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[SPOILERS] Team BASTARD settles on deer.

40%. I've got no idea why. I literally can't think of any scenario that explains 10 culture as 25%, 12 as 33%, and 15 as 40%, not with any plausible account. I know he's got less than ten culture because his borders haven't popped, and I know he's got at least 1 cpt. But I can't make the scenario work.




Of course, it may not turn out to matter, because he's observing a turn split with us now voluntarily. I know this because he was the one to roll the turn, and he didn't play his second turn immediately. Maybe our shot at his army happens when it's in *our* land, and the strike at Dental Plan becomes a counterattack rather than an attack.

I'm thinking I'm going to reserve Friend Computer for settler production. We can't stop expanding just because of border tensions; the worker force would get bored. More seriously, this *is* our strategic plan for victory, that ought to supercede any details of tactics. However, probably the next city will be south of Green, on the three-food site, because it doesn't need any protection from barbs. We've got plenty of military but it's all staring at Arabia; maybe we can spare some after the next 2-3 turns when we know how that front is shaping up, but for now, I don't want to risk coming up short. Besides, the three food site is pretty awesome, so grabbing it now isn't exactly a hardship. The limit *was* going to be worker turns, but even that isn't too much of an issue with two down there already improving Green rapidly and a third moseying in that direction.
EitB 25 - Perpentach
Occasional mapmaker

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Could he have put a +2 culture building in the city t92?

1/3=25%
3/6=33%
6/9=40%
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In theory, yes, he could have. That would fit the numbers. I don't *like* that answer because it implies he's about to pop borders, but the math would work.

But I don't see where he could have gotten 90 hammers for a library, or even 60 hammers for a Monastery (if he's got Meditation; he'd have had to build it in the last four turns, too, since no religion before that), and I don't know of any other 2-culture buildings available this early. He hasn't whipped the city, only chopped the forest T93, and the city's only existed for 11 turns now. Further, he's found 22 food in those turns to grow with, so he hasn't just been parked on the plains hill mine.

Well...if he pops borders IBT, then I'll know you were right anyway. And I'll probably cry wink.
EitB 25 - Perpentach
Occasional mapmaker

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what buildings does the city have in it?

also yes you can spread religion to a city that you haven't seen yet if you defog a route
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Squinting at screenies, I think I see a monument in the city from T92. I'll have to log in tonight and really zoom in to see if it's actually there or not.

But I still can't make the math work even with a monument.
EitB 25 - Perpentach
Occasional mapmaker

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bangheadbangheadbanghead
Looks like Suttree was right. Somehow Azza turned Monument + Religion into 3 culture. Right when it really mattered. One turn later, and everything would be sparkles and rainbows. rant



That's definitely a monument. I don't recognize the greenish building to its south - any lurkers know what that is?

Any lurkers have any idea how a monument can be worth 2 culture, or how Azza could have built two culture producers in one turn?

Any lurkers have a recommendation for an online remedial math and logic course for Mardoc?
banghead




We're even going to lose the west bank of the river. I thought about moving in now, but we were too far out of position, trying to be sneaky. Although we still could - place 2 axes and archer on his worker, let him attack out at them...and, um, retreat to the city afterward, promote and heal...nevermind.

I think we've got to move in anyway, even though that'll mean he gets a chance to counterattack. That city is even less tolerable with a strong and growing culture supply than it was as a culture-suppressed target.

Main question, is how stupid am I to not be able to figure this out? But secondary question is...which tile do we move to next turn? We can get to 1 SW of the city, or 1S - main difference is river. Do we want to be behind it, to prevent him attacking out at good odds? It would make our odds worse, as well, but probably cats mean we could win regardless. Or do we just go for full bravado?

His stack, that we know of, is 5 axes 1 spear. Ours is 6 axes, 2 archers, 4 cats. I guess I lean toward heading for the east bank. If he attacks out, I'd expect him to kill 2-3 axes, losing 2-3 himself and redlining the others. That's easy to clean up, we might not lose any cats even. Where if we do it the hard way, we probably lose 2-3 cats instead, and maybe an axe as well. I'd rather preserve cats than axes, 50 hammers is more than 35.

Also, I was wrong about deliberate not double-moving - Azza double moved us this turn. Not that it really matters since we're at peace, but it means we've got to try to go second next turn.

ARGGGH! troll
EitB 25 - Perpentach
Occasional mapmaker

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I agree and say try and attack from the east bank.
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My guess is that
2:6=> 1/4
4:8=> 1/3
7:10=> 0.411...~40%

He can have 10 culture value on that tile without the city having yet expanded because IIRC you get 1 free tile culture when you found a city in the 8 squares surrounding.
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Gotta wait for Azza to play...why'd he have to steal first half from us last turn, anyway? That's so inconsiderate, I might just declare war!

I really want to go now, but that'd be not only a double-move, but one that gives us advantage: namely, he wouldn't have his chance to see our army before it's already invaded. Granted, it wouldn't be on purpose, but that's rather hard to prove.

It looks like the timer will probably be long enough to let me play after work, but keep an eye on it, please.

coffee
EitB 25 - Perpentach
Occasional mapmaker

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(July 10th, 2014, 06:24)Mardoc Wrote: Gotta wait for Azza to play...why'd he have to steal first half from us last turn, anyway? That's so inconsiderate, I might just declare war!

I really want to go now, but that'd be not only a double-move, but one that gives us advantage: namely, he wouldn't have his chance to see our army before it's already invaded. Granted, it wouldn't be on purpose, but that's rather hard to prove.

It looks like the timer will probably be long enough to let me play after work, but keep an eye on it, please.

coffee

Are turn splits in effect when there is no war yet? I wouldn't think so.
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