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[SPOILERS] A threesome becomes a twosome

Thank you DaveV - I'll take a look at it.

In game I decided to deny capital visibility from the offending scout unless he is willing to land on flat land. If he retreats I'll go back working farms.

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We've also found Kurios borders. It seems a bit like the area east from me.

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Aye, I intend to pop in and say hi!

I tried to match the tile configuration up to anything we can see but there's no exact fits.
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I logged in because I saw that team Alcohol was playing and I still don't know the turn order bang.

I looked around a little, and saw some bad news:

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The Elohim scout moved out of attack range, but I expect it to move onto the wines hill 33 next turn:

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I suggest moving the warrior back into the capital: according to Sareln's combat calculator, we have excellent odds of killing the scout with two warriors:

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Kyan has some advice, but it's only one more turn before I'll switch back to a warrior build (at +5 food instead of +3). Then I'll grow to size 3 while building two warriors and switch back to the settler.

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Kyan's scout has a good view of the Kurio capital. It looks a lot like the Luchuirp capital. The land around the capital looks similar, but not mirrored.

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At EoT, my borders pop and give me some more map info:

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I took a page out of Kyan's book and dropped some reminder signs asking my teammates to queue up their next tech, so the overflow beakers and next turn's beakers aren't lost. Is our plan still to go for Mining, then Masonry?
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Could you possibly grab my turn mate, won't be home from work for awhile yet.
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Sure. Do you want the worker to farm the floodplain, and the scout to look for the other capitals? If plako plays before you, he should finish off Calendar, and you could start on the Incense. I think farming is the right move, just mentioning the possibility.
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Yes please farm the floodplain. Food first everytime. Thanks mate.
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Converted to Agrarianism. In the far north there seems to be tundra. Maybe we're in a row and there is some mirroring actions+other little adjustments done for our slices.
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T12

Very fast round. We're up again.

I found Elohim and their scout came visible again.

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Power graph:

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Clan and Amurites have also lost scouts, which makes me feel better about losing mine. I'm hoping one of the wandering griffons will take care of the Elohim scout already.

It's good to see the Clan graph going down instead of up.

Civics:

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NabeliaKnight went for Calendar like us; Team Alcohol went for Mysticism. The Orcs will be able to crank out some super fast settlers, but they're going to be missing out on a lot of calendar commerce. Maybe they're hoping to make up for it with great people?
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