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PBEM 7 - Team Contest (4 x 2) - discussion

I am cool either way, the turn pace will be sluggish enough, but that is ok.
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I think part of the starting later was my request, as mid December is when my project really starts to wind down. We can definitely start sooner, just be aware I likely won't be hitting turns at a normal pace.
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Woden requested for Mid December too.

I am fine either way, with 8 players we will have trouble for 1 turn a day anyway. Hence, the opening play where nothing much happens could start any time.
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Chevalier Mal Fet was also hoping for a mid-December start.

I am fine starting early since the early turns don't take much time.
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I'm okay with starting earlier - the turn window I have now is early in the morning, while it was after-work activities that cramp my time. Just, y'know, don't expect too many turns out of me to start.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I am ready to start. I think that with the game being teams interest will still stay strong since at least each team should play a turn a day.
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Japper, I guess you can go ahead and start the game. I think, everybody should join first before starting to move on with the actual save of the game.
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Game is up! https://www.playyourdamnturn.com/game/8f...65e09ee2b1

password:Realms7
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I have joined, i still have not got around to installing the mod. I think brick said it is not required. Is there any harm to enabling/disabling this after the game starts?
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You can simply disable it before opening the save, won't do any harm on the game. The MOD just extracts information that is not shown on the vanilla UI.
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