August 13th, 2017, 16:39
(This post was last modified: August 13th, 2017, 16:40 by Seravy.)
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(August 13th, 2017, 16:34)OleSwifty Wrote: Hm not sure if bless or something else isn't working as intended.
I cast bless on veteran paladin, base 9 resistance.
Now he should have 14, though I did read that it does not work on 'normal' attacks from chaos/death units I was hoping it worked on gaze attacks at least for resist. Case in point, a chaos spawn with it's -4 gaze should be an easy match up for the paladin, but he regularly gets wiped out.
I assume it doesn't protect from breath weapons either? Only from actual cast spells?
Well the trick here is, the Spawn has Death Gaze - Paladins are already immune to that - Doom Gaze - Which resistance and defense does nothing against - and Stoning Gaze - which is a Nature realm attack so Bless doesn't work on it. It also has Poison which is "neutral" so again Bless has no effect, and finally it has Cloak of Fear, which is Death realm so Bless does help resisting it.
Out of all of those, it's most likely the petrification that kills most of your Paladins, with Doom damage finishing off what's left of them.
Fire Breath and Lightning Breath are both Chaos realm attacks, so Bless works on them, but the latter halves defense, so bless is only half as effective.
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Ah interesting, I never thought that the petrification would be classified as nature since it was coming from a chaos spawn.
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Don't remember who reported this problem - units not attacking a hero - but I checked.
If the AI expects to deal exactly zero or one total damage with an attack, it sets the base priority of that attack to -40 (other modifiers still apply afterwards, such as preferring ranged, etc, but this can't reduce more than another -20).
Units should attack the highest priority target if its priority is -100 or higher, and not attack anything if all targets are below -103.
Based on this, units should not decide to avoid attacking something just for it having too much defense.
The only thing I can think of is the hero not being a valid target for another reason - maybe flying, or invisible.
I did see a similar situation in Hadriex's video but that turned out to be unrelated - enemy units wanted to attack the summoned centaurs instead of the heavily buffed longbowmen behind city walls (expected damage probably too low), but due to being slower than it, they chased and after turn 10 reverted to the "go into the city" tactic, which they couldn't do because the gate was blocked by the longbowmen. Not sure what to do with this because the unit probably took the best possible option by doing nothing assuming a general situation - chasing the centaurs would have been a waste of time, attacking the high defense unit is suicide (but wasn't this time because longbowmen don't have enough attack power to really hurt a klackon halberdier) and moving into the city is the correct choice, it just failed because the unit wasn't able to enter.
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It seems to be impossible to cast confusion on a unit that has mystic surge cast on it. I must have tried about 20 times with odds 50% or greater and it has failed every time.
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Maybe it gained Resist Magic and you didn't notice?
August 15th, 2017, 06:27
(This post was last modified: August 15th, 2017, 06:39 by MrBiscuits.)
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(August 15th, 2017, 06:19)Seravy Wrote: Maybe it gained Resist Magic and you didn't notice?
I reloaded and tried the same battle multiple times and it never worked for me. I'll do some more tests.
Edit. So er...I tried it again and it worked first time. Sorry about that it must have just been a really bad run of luck in a row.
August 16th, 2017, 14:11
(This post was last modified: August 16th, 2017, 14:12 by Arnuz.)
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Starting a new game, with 3 retorts and 8 black books I can choose 5C/2U/1R, with 2 retorts and 9 only 5C/2U - seems wrong?
Edit: same with other colours.
August 16th, 2017, 14:27
(This post was last modified: August 16th, 2017, 14:29 by Nelphine.)
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At 5+ books, The uncommon/rare spells are what you are guaranteed to have available st some poimt in your research. When you get 8 books, you have all 10 uncommons on your research list, so instead, the2 uncommons are spells you will have available to research on turn 1.
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No, that's correct. With 9 books you get all 10 rare spells so there is no point picking one. You pick uncommons to make sure they are on your research list on turn 1 (as you get all 10 uncommons from 8+ books )
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Ah! Good - that totally flew over my head.
Is it possible to add the explanation in a tooltip? PBCK, I know, but I frequent the forum and still didn't understand that ^_^'
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