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[spoilers]Commodore likes it restrictive; Galling DuGaulle of the Gauls

Congratulations, Commodore!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(October 7th, 2012, 15:22)Commodore Wrote: Last, and funniest:

[Image: willemzwijger.jpg]
BoldlyGoingNowhere (funny, large hands) as Willem (Fin, Cre) of Inca (What, The Hell)

Boldly Going Nowhere is all about the group action, ignoring his brother's violent advice but listening very closely to Realms Beyond's own gimp. The cat fetishist sub somehow dom'd his way into saying that Creative mixes with Terraces.

...okay...I gotta stop this here. What? This smells like Catwalk advice all over. They'll do okay, I guess, but next to, say, Odeons or Ball Courts or Hippodomes or whatever else you wanted to build for more culture, you opt for Inca? Okay.

duh



rolf
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(November 27th, 2012, 18:35)Commodore Wrote:
(November 26th, 2012, 21:30)Merovech Wrote: Oooh. Action.

Indeed! I swapped the wounded axe and spear for healthy ones in the galley in Getafix just in case, so this turn...
[Image: Civ4ScreenShot0119.JPG]

Yeah. He must have loaded them up and then sat in port, but unfortunately for Slow, galleys defend poorly against axemen. mischief
[Image: Civ4ScreenShot0120.JPG]

First Isle: Down.

shakehead (game) eek (set) cry (match)

This makes painful reading. I love the reports though.
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Ok, now I'm through the whole thread. Thoughts:

Reading over the epoch of the Battle of Lake Commodore Boldly Going Nowhere makes me glad I gave you a good fight for as long as I did. I wish I could have had someone open a second front on the seas against you, or at the very least not open that second front ON ME.

The Ultimate Showdown of Ultimate Destiny is the funniest thing I've seen in a while, and was totally what was happening at that time. bow

T107 - Looks like you were concerned about my garrison in Monty Burns, where I put a GG onto a xbow. Sad fact was I was invaded by Slow right about the same time that Sian tried his hand at the Ultimate Showdown (and failing miserably). Stretched thin and facing ~8 CKNs and assorted support, it was all I could do to hold my precious Mausoleum, much less do anything about your sprouting score.

T115 - Brief moment of hope when Slow moved his stack onto your horses. I still felt pressed by Sian (somewhat) and totally unrecovered from having to whip so hard to fend him off at Megatron, but decided I'd send what I could to support Slow's stack. Much grumbling and disappointment when he pillaged and withdrew. That was the only moment to catch a running-away soon to be runaway, squandered. Barring any sort of a 2v1 against you, it was curtains for all of us. You were allowed a period of growth and taking of many deep breaths after the lake fighting. Sian punched the wind out of me and kept me from developing. Bah, I'll get you next time.

Really enjoyed the thread. GG.
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So here's the final report of Gaul, year 1280AD. I hope it reminded you all of a great comics series, and that you've enjoyed my somewhat sparse reports. It's been a fun game:
[Image: Civ4ScreenShot0021.JPG]

The Cities of Gaul:
[Image: Asterix1.png]Asterix:
[Image: Civ4ScreenShot0019.JPG]
The choking unhealth you see is one of the downsides to not having the horse city everyone else claimed. With Chm, the gold didn't matter at all, but with only corn even an aqueduct/HG comes up short. This Bureaucap is outshining every other city in the world, and still has a lot of growth room. Oxford would make this place pulse, but wheat/grocer would be needed first.
I liked these capitals. If I hadn't been restricting myself to Restricted, I think I'd have actually gone for Fishing/Mining/Financial and moved 1n, allowing a viable cottage-grower city with the wet corn south. I liked how I could skip Hunting for a long time with the mined deer, and for a city that 100% had to grow its own cottages, it had the rivers, hills, and food to make that not at all painful.

[Image: Obelix1.png]Obelix:
[Image: Civ4ScreenShot0018.JPG]
Here's a big divergence from everyone else's dotmap. Obelix is a great city, settled on the copper for speed and safety, which was a lifesaver in the early chariot pushes by Slowcheetah. As a result of that plus the Buddhist play, it owned its complete BFC and had a ton of hills for hammers, which helped it tremendously to get the Great Lib/NE up early. This place has made so very many scientists; and yet it still has great hammers. Strongest city in the game were it not for Asterix's brokenness.

[Image: g15b.gif]Fullyautomatix:
[Image: Civ4ScreenShot0017.JPG]
Johny-come-lately Fullyautomatix was a great settle even before its Mali rival was razed. The Heroic Epic city was making musketeers like nobody's business, and good commerce at that, too. Not too much to say about it; pretty much the perfect city though.

[Image: Dogmatix.png]Dogmatix:
[Image: Civ4ScreenShot0016.JPG]
Ah, tiny little Dogmatix. It's a border-securing resource worker, but a good one at that, and both the Great Wall and the Paya have been huge helps. It needs to be two sizes bigger, but needs must as devils drive. I settled it early for silver and as a decent booster, and it's been all-around helpful all game. Now it lags a bit, but they can't all be winners.

[Image: getafix.jpg]Getafix:
[Image: Civ4ScreenShot0015.JPG]
Speaking of losers...this little ex-barbarian city actually has never grown higher than size 4. Desperate whip after whip led to a billion most of which wound up sunk very soon after. Still in all, I grabbed this spot to claim Lake Commodore, and that's what it did. The Colossus? Slowbuilt. This is pure short-term thinking, and what it does to city long term. Still, worth it.

[Image: Unhygienix.gif]Unhygenix:
[Image: Civ4ScreenShot0014.JPG]
Welcome to my dream-city. When I first saw Lake Commodore in all its glory, this is the vision that sprung fully-formed like Athena from my head. Once the aqueduct came online and the wheat was captured, I planned to take this puppy to max size. Having this second port early was what won the Battle of the Lake; building 2-1 is the only way to win Civ4 naval fights.

[Image: 1359814242249.gif]Cacophonix:
[Image: Civ4ScreenShot0013.JPG]
...and once the war was won, this was the bonus. Cacophonix is a classic fishing village on the the Juice. One weird aspect of the map is that there are only two 5+ food sources on the land; as a result, I planned to let Cacophonix hang out as my drafting camp soon. Given duel size, that's 1 per turn here, for all time.

Lake Commodore in general was fairly crucial to my game. Rather than play with the diplomatic fire that was the diagonal wheat/gold area(s), I opted to try for King of the Hill here. The messed up thing about naval warfare is, once you get a certain amount of kingliness on the coastal hill, ain't nuthin' gonna knock you off. Thus, the GG burned on triremes down south.
[Image: Civ4ScreenShot0020.JPG]

Here's the final demos, for old time's sake. This Bureacap was all my towns, and the rest was a bunch of feeder cities.
[Image: Civ4ScreenShot0022.JPG]

Finally, here's the plan. With that GNP lead, I was a lock to nail Liberalism. My spare Great Scientist bulbs Philo:
[Image: Civ4ScreenShot0024.JPG]
...and then it's Chemistry->Liberalism (Steel). Cannons, I think, would be game.

To slow down my chief rival (you were always my biggest threat, Boldly), here's a stack at Monty Burns. It's iffy that I could have burned it, but it certainly would have cost you.
[Image: Civ4ScreenShot0023.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I had cash for upgrades and a smattering of units on the way for support. That stack wouldn't have taken the city, but the upgrades alone delaying tech would have put me back several turns further. If I had known we were taking shots for posterity I might have run 100% gold on my last turn to prevent someone (slow?) from beating me to second on GNP. neenerneener
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