defense there; Ultimatum stays to control Sol
2465
Skirmishing at Sol, no losses for us
Spies steal ECM3 from Humans, RW60% from Meklar
2466
Battle at Sol, no losses for us, destroy some Human ships; new Human huge design with tons of NPGs could be dangerous but they retreated.
BC6 completes, select IRC5
Both Meklar and Mrrshan complain about our expansion
Next turn will hit Sol with 211 invaders to ~119 defenders
Mentar finishes another Pushback; it goes to reinforce Longlast which has more incoming rocks including a new(?) huge design
2467
Our forces conquer Sol; lose about 80 of ours
Capture all techs the Humans had: Cloaking Device, Impulse Drives, Shields6, Warp Dissipator, Stinger Missiles. Some very useful upgrades to speed, missiles, shields, plus some specials
Start terraforming Sol; will need to refit factories and build defenses. Uxmai will soon finish another Pushback which can handle defense while current fleet moves on Selia
2468
Repel rock fleets at multiple planets. They have some new designs:
Spies steal BC4 from Mrrshan, frame the Klackons
Send our bombers to Selia, where they will meet a Pushback
We would need to free up a design slot, but we should build a better huge design with our new tech
2469
Usual skirmishing with rocks at multiple worlds
2470
Our fleet cleaars the 27 bases at Selia with some losses; Selia is a Steppe artifacts world, size 80 (now). Compare to our start!
Should redesign a new huge (or other) ship. Have large pre-builds at Mentar, Uxmai, and Paradise. Make sure not to build old ships!
Rocks are at war with Meklar, Klackons. They probably have enough pop for a veto block, but we should be in no danger of losing a council vote and might win.
- DaveV (UP!)
- RefSteel (on deck)
- shallow_thought (waiting)
- haphazard1 (just played)