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Dtay's Little Red Book

I seriously just now noticed I can see CH's culture in that shot...

Well, now I know where I'm headed. Something like 9 turns until a galley is down there.
Fear cuts deeper than swords.
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lol

The culture pic will look even better when sickly zulu yellow is elminated... and replaced by mashed pea green!

Oh, and your national borders resemble nothing so much as Pakistan. Not sure what that says about the defensibility... but I can see why they wanted nukes! hammer
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Now that I'M the one with the golden age, I have reclaimed my throne



Shrine still so pretty



My demos should also be on a pretty good upward slope, as former-CH land, here



Slowly becomes as developed as here



Though in general I'm focusing more on workshops in CH land, plowing over any ungrown cottages for a start, and might to a few hamlets as well, but I'm not to that point

I'm getting 2 GP out, in amendola and revis. I'll combine them with either a 3rd GP from my being-contructed NE city or (hopefully) from a free GP from Communism or Physics for a 3rd golden age, right around when I want to swap into end game civics (not going to count on ever getting a 4 person golden age).
Fear cuts deeper than swords.
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How's the game coming? Any near or mid-term future plans to share, beyond the GP ones posted above?
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Long time without an update, so I'll include general overview shots of the empire (also notice new laptop's EVEN HIGHER screen resolution twirl)

Old New England. Using basically every tile (exceptions are because of GPP generation), vast majority of commerce and production still lies here



Stolen Barry land, actually productive, glad I swiped this



Whositland. Def productive now.



In a cultural battle over this hill tile, which I really want to win to stop Krovice from being able to hit Willow from the fog



Former Ch land, still really in "growing/recovering" mode, but is producing actual amounts of commerce now



Overall Map



Demos, post golden age



Powergraph



Strategic notes:

Going for Cavalry, target TBD. Steal island from Dazed, attack Pind, attack OH, and attack Krovice are all possibilities.

I feel pretty down on my overall chances in this game, not because of my tech/civ/land situation which is great, but pure geopolitics. I share a continent with Krovice, one of the other top civs, and unless I can kill him somehow (without too much expenditure), that is probably going to lead to him attacking me in a moment of weakness or a long grueling slog that lets OH or BGN get ahead. Also, if involved in a long grueling slog, I don't trust OH/Finharry to not take advantage. Basically I'm in an extremely untenable geopolitical situation, despite the fact I'm going to be first to rifling by a mile.

Then again, not sure who I could say has better chances than me. So I guess it's a many civ game atm.
Fear cuts deeper than swords.
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Not the game where you mass Oromos? frown
If only you and me and dead people know hex, then only deaf people know hex.

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Celebratory statement of the week: SUCK IT BRONCOS

(October 27th, 2014, 20:55)Commodore Wrote: Not the game where you mass Oromos? frown

Evidently not. I'll probably produce less than 10 the whole game. A sad use of a cool unit. Right now I'm making a few as replacement for knights in the CH city garrisons, so I can move those knights into regional-defense stacks, and then ultimately into someone elses territory...

One of said knight stacks



Ugh, still none of my cities are deserving mention



got the tile back, let's try to keep it. I really like not having to worry about attacks from the fog down here



Growing, growing, soon to be useful



This ridiculous food surplus will make for quite a few specialists



Demos - all 1's, and this is saving gold



Power chart - recently surpassed my pre-CH war peak, btu now a lot more of my power is tied down defending so my actionable offensive forces are probably at best equivelent to before I fought CH

Fear cuts deeper than swords.
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Well Krovice took that last city for me



Demos




Otherwise nothing new, still going Nat -> Mil Trad, Rifling. Should be done in 5 turns
Fear cuts deeper than swords.
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Military plans still up in the air at that point? What about tech/economic plans?
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(November 6th, 2014, 06:32)Zed-F Wrote: Military plans still up in the air at that point? What about tech/economic plans?

Military:
I think realistically this is between Pind and Krovice, and I need to decide about 2-3 turns before Rifling to have time to ship my knights across the channel.

Between the two, Krovice is by far more helpful to accomplish, because it's a constant security threat as long one of the top 4 is on my continent, and if I could consalidate the whole continent I feel really good about this game. But also I anticipate Krovice being far more difficult. They currently have a higher power rating, have more troops visible on my border, have no other land neighbors besides myself (Pind neighbors unknown, but I assume at least 1 more besides the dead Barry given my inferred knowledge of 2 other continents + my own), and have actual avenues of attack against me.

Compare Pind. Pind is juicy because the Hindu shrine is just on my doorstep, worth presumably ~160 gpt with multiplier buildings. That sounds great. I'm also pretty sure that 30 cavalry attacking in 8 turns would be able to get there, it's only 1 city layer deep. But this spreads out my empire even more and doesn't solve the central problem with my game position, that Krovice is a knife posed at my heart.

But what I see as a nearly guaranteed grab at a 2nd shrine... ugh that's tempting. And so much safer. I'm sure the war would bog down eventually, Pind has at least 2 people worth of land (maybe 1.75, I did take some), but it would bog down at some stalemate line past the holy city. But then if Krovice attacked... You see how their existence is a constant threat.

All that sounds like I'm really planning on attacking Krovice, but I don't know if I'm confident I could actually pull it off. We'll see how things look when I'm about to start on Rifling. So in 3 turns or so. Then I'll have to start arranging forces.

Econ wise I have to decide whether Rifling is sufficient military tech for this. The answer is probably yes, at least on the land-front, paths considering

Constitution -> Corporation
Corporation would be another ~120 commerce a turn. That a lot. Strongly considering this, and constitution also leads into...

Constitution -> Democracy
Universal Suffrage is probably my endgame civic in that column. And Statue of liberty is sweet (though combos better with rep, from Constitution, but I digress).

Compass -> Optics -> Astronomy
I don't want to do this until someone forces me. Colossus and all that.

Chemistry -> Steel
Cannons, ironclads. Could help me avoid astronomy even longer if I got Steam Power as well for the ironclad. That would actually be pretty hilarious, makes this a stealth econ tech.

Chemistry -> Scientific Method -> Communism
Calling back to PBEM53 where it was probably (almost certainly) a mistake, sorely tempted to go get state property. It's roughly equal to free market on a commerce front, and then I get all the extra food from my tons of workshops. And the free great spy would go basically right into a golden age.

What I'm actually thinking of
Probably one of going for corporation, going for Communism, or going for Steel. I'll be saving gold for a while though after rifling, and then spending some of it on upgrades, so I don't have to pick for quite a bit.
Fear cuts deeper than swords.
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