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[SPOILERS] Cornflakes and Q Eat 'Em for Breakfast!

Ok, scout survived but got pretty badly mauled by the lion. We now stand at 0.3/1 with 7-turns to heal back to full. I didn't grab a shot of the scout yet because I just hopped in quick and didn't move him. We have 2 options.

a) stay in place and heal for 7-turns ... slows down immediate exploration, but at least we'll have 70% chance to defeat the next barb we meet.
b) continue exploring immediately ... also dying guaranteed to the next barb we meet.

Worker put a turn into farming 1N and then canceled action (not that we have any plans to finish the farm, but the movement turn to cows is wasted anyway). Here's a shot of capital, on settler for 4 turns switching to warrior once cow pasture completes.
[Image: T9%20Grand%20Slam.jpg]
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Checking our sandbox at T12-14 the average distance between barb animals was 4-6 tiles ... giving us and expected lifespan of 2 turns if we're unlucky, 5 turns if we're lucky. More than 5 more turns of forward esploration without ending next to a barb is probably too much to hope for.
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I say explore.
each turn he takes makes it less likely to encounter a animal (as opposed to a warrior) and even if he does heal fully and return to the fray, he'll still be rather likely to die all the same.
Just IMO of course. wink
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I was thinking the same. Scouts generally have a short lifespan anyway, and at ~30% odd to lose him anyway we might as well push forward. I still can hardly believe that we've explored for 12 turns without spotting a single goody hut rant
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SAFE! Hill to the NW look good for next turn.
[Image: T12.jpg]
[Image: T12%20overview.jpg]

T12 demos (only us, AT, and Azza have played).
[Image: T12%20demos.jpg]
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Spotted our first hut! No barbs in sight! Probably move through the hut to the hill 2W.
[Image: T13.jpg]

Demos T13 (only us and Commodore have played). Commodore researched AH this turn (2k tech in 13-turns)
[Image: T13%20demos.jpg]
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jive
You know after this were just getting a map lol
Agree with planned route.
Where are we up to with the worker/cap?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I couldn't access the forums earlier this evening, but I played both turns anyway. I've combined the two reports here. We popped Archery from the hut. Not the most useful tech, but barbs are on and archers are relatively cheap if we happen to need them. SW-NW onto the hill for our next scout movement? Still no barbs spotted yet by our scout! We've revealed 30 tiles east-west without meeting a neighbor (although we could have just missed one or more to the north/south our our scouting trail). How wide would you guess the map is on Large Lakes? We've got to be approaching halfway soon.
[Image: T15.jpg]

Demos T14 ... TT got another 0k tech. This would be about the right time for AH, but with no power increase it can't be AH. All of the 0k techs should have taken less time to research. Therefore TT must have popped a tech that he was already researching (he popped 2). One tech was popped on T3, and the 11 remaining turns is enough for Pottery. The other tech was popped T6, giving 8 turns of research ... Too much for Fishing, but not enough for Mysticism/Pottery. I'll guess that TT just researched pottery after first popping whatever initial tech he selected on T3.
[Image: T14%20demos.jpg]
Of course only the lurkers will know, but when the game is over I'll be interested to see how close my guesses came to the truth.

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Demos T15:
[Image: T15%20demos.jpg]
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I don't have a picture of the cap from this turn, but I posted one on T12 (reposted below):
[Image: T9%20Grand%20Slam.jpg]
We now have 3 turns into settler. This will be that last turn before we switch to a warrior when we complete the cow pasture next turn and grow for 5 turns.
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W00t!
Sorry that I've given up in the demos, you seem to have a good handle though wink
Agree with move,looks like a hill there too.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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