10 Werewolf Finding Tips
1. If it helps victory,a werewolf will happily cast suspicion on another werewolf.
2. The thing werewolves want to avoid the most is noticeably acting to save another werewolf. If the werewolves are revealed, the game is over.
Any theory that runs on the lines of "Well why haven't the wolves acted to save him?" is probably because the wolves will, and indeed have to, let each other be lynched if it is going to create an obvious pattern to do otherwise.
The werewolves almost never act in unison. At least one werewolf should be on either side of any two sided vote.
In werewolf 1, the only time the wolves really acted in concert to save a werewolf from a lynch was on the very last day, when it was a game winning chance.
3. Having said that, a werewolf will often join a lynch on another werewolf with provisos. Reservations. Leaving themselves a backdoor to change in case of a new argument or a shift in opinion, and hopefully influencing a few villagers away from the lynch.
4. Most of the time, the wolves do not enact a cunning plan. Because any cunning plan is inherently risky. This is especially true when the seer is still in play. The possibility is there, but in most cases it doesn't happen.
5. Werewolves will often have annoyingly good voting records. They know all the answers, and they are taking care not get caught. Be suspicious of anyone who has voted for the right wagon every single time.
6. If they can get away with it, werewolves will obey village authority figures readily. Bandwagons are the easiest place to hide.
7. The amount of arguments you bring to the table really don't have much to do with whether or not you are a wolf. Silent does not equal wolfish. Noisy does not equal villager.
8. Similarly, werewolves don't really defend themselves more vigorously than another player would in most cases. Nobody wants to be lynched.
9. Voting for a third candidate in a two horse race is a typical werewolf trick, to split the werewolf vote for less obviousness, to tacitly favour one candidate or to build suspicion on someone for later.
10. Werewolves need to get a certain number of incorrect lynches to win. Building up a candidate for suspicion over several days can work to make sure that there is a general aura of mistrust over certain people.