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Planetfall PBEM 2

Turn sent to Sareln. Thanks for your time setting this game up, spellman!
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Maniac Wrote:Shouldn't we try to find out what the difference in assets is?
Has someone not installed patch e?
Has someone changed that line in CIV4ArtDefines_Misc.xml?
We had this when we were starting on FFH games here. There was absolutely no difference in assets outside cache files, we installed the mod from the same source, patched it the same way. We even sent each other zipped directories at one point iirc. And it just wouldn't run. So we resigned to having no admin password since then. Still noone has a clue what could be the trigger.
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Mist Wrote:We had this when we were starting on FFH games here. There was absolutely no difference in assets outside cache files, we installed the mod from the same source, patched it the same way. We even sent each other zipped directories at one point iirc. And it just wouldn't run. So we resigned to having no admin password since then. Still noone has a clue what could be the trigger.

I don't see the save in my e-mail. On iPod right now so it doesn't really matter, but just a heads up that we'll be debugging come Monday.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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odd ... looking at the tracker i don't see any reason why that should happen ... its sent from the right mail to the tracker, and the tracker have the right filter, which should forward it to you.

checked your spam filters?
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Siiigh, not ffh8 all over again banghead
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Mist Wrote:This is a Windows thing. You're starting the application in the Mods/<modname> directory ( as per windows shortcut start-in option, or if launched directly from civ by "load a mod" due to how the game sets starting node to find modified CvGameCore.dll properly ), this makes it one of the starting points to look for relative directory references in addition to those mentioned by Windows PATH system variable. Therefore hard-references to Mods/<modname> are superfluous and can only break stuff in case of renaming.

Then why does every other mod, including those from Firaxis, which changes the resource folder add a specific path to the mod folder? huh
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Maniac Wrote:Then why does every other mod, including those from Firaxis, which changes the resource folder add a specific path to the mod folder? huh

Yeah it was in Spam, it's just hard to check on the mobile interface. The asset path thing isn 't a problem until there is another mod with that path also in the mod folder; suspicion is that it didn't break anything for Firaxis and therefore wasn't noticed.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sareln Wrote:Yeah it was in Spam, it's just hard to check on the mobile interface. The asset path thing isn 't a problem until there is another mod with that path also in the mod folder; suspicion is that it didn't break anything for Firaxis and therefore wasn't noticed.

Am Back. This turn is probably going to take a bit to play (will sleep on it). Sorry frown
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sent to Iskender. And I believe the tracker needs to be reconfigured for what it's displaying since Maniac sent me the save through the tracker but it's still stuck thinking it's his turn.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sareln Wrote:Sent to Iskender. And I believe the tracker needs to be reconfigured for what it's displaying since Maniac sent me the save through the tracker but it's still stuck thinking it's his turn.

Probably the game name needs to be changed, since we changed it from 'Trevin's Game' to "Planetfall 2"
EitB 25 - Perpentach
Occasional mapmaker

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