I didn't realize you could faith build monuments under any circumstance. That's new. Under R&F the monument generates +1 Loyalty and +1, with an extra +1 if loyalty is at 100% in the city (ie it functions like a vanilla monument if fully loyal).
Regarding using Colonization for settlers we'd have to see where the build priorities are at that point in time. If our Holy Sites are at +3 or +4 total adjacency and we need mainland military then Scripture, while slower, might be wiser to get some extra faith for settlers.
For civics G&R and Def Tactics probably don't get boosts unless we delay G&R for Construction but I think we can get two builders out to get farms down...somewhere (island, probably, plus one at Punky's).
We still need 1-2 turns for Archery (my timeline didn't have Archery slotted in the order - it's whenever it makes the most sense absed on slinger production). The island chop & mine could go into an archer, giving us 112.5, completing it and overflowing 67.5 into a water mill. Completing that would net the city +2/+1roduction and take 4 turns off Construction and get us the inspiration for G&R. It doesn't speed up the civics queue but the time spent waiting for Construction could go into Theology so that Scripture unlocks once we get the GP and found our religion.
Feudalism would take more than 8 turns. If don't settle a fifth city coastal our culture rate is around 18 after the Govt Plaza completes. Feudalism has a cost of 330 as it's a Medieval civic (20% cost increase), 220 if we get 6 farms down. I come up with EoT86 in Sandbox Land.
We could build culture by planting a second city on the island (there's iron 2SW of the northern crabs). Location options would be:
- On the Mercury: fresh water, lots of Kampungs, additional science, can swap sugar with city #1 and possibly get district adjacency later on. Puts iron 4th ring.
- Plains 2SE of crabs. Iron & Mercury 2nd ring, no/limited Kampungs unless the lake has something, no district synergy and slow grower
- Jungle W of crabs: 2 GFH and 1 PJH for chopping. Kampungs with Iron 2nd ring, whales 3rd ring, leaves mercury for later settlement.
I think the third spot using Magnus to chop out the forests into a harbor (two forests = 1 district with Magnus) NW of crabs would be the way to go. Also need to figure out if the first island city gets a crappy Holy Site or a crappy Campus first.
Of course, there is one bigger issue here. We're waiting on Turn 46. Gathering Storm drops February 14th. If we do one turn a day from Thursday until Feb 14th we'll be playing Turn 66 on Feb 13th. If we can get 2 turn weekend days over Feb 2/3 and 8/9, that's Turn 70. I can also try to swing morning turns to push that out a bit (though I don't like morning turns that are complicated because that's when errors happen most frequently). Let's say that the planned Magnus chop on the island on T67 is the last overflow opportunity and any planning past that point is under the patch rules of corrected overflow.
Regarding using Colonization for settlers we'd have to see where the build priorities are at that point in time. If our Holy Sites are at +3 or +4 total adjacency and we need mainland military then Scripture, while slower, might be wiser to get some extra faith for settlers.
For civics G&R and Def Tactics probably don't get boosts unless we delay G&R for Construction but I think we can get two builders out to get farms down...somewhere (island, probably, plus one at Punky's).
We still need 1-2 turns for Archery (my timeline didn't have Archery slotted in the order - it's whenever it makes the most sense absed on slinger production). The island chop & mine could go into an archer, giving us 112.5, completing it and overflowing 67.5 into a water mill. Completing that would net the city +2/+1roduction and take 4 turns off Construction and get us the inspiration for G&R. It doesn't speed up the civics queue but the time spent waiting for Construction could go into Theology so that Scripture unlocks once we get the GP and found our religion.
Feudalism would take more than 8 turns. If don't settle a fifth city coastal our culture rate is around 18 after the Govt Plaza completes. Feudalism has a cost of 330 as it's a Medieval civic (20% cost increase), 220 if we get 6 farms down. I come up with EoT86 in Sandbox Land.
We could build culture by planting a second city on the island (there's iron 2SW of the northern crabs). Location options would be:
- On the Mercury: fresh water, lots of Kampungs, additional science, can swap sugar with city #1 and possibly get district adjacency later on. Puts iron 4th ring.
- Plains 2SE of crabs. Iron & Mercury 2nd ring, no/limited Kampungs unless the lake has something, no district synergy and slow grower
- Jungle W of crabs: 2 GFH and 1 PJH for chopping. Kampungs with Iron 2nd ring, whales 3rd ring, leaves mercury for later settlement.
I think the third spot using Magnus to chop out the forests into a harbor (two forests = 1 district with Magnus) NW of crabs would be the way to go. Also need to figure out if the first island city gets a crappy Holy Site or a crappy Campus first.
Of course, there is one bigger issue here. We're waiting on Turn 46. Gathering Storm drops February 14th. If we do one turn a day from Thursday until Feb 14th we'll be playing Turn 66 on Feb 13th. If we can get 2 turn weekend days over Feb 2/3 and 8/9, that's Turn 70. I can also try to swing morning turns to push that out a bit (though I don't like morning turns that are complicated because that's when errors happen most frequently). Let's say that the planned Magnus chop on the island on T67 is the last overflow opportunity and any planning past that point is under the patch rules of corrected overflow.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)