Yeah, still almost a 30pt gap, it's a good example of just how misleading score can be.
![[Image: 3q31jpa.jpg]](http://i.imgur.com/3q31jpa.jpg)
There's a bit more land down there than I thought. Unfortunately, it also means no seafood. Anyway, next turn the worker can move onto the horses to get all the relevant information and we can make a decision.
![[Image: wftjWcy.jpg]](http://i.imgur.com/wftjWcy.jpg)
I was thinking of a workboat in case of any seafood in the south or to circle the island, which may not be an island anymore. Now I'm thinking putting the hammers into the LH would be better in preparation for whipping it in. Could also get a missionary for the south.
![[Image: ndgLj4g.jpg]](http://i.imgur.com/ndgLj4g.jpg)
Granary here next, I'm leaning towards the chopping plan.
![[Image: uRZJ4xW.jpg]](http://i.imgur.com/uRZJ4xW.jpg)
Dr Tachyon should be able to take a second mine off the capital if we switch off the WB. Needs a WB after to get to Sleeper in time for border pop. Or chop a second WB in sleeper.
Another power boost for dtay makes me feel all squishy inside:
![[Image: YfnmPR8.jpg]](http://i.imgur.com/YfnmPR8.jpg)
The axe sitting on the forest sees everything being built in Jetboy unfortunately. We want to get out a chariot ASAP to take him out.
Tech:
![[Image: xrpT04d.jpg]](http://i.imgur.com/xrpT04d.jpg)
Writing(4t) -> Maths(13t) -> Currency(21t), where we get half priced markets is easily the best economic option. Could go Iron working(9t) for security but I'm still reasonably confident we can secure one of those copper sites. HBR(11t) to get some revenge on dtay is also very tempting.