Now What?
(Verbosity Warning a/k/a challenging Sulla & CMF to a post length duel )
The war is over, Egypt has been conquered (sorry, RFS-81). Peace falls over most of Azteca and the remaining opponents are still out in the fog. The Aztec Empire as of the end of Turn 60:
The North
The South
The Plan
The immediate plan is to heal up my troops, establish defensive fronts and build things, namely settlers and districts. The goal is to secure population-based leads in science and culture as well as establish a large enough gold income to support a massive round of unit upgrades and continue funding those units as the next war phase starts. Oh, and conquer Preslav because it's started to outlive its usefulness as an independent entity. Besides, it's presence here is a blemish on the otherwise exclusively Aztec continent.
Settler Push
Settler #1 is complete and will found Find the River at the City #1 site on Turn 61. Cant, How and Oddfellows are all at the starting end of settler builds. These will go to the City #2, #4 and #5 locations.
Government
I think that switching out of Oligarchy and into either Classical Republic or Autocracy is the correct move here. I am leaning more towards Autocracy for three reasons:
- don’t need a diplomatic slot
- want to be able to keep Agoge as Begin will resume building units sooner rather than later, so need two military slots.
- the two military slots will allow me flexibility with regards to Agoge, Maneuver and Limes while keeping Conscription in place.
At some point Agoge will give way to Maneuver and the chariots will come out (along with several more Eagle Warriors). Once the final settler is out I’ll swap into Ilkum because there will be builders aplenty getting built. Of course, if a city-state gives me a capture opportunity I’ll take it.
Civics
I’ve stopped Games & Recreation at the halfway point and switched to Drama & Poetry since the former was a bit under halfway complete. Drama & Poetry will go to completion. By then I should be in position to finish Construction in a timely fashion for the inspiration. The immediate goal is Recorded History for Natural Philosophy, Defensive Tactics for Limes for some chop overflows and then Feudalism for the population explosion. I may or may not get to Mercenaries in time for the knights push. I think it'll be close.
Techs
Completing Horseback Riding then starting Construction. Currency will be left unfinished until I get both Campus districts completed. Engineering and Machinery round out the final techs before the military push begins. At some point this will be interrupted by Sailing as I’ll want to be able to improve the pearls at the City #5 location.
Dotmaps and Build Plans
Begin the Begin
The trader here will complete during the interturn. It will be sent to How The West Was Won, which will send the trader to Cant Get There From Here for a road. This will ease the transfer of units along the front line cities. The next build will be an archer so that I have two archers and two Eagle Warriors to take Preslav with. I’ll harvest the southern stone to complete the archer and put the overflow into walls for defense and the Engineering eureka. That all wraps up on Turn 64. I’ll most likely build another archer, a builder or two and then start on chariots. My original dotmap had a Campus district going in between the city center and the Encampment. That is still a possibility though more likely is dropping a probably discounted Harbor into the lake for a trade route.
Cant Get There From Here
The plains hill directly east of the city center is the intended target of my mine & chop with the builder’s two remaining charges. The overflow from the chop will be fed into the Campus, which is locked at a cost of 69. The chop should give me 72 and will leave the Campus with two turns remaining. I’ll finish the builder that’s in the queue after the Campus (to follow the settler), get a second one out for local improvements and then build a couple of archers to defend the chokepoint. The second builder will be on hand for one or two improvements and to help chop out a Commercial Hub.
Welcome To The Occupation
I’ve removed the Campus from this dotmap as I believe this to be counterproductive. Plains will be farmed, an aqueduct will be built and this city will be set to grow as best it can. At some point I will want to buy the furs tile for my sixth luxury hookup. It’s currently working on a scout and then it will most likely start on builders for the city locations to the south. Once those are done I may build a Stables (I’ll need an Armory at some point), perhaps drop in a specialist (for and ) and then start on chariots. Yes, Stables are not ideal vs. Barracks but if I’ll be spitting out chariots from here and the +25% XP bonus will be useful.
Harborcoat
Talk about production starved. It’s currently building a monument and then I’ll get a couple of galleys out for exploration and the boost. The Campus will get slow-built after the galleys are done. When discounted Harbors become available I’ll put one here for a trade route. As Commercial Hubs come online I may use this city for trader construction.
Oddfellows Local 151 and How The West Was Won
It’s a cluttered dotmap and since the cities are so close together I figured I’d handle them at once. Oddfellows Local 151 is in the same position as Harborcoat – limited room for production growth. Once the settler completes I’ll get a builder or two out of here to start farming up. Once Feudalism hits Oddfellows will be set to max growth for the run to population 10 for the Civil Service boost. That might require harvesting the marsh to help that along, but that’s OK. A Commercial Hub will go in at some point. The settler from this city is going down to the City #4 spot.
At How The West Was Won the primary goal is to get to population 4. At that point the Campus at Cant will be complete and I’ll buy the marked tile and lock the Campus. I’ll also use the builder to harvest both stone into the settler, overflowing to complete the Campus. The Commercial Hub will follow later on, after a builder for chops and mines. This settler is destined for the City #2 spot.
Find the River
This is going to get founded on Turn 61. I’m harvesting the stone straight into a water mill for the Construction boost and to clear the tile for the Commercial Hub. This will be the location of a discounted Hub if I do get a +4 for two different rivers. The current builder will farm the wheat and quarry the Gypsum for a production boost. A builder will be the second build and a monument will be the third. When the Hub goes down I’ll do a chop-and-mine on the forested plains hill, using a chariot build to overflow into the district. When Harbors become available I’ll get one down at the marked location for more gold income.
Future City Sites
City #2 & City #4
I’ve shifted the City #2 spot one tile east as previously mentioned. I have no immediate district builds here – the priority will be to get a builder out to plantation the bananas and citrus, then get out a second builder and a monument. This city is a population and culture play. The builders will do a chop on the jungle directly west of the city and a chop-and-mine on the jungle hill SW of that tile. The chops will go into population and a Commercial Hub. I’ll have to try to work the micro to get the chops to overflow with Limes/Maneuver; otherwise I might just be inefficient and direct-chop.
City #4 could have gone on either marsh tile. I chose this one as it puts a second cattle resource in the second ring and adds in a 2/2 jungle as well. A discounted Commercial Hub goes here unless City #1 gets the +4 adjacency, attempting to use overflow to do so. Once the required techs are in I’d go for Great Zimbabwe here. Yes, it’s a bit of a vanity build but it’d also be +8 on trade routes. Of course, by the time I get the opportunity to research Banking the game might be over.
Both of these locations are stronger than City #3 and I do not require a second iron resource at this point in the game. My first iron resource is also so far in the back lines it would be quite a while (or involve a surprise naval strike) before I were to risk losing it. By that point I would hopefully not need iron and be more concerned about niter.
City #5
I don’t yet know what’s up here but will find out shortly. The main purpose of this settlement is four-fold:
- establish a frontier that is further east than the former Egyptian cities, which are essentially my northern core.
- gain control of horses and pearls. The latter is actually more important right now, in my view.
- The bananas will provide a cultural boost.
The first builder up from Cant will get these resources online. The first build will be a monument followed by walls and I’ll put down a Campus at the marked location as gold permits. I’ll use a stone harvest to overflow the walls to build the Campus. Once this city is settled the units at How The West Was Won will move up to here and establish a front line. An Encampment district on the grassland just west of the cattle might also make for a good defensive front. If I’m lucky there’s some decent production tiles east of the lake.
The Opposition
If rho21 is in the NE corner as I suspect given the previous encounter he’d be running into the teeth of my military if he came west from his position on the map. Japper is also in no position to make an end run around the mountains (or over the hills east of Begin the Begin) given his military situation. I see one of two scenarios developing here:
- rho21 puts Japper in the hurt box because Japper’s military is weak, he’s going to be spread out defending his cities and should be a soft target.
- rho21 & Japper come to an uneasy truce given developments in the west and launch a 2v1. I should be able to handle that even with rho21’s Great General on the field, particularly once I upgrade the Eagle Warriors to swordsmen.
It is imperative that I get scouts to their side of the map to get the lay of the land. If they engage each other in a war I’ll be on the lookout for an exposed tundra front. Otherwise I’ll build my defenses, make the run to Stirrups and knights and then go kill some more stuff.
Anything Else
Yeah - it's Turn 60 and the world isn't collapsing in on me.
(Verbosity Warning a/k/a challenging Sulla & CMF to a post length duel )
The war is over, Egypt has been conquered (sorry, RFS-81). Peace falls over most of Azteca and the remaining opponents are still out in the fog. The Aztec Empire as of the end of Turn 60:
The North
The South
The Plan
The immediate plan is to heal up my troops, establish defensive fronts and build things, namely settlers and districts. The goal is to secure population-based leads in science and culture as well as establish a large enough gold income to support a massive round of unit upgrades and continue funding those units as the next war phase starts. Oh, and conquer Preslav because it's started to outlive its usefulness as an independent entity. Besides, it's presence here is a blemish on the otherwise exclusively Aztec continent.
Settler Push
Settler #1 is complete and will found Find the River at the City #1 site on Turn 61. Cant, How and Oddfellows are all at the starting end of settler builds. These will go to the City #2, #4 and #5 locations.
Government
I think that switching out of Oligarchy and into either Classical Republic or Autocracy is the correct move here. I am leaning more towards Autocracy for three reasons:
- don’t need a diplomatic slot
- want to be able to keep Agoge as Begin will resume building units sooner rather than later, so need two military slots.
- the two military slots will allow me flexibility with regards to Agoge, Maneuver and Limes while keeping Conscription in place.
At some point Agoge will give way to Maneuver and the chariots will come out (along with several more Eagle Warriors). Once the final settler is out I’ll swap into Ilkum because there will be builders aplenty getting built. Of course, if a city-state gives me a capture opportunity I’ll take it.
Civics
I’ve stopped Games & Recreation at the halfway point and switched to Drama & Poetry since the former was a bit under halfway complete. Drama & Poetry will go to completion. By then I should be in position to finish Construction in a timely fashion for the inspiration. The immediate goal is Recorded History for Natural Philosophy, Defensive Tactics for Limes for some chop overflows and then Feudalism for the population explosion. I may or may not get to Mercenaries in time for the knights push. I think it'll be close.
Techs
Completing Horseback Riding then starting Construction. Currency will be left unfinished until I get both Campus districts completed. Engineering and Machinery round out the final techs before the military push begins. At some point this will be interrupted by Sailing as I’ll want to be able to improve the pearls at the City #5 location.
Dotmaps and Build Plans
Begin the Begin
The trader here will complete during the interturn. It will be sent to How The West Was Won, which will send the trader to Cant Get There From Here for a road. This will ease the transfer of units along the front line cities. The next build will be an archer so that I have two archers and two Eagle Warriors to take Preslav with. I’ll harvest the southern stone to complete the archer and put the overflow into walls for defense and the Engineering eureka. That all wraps up on Turn 64. I’ll most likely build another archer, a builder or two and then start on chariots. My original dotmap had a Campus district going in between the city center and the Encampment. That is still a possibility though more likely is dropping a probably discounted Harbor into the lake for a trade route.
Cant Get There From Here
The plains hill directly east of the city center is the intended target of my mine & chop with the builder’s two remaining charges. The overflow from the chop will be fed into the Campus, which is locked at a cost of 69. The chop should give me 72 and will leave the Campus with two turns remaining. I’ll finish the builder that’s in the queue after the Campus (to follow the settler), get a second one out for local improvements and then build a couple of archers to defend the chokepoint. The second builder will be on hand for one or two improvements and to help chop out a Commercial Hub.
Welcome To The Occupation
I’ve removed the Campus from this dotmap as I believe this to be counterproductive. Plains will be farmed, an aqueduct will be built and this city will be set to grow as best it can. At some point I will want to buy the furs tile for my sixth luxury hookup. It’s currently working on a scout and then it will most likely start on builders for the city locations to the south. Once those are done I may build a Stables (I’ll need an Armory at some point), perhaps drop in a specialist (for and ) and then start on chariots. Yes, Stables are not ideal vs. Barracks but if I’ll be spitting out chariots from here and the +25% XP bonus will be useful.
Harborcoat
Talk about production starved. It’s currently building a monument and then I’ll get a couple of galleys out for exploration and the boost. The Campus will get slow-built after the galleys are done. When discounted Harbors become available I’ll put one here for a trade route. As Commercial Hubs come online I may use this city for trader construction.
Oddfellows Local 151 and How The West Was Won
It’s a cluttered dotmap and since the cities are so close together I figured I’d handle them at once. Oddfellows Local 151 is in the same position as Harborcoat – limited room for production growth. Once the settler completes I’ll get a builder or two out of here to start farming up. Once Feudalism hits Oddfellows will be set to max growth for the run to population 10 for the Civil Service boost. That might require harvesting the marsh to help that along, but that’s OK. A Commercial Hub will go in at some point. The settler from this city is going down to the City #4 spot.
At How The West Was Won the primary goal is to get to population 4. At that point the Campus at Cant will be complete and I’ll buy the marked tile and lock the Campus. I’ll also use the builder to harvest both stone into the settler, overflowing to complete the Campus. The Commercial Hub will follow later on, after a builder for chops and mines. This settler is destined for the City #2 spot.
Find the River
This is going to get founded on Turn 61. I’m harvesting the stone straight into a water mill for the Construction boost and to clear the tile for the Commercial Hub. This will be the location of a discounted Hub if I do get a +4 for two different rivers. The current builder will farm the wheat and quarry the Gypsum for a production boost. A builder will be the second build and a monument will be the third. When the Hub goes down I’ll do a chop-and-mine on the forested plains hill, using a chariot build to overflow into the district. When Harbors become available I’ll get one down at the marked location for more gold income.
Future City Sites
City #2 & City #4
I’ve shifted the City #2 spot one tile east as previously mentioned. I have no immediate district builds here – the priority will be to get a builder out to plantation the bananas and citrus, then get out a second builder and a monument. This city is a population and culture play. The builders will do a chop on the jungle directly west of the city and a chop-and-mine on the jungle hill SW of that tile. The chops will go into population and a Commercial Hub. I’ll have to try to work the micro to get the chops to overflow with Limes/Maneuver; otherwise I might just be inefficient and direct-chop.
City #4 could have gone on either marsh tile. I chose this one as it puts a second cattle resource in the second ring and adds in a 2/2 jungle as well. A discounted Commercial Hub goes here unless City #1 gets the +4 adjacency, attempting to use overflow to do so. Once the required techs are in I’d go for Great Zimbabwe here. Yes, it’s a bit of a vanity build but it’d also be +8 on trade routes. Of course, by the time I get the opportunity to research Banking the game might be over.
Both of these locations are stronger than City #3 and I do not require a second iron resource at this point in the game. My first iron resource is also so far in the back lines it would be quite a while (or involve a surprise naval strike) before I were to risk losing it. By that point I would hopefully not need iron and be more concerned about niter.
City #5
I don’t yet know what’s up here but will find out shortly. The main purpose of this settlement is four-fold:
- establish a frontier that is further east than the former Egyptian cities, which are essentially my northern core.
- gain control of horses and pearls. The latter is actually more important right now, in my view.
- The bananas will provide a cultural boost.
The first builder up from Cant will get these resources online. The first build will be a monument followed by walls and I’ll put down a Campus at the marked location as gold permits. I’ll use a stone harvest to overflow the walls to build the Campus. Once this city is settled the units at How The West Was Won will move up to here and establish a front line. An Encampment district on the grassland just west of the cattle might also make for a good defensive front. If I’m lucky there’s some decent production tiles east of the lake.
The Opposition
If rho21 is in the NE corner as I suspect given the previous encounter he’d be running into the teeth of my military if he came west from his position on the map. Japper is also in no position to make an end run around the mountains (or over the hills east of Begin the Begin) given his military situation. I see one of two scenarios developing here:
- rho21 puts Japper in the hurt box because Japper’s military is weak, he’s going to be spread out defending his cities and should be a soft target.
- rho21 & Japper come to an uneasy truce given developments in the west and launch a 2v1. I should be able to handle that even with rho21’s Great General on the field, particularly once I upgrade the Eagle Warriors to swordsmen.
It is imperative that I get scouts to their side of the map to get the lay of the land. If they engage each other in a war I’ll be on the lookout for an exposed tundra front. Otherwise I’ll build my defenses, make the run to Stirrups and knights and then go kill some more stuff.
Anything Else
Yeah - it's Turn 60 and the world isn't collapsing in on me.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)