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I ran that test, did a small PBEM, ran through a cycle, transitioned to HotSeat ran a cycle, and then went back to PBEM. At the end of the 2nd PBEM cycle the wait time for Barbs was really really long, but it did resolve, I'd say inside 4 minutes or so.
How long did you wait after hitting end turn Nic?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sareln Wrote:I ran that test, did a small PBEM, ran through a cycle, transitioned to HotSeat ran a cycle, and then went back to PBEM. At the end of the 2nd PBEM cycle the wait time for Barbs was really really long, but it did resolve, I'd say inside 4 minutes or so.
How long did you wait after hitting end turn Nic?
What causes this I wonder? Did transitioning from HotSeat to PBEM clear all of the AI's unit orders? If we've got enough mind worms on the map, maybe it had to go through and do unit logic for each of them?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I think my computer's still left on at home. I'll see what has processed once I get home
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Um, nope, still didn't finish loading.
I have no idea what next to do.
Bobchillingworth
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The only thing I can think of is that we have to lose a turn, have someone hack in Selrahc's tech, and then replay the last round. No changing to Hotseat.
So that it doesn't take us a day to replay last turn, we could just post in our threads what moves we made, so that one lurker can (using the PBEM format) play all our turns within a 20-minute span.
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Without an admin password the tech can't be hacked in, right?
Bobchillingworth
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Can a lurker download Nic's save from the tracker and see if you can get the turn to end correctly?
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Can we get somebody to try the dll hackery route?
Bobchillingworth
Unregistered
Okay, so to get this game back on track I think we need a couple things done:
* First, if a lurker would be so kind as do load Nic's latest save off the tracker, I'd really appreciate it. It doesn't really matter what you do with his turn, just see if the game will generate a save file once you end the turn. I want to know if the issue of the never-ending turn can be resolved with different hardware. Let the turn sit for a while after you end turn, to see if it just takes a long time to generate a new save.
* Second, since there's a good chance that the above won't actually solve the problem, we need T-Hawk or Maniac (or anyone else capable) to manually give Selrahc his tech, using the previous turn file. I don't think that we need an admin password for this, T-Hawk has performed the operation for multiple FFH games, and none of those had admin passwords. Then, after the tech has been added, it would be appreciated if whoever adds it in can play the next two rounds of turns for us- we have already posted instructions for the turn Selrahc gets his tech in our respective threads, and we can do the same for the most recent turn. That way we don't have to waste a day replaying.
Many thanks in advance for whatever lurker(s) can take the initiative on this =) This game has been really fun so far, and I'd like to get it working again as soon as possible.
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Bobchillingworth Wrote:T-Hawk has performed the operation for multiple FFH games, and none of those had admin passwords. I have, although each mod and codebase (through multiple versions of FFH and EITB) usually took me most or all of an evening to get up and running. This stuff takes work, it's not magic or free.
If Maniac can't do it, make it as easy as possible for me here. Point me to the Planetfall mod installation and source code for the version you're playing, along with any extra exploding-zombie fixes or whatever. Give me whatever save you want fixed, most preferably on the turn of whoever is getting the tech, and that civ's password. I can add the tech and return it, though I'm not particularly inclined to start playing through multiple turns for everybody on a mod that I've never otherwise touched.
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