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[PB79] Just one more Game




Oh great.
This round is really killing my enjoyment of the game at the moment. I'll keep playing, but it feels like I've been going downhill since turn 150. Without me really recognising any mistakes in my game.
Of course the escalation with coldrain is partly my own fault, but conversely I don't want to know what a first strike by coldrain would have done.

Miro has now (without any competition) picked up all the wonders of religion (Sistine will surely be coming), plus Liberalism and now probably the Taj Mahal.
I need 4 turns to catch up.




As you can see, Nationalism was chosen.

______

So if Miro uses the GE, I have no chance of getting the Taj Mahal.
Otherwise, I'll have to do the maths on how fast Miro can be. - There's always the risk that Miro will realise that I'm following suit and can then use the GE later.

In general, I have to pause for a moment. What do I do now?

I think I'm losing my technological lead now. Miro's ([Image: 5gap.png] [Image: Wirtschaft.png] is twice mine).
But I don't think Miro has gunpowder yet - or optics.

Steel and attack ? It will probably go as well as the war with coldrain, but I don't know if I should wait until Miro attacks me with infantry.
Maybe attack right away ?

_____

I think Miro is building the Taj Mahal in Cumae.




The Tah Mahal costs 700 [Image: Civ4Produktion.png], so with a 100% bonus it costs 350 raw [Image: Civ4Produktion.png].
7 forests have fallen this round.
An 8th forest is still standing, so 110 raw [Image: Civ4Produktion.png] are still missing.
I don't think the city will get to 28 [Image: Civ4Produktion.png] to build the Taj Mahal in 4 turns.

22 [Image: Civ4Produktion.png] for 5 turns (and the next coin flip) is also difficult.

3 (cows), 4 (GL mine), 5 (EH mine), 2 (city field) + 3x 2 [Image: Civ4Produktion.png]
= 20 [Image: Civ4Produktion.png].

Conversely, there is still [Image: Civ4Produktion.png] surplus and slavery. That's probably not going to happen. You only need 32 [Image: Civ4Produktion.png] to build the Taj Mahal in 4 turns. For 5 rounds ‘only’ 10 [Image: Civ4Produktion.png]. This is to be settled with a whip.

Only possibility:
Snup Wrote:Just tear down city before it's finished
.

As already written, war is not too bad. I'm currently technologically superior, Miro lacks gunpowder and optics.
Sailing up the coast and raze the 3 wonder cities ?


Well, let's see how Miro reacts.
I have now cancelled all diplomatic relations and asked coldrain and Gira what they think of war. It may not have been very clever to cancel, as I'm of course hinting at an attack, but I want to be honest here. And the chariots (and ships) of Miro is shadowing my armies and fleets.


I should be uncontested for the economic merchant - I have enough surplus to research banking.
And if the Great Lighthouse had continued to be obsolete with Capitalism, I would only have needed one turn for Liberalism.


Unfortunately, razing Cumae against the Chokos will be difficult, they have 17 [Image: Civ4Power.png] against my knights.
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Miro reacted a little cautiously to the closed borders.
I can't get through.




The first muskets were also recruited here.
Miro also switched the round to slavery and nationalism.




And to have a look at the misery, F2 again.

Total economic power is 1083 [Image: Wirtschaft.png].
Enough for +618 [Image: Gold.png].




One research round costs 501 [Image: Gold.png].
A research round with libraries brings 1141 [Image: Forschung.png].

(618 [Image: Gold.png]) /( 501 [Image: Gold.png]) ≈ 1.23 - Research rounds per economy round
1.23 / (1.23 + 1) ≈ 0.55 - Research rate
1141 [Image: Forschung.png] * 0.55 ≈ 628 - Effective research output

Comparative values:
Turn 153 (before Astronomy):
1000 [Image: Wirtschaft.png] -> 1008 [Image: Forschung.png]; +635 [Image: Gold.png], - 406 [Image: Gold.png] -> 60% -> effectively 615 [Image: Forschung.png]
Turn 166 (before paper; at war):
1073 [Image: Wirtschaft.png] -> 1108 [Image: Forschung.png]; +591 [Image: Gold.png], -481 [Image: Gold.png] -> 55% -> effectively 611 [Image: Forschung.png]

This means that my research has increased by 2.1% in the 19 turns.


However, my global research bonus ([Image: Forschung.png]/[Image: Wirtschaft.png]) from building the library has risen by 4.5% to 5.3%.





The corresponding demo values.
Well, coldrain and Miro are in [Image: 5gap.png], but I still have to mention them.
Round 172
Xist10 Miro coldrain Gira
[Image: Wirtschaft.png] (GNP)
1111
1410
837
759
[Image: Civ4Produktion.png] (production) 292
651
426
279
[Image: Civ4Nahrung.png] (food) 554
593
388
387


Here is the comparison from Turn 150 (Gira in [Image: 5gap.png]):
Round 150
Xist10 Miro coldrain Gira
[Image: Wirtschaft.png] (GNP)
858 360 480 495
[Image: Civ4Produktion.png] (production) 258 211
204
341
[Image: Civ4Nahrung.png] (food) 411 428 434 311
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Bad new continue.
Gira do seems to read the sign on the wall and at least closed the borders to Miro, but then Gira chased Nationalism over Islam ?!

I will give him that, Miro is slow with building the Taj Mahal and Gira could snipe it with a GE ?
I think I would have gotten the Taj Mahal if I tried to get it with my GE.

And Miro got most Ship techs relative fast.
Chemistry and Astro in 3 turns ?

I fear, Miros effective research rate is at least 50% more than my. I think a research rate of ~75% and an output of ~1,3k per research turn ?
So about 900 effective research rate against my 600 ?
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Time to update the report here.
There will probably be a larger overview on Tuesday.

T180:




I'm currently arguing with Miro here.
Steel in 2 rounds is really bad news.
I could (just about) follow up with 3 rounds.
coldrain strikes before twist. This is halfway neutral.
If coldrain attacks, I'm toast either way, there's nothing really dangerous about the shooters - Miro will most likely engage at the other end.

I've made up my mind. Steel on Miro for the time being.




But then I actually want to research the 12 rounds until CreCon. - It's already getting close to getting CreCon before Miro.
I'd need 6.5k [Image: Gold.png] for that at the moment, so only 8 rounds to save.
From next turn onwards, I'll also have a [Image: 5gap.png] ready again, so I'll save a few turns.
I would probably research Constitution for Representation first.

Representation with mercantilism in [Image: 5gap.png], after the [Image: 5gap.png] probably in free market economy ?

I will use the priest from Utica and the merchant for the [Image: 5gap.png]. Hopefully a replacement for the Merchant will then come from Carthage (90+%).
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T183:




Demo for the first one.




I start the [Image: 5gap.png].
The merchant will hopefully be back from Carthage, but the priest is a bit of a shame. A shrine in Hadrentum would have been so nice.
But my [Image: Civ4GroPers.png] game isn't very good, so I have to make sacrifices.




Change of state.
National independence for recruiting and the 25% [Image: Civ4Spionage.png].
Although I don't use recruiting enough, I think.




A bit better.




In terms of research, I'd need ~400 [Image: Gold.png] credit, but then CreCon would be possible during the [Image: 5gap.png].

20% interest, makes 48 [Image: Gold.png] repayment, so round up to 500 [Image: Gold.png] ?
I'll ask Gira and coldrain for 250 [Image: Gold.png] each in exchange for 30 [Image: Gold.png] per turn.
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T184:
I experimented a bit with wealth/research building.
If I build wealth, I can run 100% research and will get to Coaperations in 5 turns.
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T87:




Cereals cost about 1 [Image: Gold.png] per [Image: Civ4Nahrung.png] after courts (and in Free Market).
I should be able to cope with that, especially since the HQ would have to bring another 6 [Image: Gold.png] per city.




Sushi is at 2 [Image: Gold.png] per [Image: Civ4Nahrung.png], but still has a lot of culture.

I think Cereals should be better for [Image: Civ4Nahrung.png] corp. Especially due to the location on the tech tree.




CreCon costs ~1.5 [Image: Gold.png] per [Image: Civ4Produktion.png]. Clearly expensive.
I think this could increase to 10 [Image: Civ4Produktion.png] with aluminium.




With the one coal, Mining is currently at 11 [Image: Civ4Produktion.png] - and slightly more effective than CreCon with 1 [Image: Gold.png] per [Image: Civ4Produktion.png].

I think I will found CreCon next round. A bit more expensive (and worse) than Mining, but with culture and I'm keeping the option of founding 2 other KG open - Jewels isn't a licence to print money, but it earns just as much as it costs and Aluminium earns 2 [Image: Forschung.png] for 2 [Image: Gold.png], so it's also positive with the HQ.

Well, for that I would need the [Image: Civ4GroPers.png] and I have 0 artist slots in the empire, but maybe the 1% chance will come.





Research is a bit faster than expected due to wealth building - but steam power in 1 was also a surprise. I have now invested ~ 800 [Image: Civ4Produktion.png] in research ? Maybe a bit too much, but the secure access to CreCon is worth it to me.

But Miro has also researched Alphabet->Printer Press->Replacement Parts->Rifling in 4 turns - and coldrain has researched Steel this turn. Maybe coldrain attacks Miro?
In any case, Miro has withdrawn a part of his guards at our border and coldrain has not strengthened the border to me.

After that, I'd probably research Rifling->Assembly line ?
Although of course I have to be careful at sea. Railway first for MG is worth a thought.


At 2nd glance, I'll also end the wealth building, I can afford to delay corporation by one turn.
Miro needs at least 4 techs for CreCon.
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Would you build Wall St in the corp HQ after founding CreCon?

What are your plans regarding Giraflorens?
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Yes, i do plan to build the Wall Street in the HQ city.
I do plan with Hadrentum right know. I should be finishing the 8th bank in 2 turns.
I do spend my prophet for the GZ, but maybe I will get another GP in the future.

I plan nothing right know, but more tomorrow an a bigger update.
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I have to update online in German. I think I will find time to translate it later today, but if you don't want to wait, click here
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