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[SPOILERS] PB1- Mardoc buys a can of paint for Thoth and Ellimist

TheBold in the banter thread Wrote:Your mothers are giant spiders.

lol Sounds like our friend from a few turns back has made life interesting for Team Reddit. lol
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Thoth Wrote:Sucks about the Elohim delay. Hopefully the warrior will attack (and die) so we can still found t45.
That would be ideal. Considered just attacking him this turn, but there was an unacceptably high chance of both warriors bouncing off. And then we'd have a real issue.

Quote:I don't like the build queue changes in NBA. We had enough overflow hammers to 1t a pair of warriors (which we need to deal with the incoming barb warrior in the east). We don't need the PT until we grow to size 7, there was plenty of time to complete it the same turn we grew.
Went back and forth on this one. I guess I was assuming that warrior would go south, to be dealt with by our newly experience warrior, because that's what I'd do with it if I were in control of the barbs. Should be able to 1-turn warriors from NBA anyway, what with God King.

Quote:Why we no have a mine completed this turn? cry cry cry

That's a 6 hammer tile we didn't get to work this turn. cry cry cry

Ah, that would be disregard of God King. 0/4/0 didn't seem like a priority when the alternative was 5/0/1 while building worker. Should be able to finish it next turn, though.

Quote:Moving the city costs us a 1f2h tile in the inner ring (whichever location we pick for the city it's going to have weak hammers) and a Forested Grass hill in the outer ring. We also don't have our workers in position to connect teh vamps to the city via road.

We'd also delay the trade connection by 3/4 turns and have to spend 4 extra worker turns on a road we don't need *yet*. 3 turns of Wines is 3 turns of another worked tile in Riesling. I don't think the longer term prospects of the shifted city are enough better than the original spot to justify the lost worker and tile turns. Plus the original location has an additional bare river grass to farm so it sets up a lot faster.
I think you've convinced me. It'd be different if it were incense, or first ring, but Reagents just aren't that good a tile until you're ready for Archmages.

Quote:We may want to move the Elohim city 1t south onto the Forested Plains hill. That picks up the Reagents second ring plus an additional riverside grass at the cost of a second ring hill. It also picks up the Sheep.
I think I agree. But that guarantees we're next to a spider for a turn, so we can't consider anything less than a 2 warrior guard. Reminds me of a comic:

http://www.giantitp.com/comics/oots0192.html

Quote:Worker moves
Agreed.

What, did you expect me to object? lol

Quote:In the meantime we can hammer out a Warrens and 4 settlers from NBA by t57 or so.

Which we won't have the worker turns to support, so the second settler pair will need to be delayed slightly in order to build a worker pair from NBA first.

looking at the number of worker turns we're going to be needing in the near future, we'll need another worker out of KIPA once we're at size 6 there and running a priest.

And here's why I want that Orc-Calabim road, even with the river trade. Any turn orcs aren't making settlers because they're making support units instead, makes me very sad. Comparative advantage, man!

Actually, if we earmark a couple of the settlers for Calabim and Elohim use, are we still sub par on workers? Especially if we forbid those two from building any more settlers themselves for a while?

Thoth Wrote:also....tech path after Masonry.

I'd really like to take a run at RoK next. If we are careful to make sure the Orcs put the final beakers into it I think we have an excellent shot at landing Rok in orcdom. That gets us Gold, Spiritual Temples for happy and Gold, +2 happy in every city with RoK (Religion civic), a shrine in reasonable time for More Gold + the possibility of a GE sometime down the road.

Well, alright. Ellimist has been very much in favor of them, and I admit they'd be handy, just don't think they're urgent. But I suspect we can get the holy city if we go now, and even if we don't Kilmorph is still useful. Any chance we can speed it up by partial bulbing? Or do you think a GPro would pay better by turning into a shrine?
EitB 25 - Perpentach
Occasional mapmaker

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I'll have a coherent response up in the morning.....in the meantime...



http://www.youtube.com/watch?v=I_YUpEIKsmc

and we need more


http://www.youtube.com/watch?v=AQfGTDyjVSE
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http://www.youtube.com/watch?feature=end...UvQ52A7ksM
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This is cool war music,

http://www.youtube.com/watch?v=b11-37Me_...re=related

but

this:

just blows the doors off it.

http://www.youtube.com/watch?v=UUePMPtcoUQ
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and .....


we're up. :D
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Mardoc is away for a few days.


So the updates aren't going to be as thorough as they usually are.

Sorry folks. It's Mardoc's fault.


Really.

Honestly.

nod
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Hi Krill!

wink
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Turn 48 Empire Overview:

[Image: jwEsX.jpg]
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Ouch???
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