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[SPOILERS] enough is ENOUGH! scooter opens some windows and finishes first!

T30 1-turns a granary

And it wasn't even on purpose:

[Image: t30_holocene_granary.JPG]

Forgot that that would happen given the overflow that I had. That was a pleasant surprise! Plan in Holocene is to head up to size 8 though I'm actually starting to question that number now because I currently have hooked the gold and have just 1 happy slot here. I'll gain one more from moving my warrior in, but I'm not sure where I expected to get to size 8 from. I know I expected 9 was possible with the plantation, but apparently I miscounted back then. [EDIT: yeah I checked to be sure - only 7 is possible until gems/calendar] Either way - plan is to grow vertically and I'll slip in a 2T settler soon (aided by a chop). Anyways, Lewwyn pillaged the pasture:

[Image: t30_pillager.JPG]

Jerk. He'll die. I moved up my warriors and here's what it looks like:

[Image: t30_warriors.JPG]

I still can't afford to take a 1-on-1 shot because he'll get odds, so I'm mostly hoping to either chase him away or sacrifice one warrior so the other can clean up. Running away would be best, but then again I'm not sure I want him stripping the land west of me if that's what he intends to do. It's also possible he has AH already and knows there's horse there, so he was more interested in slowing me down getting horse than anything. I can hope anyways lol. Worker is going to bulldoze the workshop for a cottage now, so in a few turns I'll have my first cottage of the game. Ignore the barracks build in Holocence - just hadn't switched it yet. Sante Fe:

[Image: t30_sante_fe_granary.JPG]

Workers finished the Wheat this turn so I'm a little ahead of schedule here. Next comes a granary while I grow, and I'll also slap down a FP cottage while I'm here just because I'll grow onto it soon enough. I'll have 3 workers here next turn which is overkill at the moment, so the new one will head west towards Simple Math and try to get it a new grassland farm. Demos are demos:

[Image: t30_demos.JPG]

Look at my GNP at 100%! It's within range of the worst player lol. I was able to get and keep both Lewwyn AND Brian's graphs, so if you don't mind I'm going to show shots of those again so you can see the comparison between the two of them.

[Image: t30_gnp.JPG]

Lewwyn's financial village + Brian's creative culture at work here. Food:

[Image: t30_food.JPG]

Brian slightly ahead of Lewwyn. My dip here was jumping back onto a mine at Holocene fyi. MFG:

[Image: t30_mfg.JPG]

Lewwyn quite strong here. Power:

[Image: t30_power.JPG]

And everyone's in the same ballpark here as expected. Lewwyn and Brian both have power graph dips here, but Brian's is much smaller than Lewwyn's apparent Quecha death so that may have just been the population decrease from the whip he did.
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How did Lewwyn get Leadership on that Quechua w/o a Great General and with Events being turned off?

[Image: pbem32%20question.png]
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dazedroyalty Wrote:How did Lewwyn get Leadership on that Quechua w/o a Great General and with Events being turned off?

[Image: pbem32%20question.png]

Because he's spiritual. The deal was spiritual starts with a warrior that has sentry and leadership.

Played the turn. Report will need to wait a bit, but I micro'd a city to finish AH this turn. So... We do have horse and it was in the pasture until Lewwyn pillaged it. So yeah, we have a lot of dots to settle at the moment. Also that means I can improve the pigs next turn so yay for that.
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scooter Wrote:Because he's spiritual. The deal was spiritual starts with a warrior that has sentry and leadership.

Oh right... duh
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T31 has non-invisible horses

Ok so first I noticed I was like 1 beaker away from finishing AH this turn, so I made a slight adjustment:

[Image: t31_ah_micro.JPG]

Swapped from grass forest to lake. The granary was not going to finish this turn anyways, so no harm was done. Hooray. Holocene is going to complete the barracks and grow to size 6, then it'll have a forest chopped into a 2T settler and then continue growing up to size 7 where it'll vault over to commerce and 2 GM mode with maybe 1 more chopped settler in there somewhere. Lewwyn situation:

[Image: t31_tactics.JPG]

I would be thrilled if he attacks my warrior here, but he likely won't. I'm guessing he'll pillage and then head to the windmill? If so, I'll move the near warrior 1NW next to the windmill and the further warrior forward. He'll then move onto the windmill. I'll hold on the grassland and move the other warrior onto the forest hill, so I'll have two warriors next to him. He'll have to choose between running away or pillaging and then getting 2v1'd and say goodbye to his special Quecha. I'm thinking he'll run - not worth losing that Quecha for what, maybe 5 gold? Sante Fe has a temporarily awkward worker situation:

[Image: t31_santefe_workers.JPG]

The one on the corn was the new one that just came out. It spent 1T on a road while it moves. The other two workers were on the Wheat after finishing that farm. So next turn I want to be able to move FP worker onto the corn and finish the road so that the corn worker can move towards Simple Math along the road, so I burned 1T making a cottage on the FP. I'll stop that, then finish the road, and the other worker will be on his way. I'm not sure if that was the best way to do it or not, but it seemed like the optimal to take advantage of the roads and save some worker turns. The Wheat worker is building a road there FYI mostly because I'll want it there once the borders have popped so might as well do it now. It could've also worked on the FP cottage but this city is a bit away from size 3 so no rush on that.

Like I said, hit enter and:

[Image: t31_horses.JPG]

WOrks for me! The jungle hill city is quite nice actually - 1st ring fish, a floodplains, a riverside grassland, and a horse. Plus 5 other grasslands to cottage [EDIT: 6 if you count the one across the river] makes this a decent commerce spot and we don't have many of those. Colossus is really tempting for a variety of reasons, and the lack of huge grassland patches is one of the reasons. (This could be a factor in whether or not we bulb MC - if I decide Colossus is worth it)

Demos:

[Image: t31_demos.JPG]

I'm assuming that's Serdoa who jumped ahead again although it could be Commodore. GNP as a whole took a DRASTIC nose-dive - average dropped from 41 to 33. I'm partially inclined to simply write that off as techs finishing so no tech selected, but it's also probably a product of expansion going on. Anyways, Myst next, and then probably Sailing before the Writing-Maths run. The horse and copper sites are super important at the moment, so a round of settlers coming up - probably going to chop one in both Simple Math and Holocene.
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Two thoughts, neither amazingly brilliant. 1) I highly doubt Lewwyn will risk losing that Q. He'll pillage and then run away. 2) Does colossus have to be on sea or is a lake enough?
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dazedroyalty Wrote:Two thoughts, neither amazingly brilliant.

Brilliance is strictly optional in this thread.

dazedroyalty Wrote:1) I highly doubt Lewwyn will risk losing that Q. He'll pillage and then run away.

Agree. And I really don't want to trade warriors with him so that's fine.

dazedroyalty Wrote:2) Does colossus have to be on sea or is a lake enough?

Has to be coastal, though you get the bonus on lakes if you do build it. It's a super cheap wonder given that we have copper - it's basically the same cost as a forge when you factor that in. Of course, everyone else has copper too, but the point is it's a pretty cheap investment and would certainly pay off.
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What's the general value of hammers:gold? I mean, if we're getting double production speed with copper, even if we didn't land it we'd have magically converted 1 hammer to 2 gold, right? Which would be very helpful to expansion!
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dazedroyalty Wrote:What's the general value of hammers:gold? I mean, if we're getting double production speed with copper, even if we didn't land it we'd have magically converted 1 hammer to 2 gold, right? Which would be very helpful to expansion!

Yeah that's what I'm thinking here - the failgold makes it pretty much a no-brainer... Especially since I'm likely to have an excess of hammers and a shortness of gold. This makes me more apt to generate a second GM for a MC bulb or else Colossus would surely be finished before I finish slow-teching MC.
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And if I need a place to build it, well red dot here gives me quite a few forests:

[Image: t28_cities%20-%20two%20coasts.JPG]

That's 6 forests and a 5-hammer tile. See the thing here is it'd probably be pretty easy to 1-turn the Colossus here because you need to build a forge first, so any chops are going into a +125% modifier (post-maths chops). So on a 250h wonder, that doesn't take much. The bigger issue is the 120h forge, but even on that you just would need to get it close enough to whip (and again, whipping is a duh because overflow gets that +125% modifier too).
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