I think what most call misclicks has nothing to do with manual dexterity but with sloppy play. And it is just extremely hard to make a clear rule when you do allow reloading till which point it is fine. Also, as soon as you allow it, it will leave a bad taste at some point if the players don't know each other well. At least from my experience.
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(July 19th, 2013, 13:24)Serdoa Wrote: I think what most call misclicks has nothing to do with manual dexterity but with sloppy play. And it is just extremely hard to make a clear rule when you do allow reloading till which point it is fine. Maybe this isn't my place, but I personally make a lot of misclicks, and I'd say about 75%, but by no means all, of my misclicks come from sloppy play. It varies, sometimes, though. For example, right now I'm wearing a splint on my dominant hand. It hasn't really caused any civ4 misclicks, but I keep accidentally closing tabs when I mean to switch to them and making typos. So, I guess that it's just hard to assume either way, you know?
Merovech's Mapmaking Guidelines:
I get what Serdoa says about grey areas. For example, someone might move a worker to build a cottage, and then later in the turn after doing other micro realize it would have been better to go back and use it to road instead. No new information was revealed, so it would be really easy to justify going back. And then there are greyer and grey areas down the line until we're down to things like moving a scout without thinking much and finding an animal and then saying "whoops that was a misclick". And sometimes the mistakes and misclicks turn out slightly favourably - so whether they are corrected is biased by the outcome.
I get people who want to play in such a way that they're allowed a little leeway for mistakes, to emphasize the big picture of strategy, but I'd prefer a multiplayer game not to play that way. Every ambiguous grey area is a place where someone who has a flexible sense of what is fair allows them to get a small advantage over someone who does not.
You should never correct a scouting move, as you gain new information from it.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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