I think the issue is we will only have 1 or 2 cities in the near future in which we even want to build a lighthouse. Those cities may or may not have enough trees around for some sizable chops for the GLH.
We would need stone to even consider the mid. If we do find it, I would be concerned with how much we would need to sell out in order to guarantee it, what with Mack having IND and his propensity to build the mids.
Oh yeah, the Pyramids are a lost cause if you don't have stone and aren't Industrious.
As far as lighthouses go, yeah, only two cities right now with seafood, but we've still seen very little. We're certainly not going to be solely coastal -- that gold/pigs city is going to be landlocked, and probably whatever city we plan to get the silver as well.
So I can't figure out where the score increase came from...nothing happened for us this turn. No tech, no pop increase, no border pop....why'd we jump?
Moved the scout SE-W and revealed:
Nothing much. What do you think? SW - NW onto the hill? Or S - SE? The first seems better to me.
Also moved the warrior onto the forested hill west of the worker:
I know you didn't want to move the warrior, but that's as far as he's going, and he's close enough to get back to the capital before anyone could get there and definitely before the settler is ready.
And demos:
Based on the population numbers, someone else grew to size 3 this turn, probably Elum since he had the largest score increase.
IIRC, the 20-turn rule was patched in so that multiplayer games (which, at the time, meant simultaneous, single-session Gamespy ladder games) with a turn limit couldn't be won via a huge land-score increase by settling tons of crap, unholdable cities a few seconds before the last turn rolled.
(November 21st, 2014, 18:53)GermanJojo Wrote: IIRC, the 20-turn rule was patched in so that multiplayer games (which, at the time, meant simultaneous, single-session Gamespy ladder games) with a turn limit couldn't be won via a huge land-score increase by settling tons of crap, unholdable cities a few seconds before the last turn rolled.
That makes sense. An interesting bit of Civilization history!
And I learned something new.
Moved the scout SW-NW as there were no contrary views and saw:
Got a little lion there. If we survive, what do you think next? S-SW? SE-SE?
Worker finished the pasture this turn and I switched the city from the FPH to the pastured pigs. Next turn he'll move onto the forested grassland hill, and then he starts chopping the turn we get BW (T23).
I also started moving the warrior back to the capital, so he'll be back in 2 more turns.
Demos:
A couple of big score increases this turn, too. Caledorn went from 56 -> 66 and Agent/TBS went from 56 -> 62. Some of that was definitely tech, as the max soldiers went from 13k ->15k and the average jumped by 3k. So it's possible someone got BW, and someone definitely grew pop this turn too.
Didn't have time to post this yesterday, so this is a double-turn post. Lion attacked the scout and:
We won, got to 2XP, but took some damage. I decided to move the scout to the forest, though, to get better defense (and because I planned to promote him to Woodsman I). And he saw:
Bananas.
Demos:
Turn 23
Promoted the scout (healing him to .7/1) and set him to heal -- 3 turns. The worker started chopping the forest this round.
And we discovered BW, with two locations for nearby copper.
The CLOSE spot...