Thanks. The plan I'm following is sound; I am just worried about becoming so tied to whatever plan I'm following that I end up becoming unable to adapt to circumstances. Maybe I'll just hold out hope that the others went for Pottery first, but I will know the truth soon in the coming turns.
As for my interface, I have some sort of graphical mod that I can't even remember the name of. It lets you chance the color of the interface, and I'm a fan of grey.
I know what you mean about worrying about becoming tied to a risky plan - in my games on this site I've generally been too trepidatious to even start on a wonder (maybe I should tell myself to play with confidence)! In any case, I wish you the best of luck with yours. Even if you don't get it, I'm sure you'll do fine. I'm looking forward to seeing how everything unfolds!
(February 13th, 2013, 13:19)TheHumanHydra Wrote: I'm looking forward to seeing how everything unravels!
Fixed. :P
No, but seriously, thanks for the vote of confidence. And a wise man once said "a bad plan now is better than a great plan later." Or something like that. If we lose the Henge, we'll just expand, expand, expand. (I would still really love the Hanging Gardens, but without stone, that might be a chore, yeah?)
Seems like the save has been chilling in my inbox for the day, so I think I'll go see what I can do with that.
Okay, not much to say. We're still on track to land the Wonder at End of Turn 31. Still a shot in the dark, but as a precaution, I cancelled all Workers' actions. So they will have to be manually instructed to resume chops. At least this way, there's less risk of dumping chops into the Wonder if it gets snatched. This means the event log must be checked at the beginning of every turn! I have been getting in the habit of checking it anyway, though.
Some pics:
Commodore is still shadowing us. Makes sense, I suppose. Confirmed he has at least two workers. Probably has as many as we do, though.
We met AT this turn. Or, rather, his warrior showed up north of our territory. I'll keep an eye on that. I am not sure how best to allocate our EP at the moment, but I'm juggling it each turn to try and make progress. Can't wait for CoL so we can get some Organized Courthouses built so we can spy all the more effectively.
As for C&D, it's getting to the point where I'm kinda just plugging in the numbers but not really trying to analyze. Multiple cities for everyone, with no capital visibility? Well, even if I had that, the effort involved in keeping track is starting to get beyond what I'm willing and able to do. There's certainly still utility in an active C&D, but... casual, right? Focus on our own play. However, it looks like everyone's cities grew, though Com got a tech and whipped 1pop, I believe.
I really hope I learn the fate of Stonehenge before the weekend pause begins, otherwise I might pull my hair out in anticipation!
Played turn in consultation with Dazed. Took a screenshot, but it didn't actually take. Not a big deal. Just shows that there's fish in the sea. We could get a coastal city to our south that could grab pig and fish potentially....
Put all EP on Commodore.
Fishing, but 100% gold for 1 turn.
City management fixed.
So.
Waiting for next save, as that will show us the fate of Stonehenge.
Oh, and Dazed reminded me to emphasize cottages and whatnot. Hm.... I'm gonna try some new Worker stuff.
Okay, so I did a thing. This might be easier to understand, I hope.
Image key:
Worker/city plan:
Note: I can definitely tell that the city tile micro needs work, because there are things I didn't think about until the end (like making sure the most mature cottages are always worked by swapping between cities, especially when whips happen).
Worker Plan!
(Worker AND city micro needs work)
T31
Pound - Cottage in place
Rial/Rupee - Chop
(Research 100%)
T31
Rial > G6
Rupee > G5, 1t road, cancel
T32
Rial, road
Rupee > H7
(Warrior from THY go moves)
(Swap cap to finished cottage)
T47
City 4 founded > WB
Math > IW? (gems)
Whip TYG (NOTE: Juggle matured cottages with capital so they are always worked! Max commerce!!)
Worker 6 > C4, cottage
Rial > D7, cottage
Rupee > I8???
T50
Queen's Ballad (City 3) work finished cottage
Rial, cottage
Worker 6 > B4, cottage
Pound > C6, chop
T50 summary:
4 cities: 6, 4, 3, 1
6 Workeres (a couple too low, yes?)
GNP @ 100% sci: 69 (buffed by SH and free obelisks) - 42 beakers/turn
Army: 5 Warriors (1 scouting) PAPER ARMY!
No libraries yet, could have whipped?