Yeah, though Lib is only really worthwhile if you can get something good with it. Chemistry or so would have been acceptable I suppose.
[PB58 Spoilers] Sea Monsters and Other Lurking Types
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I mean SD has it teched 90% to completion he said, so at this point anyone taking is a quite a hit. AT getting steel is probably his best chance so well played there.
I find it interesting that some players started investing commerce into espionage for some turns in this PB. I can't remember that this happened that often in previous PBs or did I miss that?
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
I'm not arguing that it is bad. I just didn't notice this in past PBs here at RB
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
I did it twice in PB55. The first time is actually fairly cheap once you have reached a certain economical level since for most of the early game people have next to no espionage and that pittance gets spread around to boot.
I'm wondering if Tarkeel is thinking about Environmentalism with all those windmills already in place. Don't want to ask him directly, because I don't want to influence him.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Our lovely speedrunners made it to T200. Let's have another look at their numbers. As always all the data can be found here: PB58 Tracking
Before we start some notable observations from the last 50 turns:
First of all the city count:
Tarkeel is building up a lead in cities with his recent conquest of AT, but don't forget that most of the cities were just added in the last 10-20 turns. Next up the pop count as of T200.
This is a one of the most interesting games in recent years. We had a lot of changes on the top. First it was Serdoa/Mr. Cairo in the lead followed by Jowy and now it looks like Tarkeel is making a mark. I remember that people were complaining that Serdoa was too strong and already had this game. This is a great example why one should not give up too early. As you know I'm also tracking Gold and Science output in addition to Total Commerce. Gold and Science statistics are still close. This made me suspicious so I investigated my code. It seems that I left something in there for testing and because of that I always track Gold and never Science. I fixed that for future games, but for this game we only have the gold value. Still we can see the power of modifier buildings in regards to Gold. I opted to post the gold current turn numbers here with the total commerce numbers in parenthesis for comparison. But keep in mind as Serdoa already mentioned with my last report, this is not a totally accurate display of the players economy. Players spend some turns on espionage and these numbers only show what the player earn in the category if they run it 100%, which is not the reality. Still these numbers show what the players economy is capable to do.
We can see that some players (Jowy, Mr. Cairo and Superdeath) are benefitting a lot from gold modifiers and or other sources of additional gold. Mr. Cairo is still in a comfortable position, but others aren't far behind. Mr. Cairo is still carried a lot by his trait FIN as you can see from the total commerce number in parenthesis. Tarkeel has still a lot of potential with modifiers. Now this is only the income side of the economy and it is good practice to also look at the spending. So here the total Maintenance of the players:
To get a better grasp of the actual economic potential we now take the delta of our total commerce and maintenance
Still the game is pretty open between the top three players. AT is definitely out and Superdeath has to be careful in the future. But these are only the current turn numbers. We should also look at the accumulated numbers. Once again these are the accumulated gold numbers with total commerce in parenthesis.
But once again we need to set these numbers into perspective with the maintenance cost:
Superdeath looks a lot better in this category. Still Jowy is the leading player so far. Still a very open game. Financial Bonus As a disclaimer just as last time, here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a coast tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison. Looking at the current turn numbers first:
Regular readers know that I also compare these numbers to the BtS implementation. Again the current turn numbers. I've also put the delta between CtH and BtS in parenthesis:
Let's turn to the accumulated numbers now. Again these are the BtS numbers with the difference towards CtH in parenthesis and the effectivness of my nerf in percent.
Now you might remember that I also tracked my new 2.0 implementation. This bonus is essentially the same, but you need to build a lighthouse to unlock it for the cities water tiles. Now of course because this isn't implemented here the players have less incentive to build a lighthouse for this bonus. But I think these numbers can still help to evaluate the extreme cases of this implementation. If it is in place, we do expect the players to go for lighthouses sooner. Let's look at the current turn numbers with the numbers of the current implementation in parenthesis.
Protective Bonus Nobody took PRO in this game, but that shouldn't be a reason not to track it. Here are the current turn numbers:
Let's go to the accumulated numbers for a better view:
Misc I'm tracking a lot more but there is not enough information there to justify an own paragraph. Therefore a little summary here:
Comparing traits The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. So let's do this: Not that much can be said about the traits that we didn't already know from past PBs
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Finally got around to reading all the numbers and I love them.
This is a very good game with multiple people having a chance. Poor SD I think thought he could just take a couple cities form Jowy, got cocky with early success and kept going. I think he should have tried peacing out after taking initial 2 cities and trying to vulture more of AT. He obviously couldn't know what Cairo would do, but Cairo choose to take the easy pickings in weakened AT, which I don't blame him for. |