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[SPOILERS] Donovan Zoi and AdrienIer: Slümhund Millionaires!

I see you've played the turn, any thoughts on the dotmap ? Gavagai apparently went size 4, I expect a double whipped settler sometimes soon.
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Sorry, Adrien. I will be in the home stretch of tax season for the next 2 1/2 weeks so time will be tight.

At first glance, I thought the sites were pretty spot on.

I hope you have the FW protected by a Warrior now, as I neglected to plan for last turn. Next turn, I think that that we will have completed roading the Forest outside of our borders. If we send the FW further NE to the forested hill, he will lose a turn due to +4 movement penalty, a fate that our Settler will also suffer even if we road that tile. So to me, it seems more advantageous to go back into city proper and start work on a Mine to bide our time for chopping. Though I haven't been able to test it, this should allow us to get a few turns back on Stonehenge.

The flipside of this would be to take the movement penalty on the forest hill road and then road the proposed city tile for fluid Settler movement, but I don't think that would be worth the lost turns in the capital. Especially since we don't have an immediate need to add any resources to our capital from the second city.
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Only dowside is that we'd be losing the TR
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First to a second city is GJ. Congrats to him, he's imp so it's not very surprising though. And obviously he settled it in our direction. rolleye




We're getting our settler next turn, he goes to where the worker is now, turn after that settler goes NE with the warrior and worker, then the city is founded the worker farms the wheat we revolt to slavery and then whip a FW in the cap before starting on SH. Am I wrong Donovan ?
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Congrats to Joey indeed! At least he hasn't yet grabbed any unique resources from us yet.

I don't remember us talking about revolting into Slavery early on, though I think we will need to. I was considering waiting until we locked down Stonehenge though we may not be able to do so with the worker away at city 2. Also, I think we should put a few turns into SH until we get to Size 4 since I don't think we will be able to whip the FW right away at Size 3. We can then go into Slavery the turn we start the worker. Let me know if that makes sense.
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I'll sim something tonight to see if 1 whipping the FW speeds up SH through more chops
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Joey's new city has access to 3 food resources so it will grow quickly.

What tech will we be going for next? AH or Fishing? That may be decided by if we uncover Copper next turn. Finding it could also alter our next city location.

I left the Worker in queue because we should actually be able to whip it with one pop in two turns after we revolt to Slavery. Any overflow would go in SH and we can chop from there.

Big decisions next turn, so let me know what you think.
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I'll be home to sim in an hour
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Old Harry I love you




Yes this is copper under the one mine we've built.

I have to run some more sims now
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My sims say we should revolt this turn. Then we whip the FW, we start SH working the deer or the copper (copper gets us 16 more hammers and 2 commerce for 7 less food but same build date of SH, end of turn 36). Because you don't seem to be around I don't want to make this decision by myself, I'll let you play the turn and we'll make a choice about copper or deer later.

Edit : another good point about revolting this turn is that it only affects the cap, the second city doesn't lose a turn to anarchy.
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